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The Last Of Us 2 

 

The Last of Us is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. Players direct Joel, a smuggler tasked taking into account escorting a teenage girl, Ellie, across a post-apocalyptic joined States. The Last of Us is played from a third-person perspective. Players use firearms and improvised weapons, and can use stealth to defend adjacent to harsh humans and cannibalistic creatures unclean by a mutated strain of the Cordyceps fungus. In the online multiplayer mode, in the works to eight players engage in obliging and competitive gameplay.

 

Development of The Last of Us began in 2009, soon after the pardon of Naughty Dog's previous game, Uncharted 2: along with Thieves. For the first period in the company's history, Naughty Dog split into two teams; even though one team developed Uncharted 3: Drake's Deception, the further half developed The Last of Us. The membership amid Joel and Ellie became the focus, as soon as all additional elements developed something like it. Actors Troy Baker and Ashley Johnson portrayed Joel and Ellie respectively through voice and commotion capture, and assisted creative director Neil Druckmann next the move ahead of the characters and story. The original score was composed and performed by Gustavo Santaolalla.

 

Following its advertisement in December 2011, The Last of Us was widely anticipated. It was released for the PlayStation 3 in June 2013, and for the PlayStation 4 in July 2014.[a] on release, it normal necessary acclaim, in the same way as praise directed at its narrative, gameplay, visuals, sound design, characterization, and depiction of female characters. The Last of Us became one of the best-selling video games of every time, selling greater than 1.3 million units in its first week and 17 million by April 2018. The game won year-end accolades, including combination Game of the Year awards from several gaming publications, critics, and game great compliment ceremonies, and is considered one of the greatest video games ever made.

 

After the game's release, Naughty Dog released several downloadable content additions. The Last of Us: Left behind adds a single-player whisk subsequent to Ellie and her best friend Riley. A sequel, The Last of Us allocation II, was announced in December 2016.

 

Gameplay

The Last of Us is an action-adventure survival horror game played from a third-person perspective.[1] The artiste traverses across post-apocalyptic environments such as towns, buildings, plant and sewers to assistance the story. The performer can use firearms, improvised weapons, and stealth to defend adjoining unfriendly humans and cannibalistic creatures poisoned by a mutated strain of the Cordyceps fungus. For most of the game, the performer takes rule of Joel, a man tasked when escorting a young girl, Ellie, across the united States.[2] The player afterward controls Ellie throughout the game's winter segment.[3]

 

In combat, the player can use long-range weapons, such as rifles, shotguns, and bows, and short-range weapons such as handguns and short-barreled shotguns. The artist is nimble to scavenge limited-use melee weapons, such as pipes and baseball bats, and throw bottles and bricks to distract, stun, or violent behavior enemies.[4] The player can amend weapons at workbenches using collected items. Equipment such as health kits, shivs, and Molotov cocktails can be found or crafted using collected items. Attributes such as the health meter and crafting keenness can be upgraded by collecting pills and medicinal plants. Health can be recharged through the use of health kits.[5]

 

The artist air is crouching, past his companion nearby. Enemies lurk in the distance, taking into consideration a white outline alerting players of their location.

Listen Mode allows players to discover the turn of enemies and characters by displaying their outline through walls, achieved through a heightened prudence of hearing and spatial awareness.[6]

Though the artiste can violent behavior enemies directly, they can with use stealth to violent behavior undetected or sneak by them. "Listen Mode" allows the artist to locate enemies through a heightened desirability of hearing and spatial awareness, indicated as outlines visible through walls and objects.[6] In the involved lid system, the performer can crouch in back obstacles to gain a tactical advantage during combat.[7] The game features periods without combat, often involving conversation in the middle of the characters.[8] The performer can solve simple puzzles, such as using purposeless pallets to put on Ellie, who is unable to swim, across bodies of water, and using ladders or dumpsters to accomplish unconventional areas. bill collectibles, such as notes, maps and comics, can be scavenged and viewed in the backpack menu.[9]

 

The game features an precious intelligence system by which spiteful human enemies react to combat. If enemies discover the player, they may put up with cover or call for assistance, and can tolerate advantage of the artiste later they are distracted, out of ammunition, or in a fight. artiste companions, such as Ellie, can incite in court case by throwing objects at threats to stun them, announcing the location of unseen enemies, or using a knife and pistol to attack enemies.[10]

 

Multiplayer

The online multiplayer allows happening to eight players to engage in competitive gameplay in recreations of combined single-player settings. The game features three multiplayer game types: Supply combat and Survivors are both team deathmatches, with the latter excluding the achievement to respawn;[11] Interrogation features teams investigating the location of the enemy team's lockbox, and the first to commandeer such lockbox wins.[12] In all mode, players pick a factionHunters (a organization of harsh survivors) or Fireflies (a revolutionary militia group)and keep their clan bring to life by collecting supplies during matches. Each harmonize is equal to one day; by unshakable twelve "weeks", players have completed a journey and can re-select their Faction.[13] Killing enemies, reviving allies, and crafting items earn the artiste parts that can be converted to supplies; supplies can then be scavenged from enemies' bodies. Players are skilled to carry more equipment by earning points as their clan's supplies grow. Players can border the game to their Facebook account, which alters clan members' names and faces to match the players' Facebook friends.[14] Players have the capability to customize their characters next hats, helmets, masks, and emblems.[15] The multiplayer servers for the PlayStation 3 explanation of the game were shut alongside upon September 3, 2019.[16]

 

Plot

See also: List of The Last of Us characters

In September 2013, an outbreak of a mutant Cordyceps fungus ravages the united States, transforming its human hosts into aggressive creatures known as the Infected. In the suburbs of Austin, Texas, Joel (Troy Baker) flees the rebellion subsequent to his brother Tommy (Jeffrey Pierce) and daughter Sarah (Hana Hayes). As they flee, Sarah is shot by a soldier and dies in Joel's arms. Twenty years later, civilization has been decimated by the infection. Survivors live in heavily policed quarantine zones, independent settlements, and nomadic groups. Joel works as a smuggler with his partner Tess (Annie Wersching) in the quarantine zone in the North end of Boston, Massachusetts. They hunt all along Robert (Robin Atkin Downes), a black-market dealer, to recover a stolen weapons cache. back Tess kills him, Robert reveals that he traded the cache subsequently the Fireflies, a nihilist militia opposing the quarantine zone authorities.

 

The leader of the Fireflies, Marlene (Merle Dandridge), promises to double their cache in recompense for smuggling a young girl, Ellie (Ashley Johnson), to Fireflies hiding in the Massachusetts disclose house uncovered the quarantine zone. Joel, Tess, and Ellie sneak out in the night, but after an clash subsequently a organization patrol, they discover Ellie is infected. Full infection normally occurs in under two days, but Ellie claims she was contaminated three weeks earlier and that her immunity may guide to a cure. The trio create their mannerism to their destination through hordes of the infected, but find that the Fireflies there have been killed. Tess reveals she has been bitten by an contaminated and, believing in Ellie's importance, sacrifices herself adjoining pursuing soldiers in view of that Joel and Ellie can escape. Joel decides to locate Tommy, a former Firefly, in the wish that he can locate the long-lasting Fireflies. as soon as the incite of report (W. Earl Brown), a smuggler and survivalist who owes Joel a favor, they get a lively vehicle from Bill's neighborhood. Driving into Pittsburgh, Pennsylvania, Joel and Ellie are ambushed by bandits and their car is wrecked. They ally in the manner of two brothers, Henry (Brandon Scott) and Sam (Nadji Jeter). After they leave suddenly the city, Sam is bitten by an infected but hides it from the group. As his infection takes hold, Sam attacks Ellie, but Henry shoots him dead and unexpectedly afterwards commits suicide out of grief.

 

In the fall, Joel and Ellie finally locate Tommy in Jackson County, Wyoming, where he has assembled a fortified treaty close a hydroelectric dam in imitation of his wife Maria (Ashley Scott). Joel decides to leave Ellie when Tommy, but after she confronts him not quite Sarah, he decides to let her stay later than him. Tommy directs them to a Fireflies enclave at the academic circles of Eastern Colorado. They locate the university circles abandoned, but learn that the Fireflies have moved to a hospital in Salt Lake City, Utah. Afterward, the two are attacked by bandits and Joel is extremely put out while escaping.

 

During the winter, Ellie and Joel shelter in the mountains. Joel is on the brink of death and relies upon Ellie to care for him. Hunting for food, Ellie encounters David (Nolan North) and James (Reuben Langdon), scavengers delightful to trade medicine for food; despite initially appearing friendly and cooperative, David turns spiteful after revealing the the academy bandits were portion of his group. Ellie manages to guide David's charity away from Joel, but is eventually captured; David intends to recruit her into his cannibal group. Refusing the offer, she escapes after killing James, but David corners her in a blazing restaurant. Meanwhile, Joel recovers from his wounds and sets out to locate Ellie. He reaches Ellie as she kills David and breaks beside crying; Joel comforts her before they flee.

 

In the spring, Joel and Ellie reach in Salt Lake City. Ellie is rendered unconscious after on the order of drowning, since they are captured by a Firefly patrol. In the hospital, Marlene tells Joel that Ellie is living thing prepared for surgery: in wish of producing a vaccine for the infection, the Fireflies must cut off the dirty portion of Ellie's brain, which will slay her. Unwilling to let Ellie die, Joel battles his habit to the working room and carries the unconscious Ellie to the parking garage. He is confronted by Marlene, whom he shoots and kills to prevent the Fireflies from pursuing them. upon the drive out of the city, in the same way as Ellie wakes up, Joel claims that the Fireflies had found many further immune people but were unable to make a cure, and that they have stopped trying. upon the outskirts of Tommy's settlement, Ellie expresses her survivor guilt. At her insistence, Joel swears his bill just about the Fireflies is true.[17]

 

Development

Main article: evolve of The Last of Us

A 35-year-old man when unexpected beige hair, smiling and looking at something to the right of the camera.

A 35-year-old man taking into account curly black hair talking into a microphone, looking at something to the left of the camera.

Bruce Straley (left) and Neil Druckmann (right) led enhance as game director and creative director respectively.[18]

Naughty Dog began developing The Last of Us in 2009, past the liberty of Uncharted 2: in the course of Thieves. For the first grow old in the company's history, Naughty Dog split into two teams; even if one team developed Uncharted 3: Drake's Deception (2011), the new began act out upon The Last of Us.[19] Director Bruce Straley and creative director Neil Druckmann led the team liable for developing The Last of Us.[18]

 

While at university, Druckmann had an idea to unite the gameplay of Ico (2001) in a description set during a zombie apocalypse, behind that of George A. Romero's Night of the buzzing Dead (1968), afterward a guide vibes similar to John Hartigan from Sin City (19912000). The lead character, a police officer, would be tasked in the manner of protecting a youthful girl; however, due to the guide character's heart condition, players would often understand control of the youth girl, reversing the roles. Druckmann far along developed it bearing in mind creating the explanation of The Last of Us.[20] Druckmann views The Last of Us as a coming of age story, in which Ellie adapts to holdover after spending grow old taking into consideration Joel, as well as an exploration of how enjoyable a father is to keep his child.[21]

 

A major motif of the game is that "life goes on";[22] this is presented in a scene in which Joel and Ellie discover a herd of giraffes, which concept artist John Sweeney explained was intended to "reignite [Ellie's] lust for life", after her trouble later her combat following David.[23] The Infected, a core concept of the game, were inspired by a segment of the BBC flora and fauna documentary Planet Earth (2006), which featured the Cordyceps fungi.[24] even if the fungi mainly spoil insects, taking control of their motor functions and forcing them to incite cultivate the fungus,[25] the game explores the concept of the fungus evolving and infecting humans, and the direct results of an outbreak of this infection.[24]

 

A 56-year-old man later than dark gray hair talking into a microphone, looking at something beneath the camera.

Argentinian musician Gustavo Santaolalla composed and performed the score for The Last of Us.[26]

The link with Joel and Ellie was the focus of the game; every further elements were developed vis--vis it. Troy Baker and Ashley Johnson were cast as Joel and Ellie, respectively, and provided voice and bustle take control of performances.[27] Baker and Johnson contributed to the expansion of the characters;[28] for example, Baker convinced Druckmann that Joel would care for Tess due to his loneliness,[29] and Johnson convinced Druckmann that Ellie should be stronger and more defensive.[28] Ellie's subconscious circulate was then redesigned throughout progress to make her look more similar to Johnson.[30] The game's other characters next underwent changes. The environment Tess was originally designed to be the main opposition of The Last of Us, but the team found it hard to acknowledge her motives.[31] The sexuality of the mood tally was originally left absentminded in the script, but innovative altered to new reflect his homosexuality.[29]

 

The Last of Us features an original score composed primarily by Gustavo Santaolalla, along in imitation of compositions by Andrew Buresh, Anthony Caruso, and Jonathan Mayer.[26] Known for his minimalist compositions, Santaolalla was contacted early in development. He used various instruments to compose the score, including some that he was uncommon with, giving a prudence of harsh conditions and innocence.[3] This minimalist entrance was plus taken as soon as the game's unassailable and art design. The sealed of the poisoned was one of the first tasks during development; the team experimented like the sound in order to reach the best play a part possible. To accomplish the sealed of the Clicker, they hired voice actress Misty Lee, who provided a strong that audio lead Phillip Kovats described as originating in the "back of the throat".[32] The art department took various pieces of produce a result as inspiration, such as Robert Polidori's photographs taking into account Hurricane Katrina, which were used as a quotation point later designing the flooded areas of Pittsburgh.[33] The art department were provoked to negotiate for things that they wished to include, due to the mighty differing opinions of the team during development. Ultimately, the team arranged upon a explanation in the company of simplicity and detail; even if Straley and Druckmann preferred the former, the art team preferred the latter.[34] The game's foundation credits were produced by Sony's San Diego Studio.[35]

 

The Last of Us game designer Ricky Cambier cited the video games Ico and Resident Evil 4 as influences on the game design. He said the emotional weight of the association needed to be balanced like the confrontation of the world's issues, stating that they "wanted to acknowledge the mood building and interaction" of Ico and "blend it with the worry and conduct yourself of Resident Evil 4."[36] The team created extra engines to satisfy their needs for the game. The exaggerated wisdom was created to coordinate with players;[37] the accessory of Ellie as precious insight was a major contributor to the engine.[38] The lighting engine was then re-created to incorporate soft light, in which the sunlight seeps in through spaces and reflects off surfaces.[37] The gameplay introduced complexity to the team, as they felt that every mechanic required thorough analysis.[29] The game's addict interface design also underwent various iterations throughout development.[39]

 

The Last of Us was announced on December 10, 2011, at the Spike Video Game Awards,[40] next to its debut trailer[41] and an credited press forgiveness acknowledging some of the game's features.[2] The commercial ignited widespread anticipation within the gaming industry, which journalists owed to Naughty Dog's reputation.[42][43][44] The game missed its indigenous projected liberty date of May 7, 2013, and was pushed to June 14, 2013 worldwide for additional polishing.[45] To present pre-order sales, Naughty Dog collaborated when several retailers to have enough money special editions of the game once supplementary content.[46]

 

Additional content

Downloadable content (DLC) for the game was released with its launch. The game's Season Pass includes entry to every DLC, as well as some further abilities, and the documentary Grounded: Making The Last of Us;[47] the documentary was released online in February 2014.[48] Two DLC packs were included taking into consideration some of the game's special editions and were easy to get to upon release. The Sights and Sounds Pack included the soundtrack, a practicing theme for the PlayStation 3 house screen, and two avatars. The leftover Pack featured further skins for the performer following the feat of the campaign, and in-game money, as well as extra experience points and beforehand admission to customizable items for the game's multiplayer.[49] only Territories Map Pack, released upon October 15, 2013, extra four other multiplayer maps, based upon locations in the game's story.[50] Nightmare Bundle, released on November 5, 2013, further a accrual of ten head items, nine of which are easy to use to purchase separately.[51]

 

The Last of Us: Left astern adds a single-player demonstrate which serves as a prequel to the main storyline, featuring Ellie and her friend Riley. It was released upon February 14, 2014 as DLC[52] and on May 12, 2015 as a standalone further pack.[53] A third bundle was released on May 6, 2014, featuring five cut off DLC: stranded other a extra obscurity to the main game and Left Behind; Reclaimed Territories Map Pack extra further multiplayer maps; Professional holdover Skills Bundle and Situational survival Skills Bundle added eight other multiplayer skills; and Survivalist Weapon Bundle added four new weapons.[54] The Grit and Gear Bundle, which bonus additional headgear items, masks and gestures, was released on August 5, 2014.[55] A Game of the Year Edition containing all downloadable content was released in Europe upon November 11, 2014.[56]

 

The Last of Us Remastered

On April 9, 2014, Sony announced The Last of Us Remastered, an enhanced checking account of the game for the PlayStation 4. It was released on July 29, 2014 in North America.[57][a] Remastered uses the DualShock 4's touchpad to navigate inventory items, and the open bar signals health, scaling from green to yellowish-brown and red following taking damage. In addition, audio recordings found in the game world can be heard through the controller's speaker; the native financial credit forced players to remain in a menu while the recordings were played.[61] The game's Photo Mode allows players to capture images of the game by pausing gameplay and adjusting the camera freely.[62] In the menu, players have the feat to watch every cutscenes past audio commentary featuring Druckmann, Baker, and Johnson.[63] Remastered features greater than before graphics and rendering upgrades, including increased magnetism distance, an upgraded case mechanic, a complex frame rate, and open-minded audio options.[64] It includes the back released downloadable content, including Left at the rear and some multiplayer maps.[65] The move on team aimed to create a "true" remaster, maintaining the "core experience"[66] and major financial credit and gameplay elements.[67]

 

Reception

Critical response

Reception

Aggregate score

AggregatorScore

Metacritic95/100[68]

Review scores

PublicationScore

CVG10/10[69]

Edge10/10[70]

Eurogamer10/10[71]

Game Informer9.5/10[72]

GameSpot8/10[73]

IGN10/10[74]

Joystiq5/5 stars[75]

OPM (UK)10/10[76]

Polygon7.5/10[77]

The Last of Us standard "universal acclaim", according to review aggregator Metacritic, based on 98 reviews.[68] It is the fifth-highest rated PlayStation 3 game upon Metacritic.[b] Reviewers praised the tone development, tally and subtext, visual and solid design, and depiction of female and LGBT characters. It is considered one of the most significant seventh-generation video games,[79] and has been included among the greatest video games of every time.[80] Colin Moriarty of IGN called The Last of Us "a masterpiece" and "PlayStation 3's best exclusive",[74] and Edge considered it "the most riveting, emotionally resonant story-driven epic" of the console generation.[70] Oli Welsh of Eurogamer wrote that it is "a beacon of hope" for the holdover horror genre;[71] Andy Kelly of Computer and Video Games declared it "Naughty Dog's finest moment".[69]

 

Kelly of Computer and Video Games found the checking account memorable,[69] and IGN's Moriarty named it one of the game's standout features.[74] PlayStation approved Magazine's David Meikleham wrote that the pacing contributed to the go forward of the story, stating that there is "a real sense of become old elapsed and journey traveled along every step of the way",[76] and Destructoid's Jim Sterling lauded the game's suspenseful moments.[81] Richard Mitchell of Joystiq found that the narrative better the atmosphere relationships.[75]

 

The charactersparticularly the association together with Joel and Elliereceived acclaim. Matt Helgeson of Game Informer wrote that the attachment felt identifiable, naming it "poignant" and "well-drawn".[72] Eurogamer's Welsh wrote that the characters were developed following "real patience and skill", appreciating their emotional value,[71] and Joystiq's Mitchell found the link "genuine" and emotional.[75] PlayStation endorsed Magazine's Meikleham named Joel and Ellie the best characters of any PlayStation 3 game,[76] while IGN's Moriarty identified it as a put the accent on of the game.[74] Kelly of Computer and Video Games named the characters "richly painted", feeling invested in their stories.[69] Philip Kollar of Polygon felt that Ellie was believable, making it easier to manufacture a membership to her, and that the relationship together with the characters was assisted by the game's optional conversations.[77] The air performances in addition to acknowledged praise,[72][74][81] subsequently Edge and Eurogamer's Welsh noting that the script better as a result.[70][71]

 

Many reviewers found the game's achievement a refreshing difference from supplementary games. Game Informer's Helgeson appreciated the vulnerability during fights,[72] even though Kelly of Computer and Video Games enjoyed the variety in as regards the combat.[69] IGN's Moriarty felt that the crafting system assisted the combat, and that the latter contributed to the narrative's emotional value, calculation that enemies character "human".[74] Joystiq's Mitchell reiterated thesame comments, stating that the engagement "piles death upon death upon Joel's hands".[75] Welsh of Eurogamer found the suspenseful and threatening encounters bonus appreciatively to the gameplay.[71] Tom Mc Shea of GameSpot wrote that the pretentious wisdom negatively affected the combat, similar to enemies often ignoring players' companions.[73] Polygon's Kollar felt that the feat was unfair, especially next battle the Infected.[77]

 

A location, formerly a city street, past overgrown plants, damage cars and flooding.

An artistic design of a location in the post-apocalyptic associated States. Reviewers praised the design and layouts of the locations. The game's visual features, both artistic and graphic, were next well received.

The game's visual features were highly praised by many reviewers. The art design was lauded as "outstanding" by Computer and Video Games' Kelly,[69] and "jaw-dropping" by Eurogamer's Welsh.[71] In contrast, Mc Shea of GameSpot identified the visual representation of the post-apocalyptic world was "mundane", having been portrayed various era previously.[73] The game's graphics have been frequently named by critics as the best for a PlayStation 3 game, in imitation of Helgeson of Game Informer naming them "unmatched in console gaming"[72] and Moriarty of IGN stating that they contribute to the realism.[74] Destructoid's Sterling wrote that game was visually fabulous but that rarefied issues, such as some "muddy and basic" textures found in front in the game, left a negative impact upon the visuals.[81]

 

The world and environments of the game drew roar from many reviewers. Kelly of Computer and Video Games declared that the environments are "large, detailed, and littered past secrets", accumulation that The Last of Us "masks" its linearity successfully.[69] Edge repeated similar remarks, writing that the level design serves the financial credit appropriately.[70] Helgeson of Game Informer wrote that the world "effectively and delightfully [conveys] the loneliness" of the story.[72] IGN's Moriarty appreciated the further design elements placed roughly speaking the game world, such as the hidden comments and letters.[74]

 

Reviewers praised the use of unassailable in The Last of Us. Eurogamer's Welsh felt that the strong design was significantly augmented than in additional games,[71] while Game Informer's Helgeson dubbed it "amazing".[72] Mc Shea of GameSpot stated that the audio extra to the effect of the gameplay, particularly following hiding from enemies.[73] Kelly of Computer and Video Games found that the environmental audio appreciatively impacted gameplay, and that Gustavo Santaolalla's score was "sparse and delicate".[69] Both Game Informer's Helgeson and Destructoid's Sterling called the score "haunting",[72] bearing in mind the latter finding that it complements the gameplay.[81]

 

The graphic depiction of misuse in The Last of Us generated substantial commentary from critics. Engadget writer Ben Gilbert found the game's persistent focus upon achievement was "a essential evil to lead the game's fragile protagonist duo to safety", as opposed to being used as a method to achieve objectives.[82] Kotaku's Kirk Hamilton wrote that the name-calling was "heavy, consequential and necessary", as opposed to gratuitous.[1] USGamer's Anthony John Agnello wrote that the game consistently reinforces the negativity allied taking into account violence, intentionally making players atmosphere uncomfortable even though in violent combat. He declared that the deaths within the game were not unnecessary or unjustified, making the savings account more powerful.[83] Kelly of Computer and Video Games stated that, despite the "incredibly brutal" combat, the neglect never felt gratuitous.[69] Eurogamer's Welsh echoed thesame remarks, stating that the manipulation is not "desensitized or mindless".[71] Matt Helgeson of Game Informer observed that the game's mistreat leads to players reasoned the morality of their choices.[72] Joystiq's Mitchell wrote that the misuse is "designed to be uncomfortable", stating that it contributes to Joel's character.[75] Prior to the release of the game, Keith Stuart of The Guardian wrote that the acceptability of the misuse would depend on its context within the game.[84]

 

Many critics discussed the game's depiction of female characters. Jason Killingsworth of Edge praised its deficiency of sexualized female characters, writing that it "offers a refreshing antidote to the sexism and regressive gender attitudes of most blockbuster videogames".[85] Eurogamer's Ellie Gibson praised Ellie as "sometimes strong, sometimes vulnerable, but never a clich".[86] She felt that Ellie is initially established as a "damsel in distress", but that this concept is subverted.[86] GameSpot's Carolyn Petit praised the female characters as morally conflicted and sympathetic, but wrote that gender in video games should be evaluated "based on their actual merits, not in bill to new games".[87] Chris Suellentrop of The new York times traditional that Ellie was a good-humored and "sometimes powerful" character, but argued that The Last of Us is "actually the story of Joel", stating that it's "another video game by men, for men and not quite men".[88] The Last of Us was along with praised for its depiction of LGBT characters. Sam Einhorn of GayGamer.net felt that the notice of Bill's sexuality "added to his environment ... without really tokenizing him".[89] American management GLAAD named savings account one of the "most intriguing supplementary LGBT characters of 2013", calling him "deeply flawed but wholly unique".[90] A kiss in the company of two female characters in Left behind was met taking into account positive reactions.[91][92]

 

Remastered

Reception

Aggregate score

AggregatorScore

Metacritic95/100[93]

Review scores

PublicationScore

Game Informer10/10[95]

GameSpot8/10[94]

IGN10/10[96]

Polygon8/10[97]

VideoGamer.com10/10[98]

The Escapist4.5/5 stars[99]

The Telegraph9/10[100]

Like the original version, The Last of Us Remastered established "universal acclaim" according to Metacritic, based on 69 critics.[93] It is the third-highest rated PlayStation 4 game upon Metacritic, in back Grand Theft Auto V and Red Dead Redemption 2.[101]

 

The game's enhanced graphics expected definite reactions. Colin Moriarty of IGN felt that the graphical fidelity of Remastered was an improve on top of The Last of Us, despite the latter inborn "the most pretty game [he'd] seen upon any console".[96] GamesRadar's David Houghton echoed this statement, calling the visuals "jaw-dropping".[102] VideoGamer.com reiterated the graphical go forward on top of the original game, particularly praising the increased glamor estrange and improved lighting technology.[98] Liam Martin of Digital Spy as a consequence felt that the lighting system improves the gameplay and makes the game "feel even more dangerous".[103] Game Informer's Tim Turi acknowledged that the game is "even more breathtaking" than The Last of Us.[95] Matt Swider of TechRadar appreciated the pubescent detail changes and the rarefied improvements.[104] The Independent's Jack Fleming felt that the native game's visual flaws were enhanced in Remastered, but greatly complimented the updated graphics regardless.[105]

 

Many reviewers considered the profound enhancements, such as the increased frame rate, a enjoyable advancement from the indigenous game. Turi of Game Informer felt that the frame rate "dramatically elevate[s]" the game above the original.[95] Jim Sterling of The Escapist complimented the upgraded frame rate, commenting that the native frame rate is a "noticeably inferior experience".[99] IGN's Moriarty stated that, though the amend was initially "jarring", he appreciated it through additional gameplay.[74] Tom Hoggins of The Daily Telegraph echoed these statements, feeling as though the increased frame rate heightened the intensity of the gameplay.[100] Metro's David Jenkins felt that the increased frame rate is almost imperceptible, even if stating that it is "definitely an improvement".[106] Philip Kollar of Polygon appreciated the game's bigger textures and loading times.[97]

 

The complement of Photo Mode was capably received. TechRadar's Swider named the mode as a standout feature,[107] even though IGN's Moriarty complimented the availability to take control of "gorgeous" images using the feature.[96] The familiarization of the controls normal praise, taking into account Moriarty of IGN particularly flattering the DualShock 4's triggers.[96] Swider of TechRadar felt that the new controls upshot in a augmented enthusiastic game,[104] though Digital Spy's Martin felt that it improves the game's combat, commenting that it "increase[s] this desirability of immersion".[103] Reviewers with appreciated the incorporation of the DLC and the audio commentary.[96][94][97][100][107][108] These features led The Escapist's Sterling to dub Remastered as "the definitive story of the game".[99]

 

Sales

Within seven days of its release, The Last of Us sold greater than 1.3 million units, becoming the biggest video game start of 2013 at the time.[109] Three weeks after its release, the game sold exceeding 3.4 million units, and was deemed the biggest launch of an original game since 2011's L.A. Noire[110] and the fastest-selling PlayStation 3 game of 2013 at the time.[111] The game became the best-selling digital freedom on PlayStation stock for PlayStation 3, though numerical sales figures were not disclosed; this stamp album was cutting edge beaten by Grand Theft Auto V.[112] The Last of Us ultimately became the tenth best-selling game of 2013.[113] By August 2014, the game had sold eight million copies: seven million on PlayStation 3 and one million on PlayStation 4.[114] By April 2018, the game sold 17 million copies across both consoles.[115] It is the third best-selling PlayStation 3 game of all time.[114] In the joined Kingdom, it remained atop the charts for six consecutive weeks, matching history set by multi-platform games.[c] Within 48 hours of its release, The Last of Us generated more than the 3 million earned by Man of Steel in the same period.[117] The game plus topped the charts in the united States,[118] France,[119] Ireland,[120] Italy,[121] the Netherlands,[122] Sweden,[123] Finland,[123] Norway,[123] Denmark,[123] Spain,[124] and Japan.[125] By August 2014, The Last of Us Remastered had sold one million copies, making it one of the best-selling PlayStation 4 games.[126]

 

Awards

Main article: List of accolades customary by The Last of Us

Prior to its release, The Last of Us conventional numerous awards for its previews at E3.[127][128][129][130][131] It was evaluation aggregators Metacritic and GameRankings' second-highest rated for the year 2013, astern Grand Theft Auto V.[132][133] The game appeared on several year-end lists of the best games of 2013, receiving wins from the 41st Annie Awards,[134] The A.V. Club,[135] the British Academy Video Games Awards,[136] Canada.com,[137] Daily Mirror,[138] The Daily Telegraph,[139] Destructoid,[140] the 17th Annual DICE Awards,[141] The Escapist,[142] GamesRadar,[143] GameTrailers,[144] the 14th Annual Developers marginal Awards,[145] Game Revolution,[146] Giant Bomb,[147] good Game,[148] Hardcore Gamer,[149] IGN,[150] IGN Australia,[151] International thing Times,[152] Kotaku,[153][154] National Academy of Video Game Trade Reviewers,[155] VG247,[156] VideoGamer.com.[157] It was afterward named the Best PlayStation Game by GameSpot,[158] GameTrailers,[144] Hardcore Gamer,[159] and IGN.[160] Naughty Dog won Studio of the Year and Best Developer from The Daily Telegraph,[139] Edge,[161] the Golden Joystick Awards,[162] Hardcore Gamer,[163] and the 2013 Spike VGX.[164]

 

Baker and Johnson customary fused nominations for their performances; Baker won awards from Hardcore Gamer[165] and the 2013 Spike VGX,[164] even if Johnson won awards at the British Academy Video Games Awards,[136] DICE Awards,[141] VGX 2013,[164] and from The Daily Telegraph.[139] The game's balance plus time-honored awards at the British Academy Video Games Awards,[136] the DICE Awards,[141] the Game Developers unusual Awards,[145] the Golden Joystick Awards,[162] and the Writers Guild of America Awards,[166] and from GameTrailers,[144] Giant Bomb,[167] Hardcore Gamer,[168] and IGN.[169] The solid design and music customary awards at the DICE Awards,[141] the Inside Gaming Awards,[162] and from IGN.[170][171] The game's graphical and artistic design plus won awards from Destructoid,[172] the DICE Awards,[141] the Golden Joystick Awards,[162] and IGN.[173][174]

 

The Last of Us was awarded Outstanding evolve in Gaming at the DICE Awards,[141] and Best Third Person Shooter from GameTrailers.[144] The game expected Best new IP from Hardcore Gamer,[175] Best Newcomer at the Golden Joystick Awards,[162] and Best Debut from Giant Bomb.[176] It customary Best Overall Sound,[170] Best PlayStation 3 Multiplayer,[177] and Best Action-Adventure Game upon PlayStation 3,[178] and overall at IGN's Best of 2013 Awards.[179] It in addition to won Best Action-Adventure Game at the British Academy Video Games Awards,[136] and The Escapist,[180] as competently as Best feat Game from Hardcore Gamer[181] and Adventure Game of the Year at the DICE Awards.[141] The game was nominated for Best Remaster at The Game Awards 2014,[182] and customary an trustworthy suggestion for Best Technology at the 15th Annual Game Developers other Awards.[183] The game was named accompanied by the best games of the 2010s by The Hollywood Reporter,[184] Mashable,[185] Metacritic,[186] and VG247,[187] and voted the best by Metacritic and PlayStation Blog users.[188][189]

 

Adaptations

A four-issue comic photo album miniseries, The Last of Us: American Dreams, was published by Dark Horse Comics from April to July 2013. Written by Druckmann and illustrated by Faith Erin Hicks, the comics benefits as a prequel to the game, chronicling the journey of a younger Ellie and Riley.[190] upon July 28, 2014, the cast of the game performed a sentient reading of agreed scenes in Santa Monica, California, next stimulate music by Santaolalla. The play was hosted and directed by Druckmann, with graphics by Alex Hobbs.[191]

 

On March 6, 2014, Sony announced that Screen jewels will distribute a film getting used to of The Last of Us, written by Druckmann and produced by Sam Raimi.[192] By January 2015, Druckmann had written the script's second draft, and performed a read-through taking into account some actors.[193] no question little fake occurred as soon as this, as Druckmann acknowledged in April 2016 that the film had entered momentum hell.[194] In November 2016, Raimi acknowledged that the film was at a standstill after Sony had a squabble in the same way as Druckmann.[195] Actress Maisie Williams expressed rapidity in playing Ellie, and was in talks taking into account both Druckmann and Raimi to receive the role.[196] In January 2020, images surfaced of a successful rude film adaptation of The Last of Us by production agency Oddfellows. The 20-minute film was designed to "serve as a mighty bridge" in the midst of the game and its sequel and would "reinterpret each of the chapters of the game later than a unique visual treatment", but was canceled by Sony.[197]

 

In March 2020, a television familiarization of the game was announced in the planning stages at HBO, normal to lid actions of this game and possibly some parts of its sequel. closely Druckmann, Craig Mazin was named to help write and direction develop the series. extra organization producers will improve television producer Carolyn Strauss and Naughty Dog CEO Evan Wells. The be active is a joint production of Sony Pictures Television and PlayStation Productions, and the first play in produced by the latter.[198][199] Santaolalla will compose the score.[200]

 

Sequel

Main article: The Last of Us allowance II

In February 2014, Druckmann said Naughty Dog were subsequent to a sequel but needed to locate a tab "really worth telling, and that's not repeating itself".[201] In September 2015, Druckmann acknowledged that a little team had begun building prototypes, but shifted enhancement to Uncharted 4: A Thief's End, released in May 2016.[202]

 

Sony announced The Last of Us allocation II at the PlayStation Experience business upon December 3, 2016.[203][204] The financial credit takes place nearly five years after the first game; Ellie and Joel return, afterward players controlling Ellie.[205] Santaolalla will recompense to compose the music,[206] and Druckmann will recompense to write the report next to Halley Gross.[207] Straley will not reward as game director.[208]

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