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The Last Of Us 2 

 

The Last of Us is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. Players rule Joel, a smuggler tasked in the manner of escorting a youthful girl, Ellie, across a post-apocalyptic associated States. The Last of Us is played from a third-person perspective. Players use firearms and improvised weapons, and can use stealth to defend adjoining unfriendly humans and cannibalistic creatures dirty by a mutated strain of the Cordyceps fungus. In the online multiplayer mode, occurring to eight players engage in willing to help and competitive gameplay.

 

Development of The Last of Us began in 2009, soon after the liberty of Naughty Dog's previous game, Uncharted 2: among Thieves. For the first get older in the company's history, Naughty Dog split into two teams; though one team developed Uncharted 3: Drake's Deception, the additional half developed The Last of Us. The link in the company of Joel and Ellie became the focus, considering all extra elements developed roughly speaking it. Actors Troy Baker and Ashley Johnson portrayed Joel and Ellie respectively through voice and goings-on capture, and assisted creative director Neil Druckmann subsequently the spread of the characters and story. The original score was composed and performed by Gustavo Santaolalla.

 

Following its want ad in December 2011, The Last of Us was widely anticipated. It was released for the PlayStation 3 in June 2013, and for the PlayStation 4 in July 2014.[a] on release, it time-honored essential acclaim, gone compliment directed at its narrative, gameplay, visuals, unquestionable design, characterization, and depiction of female characters. The Last of Us became one of the best-selling video games of every time, selling over 1.3 million units in its first week and 17 million by April 2018. The game won year-end accolades, including multiple Game of the Year awards from several gaming publications, critics, and game great compliment ceremonies, and is considered one of the greatest video games ever made.

 

After the game's release, Naughty Dog released several downloadable content additions. The Last of Us: Left in back adds a single-player disconcert next Ellie and her best pal Riley. A sequel, The Last of Us ration II, was announced in December 2016.

 

Gameplay

The Last of Us is an action-adventure holdover horror game played from a third-person perspective.[1] The artist traverses across post-apocalyptic environments such as towns, buildings, plant and sewers to further the story. The artiste can use firearms, improvised weapons, and stealth to defend adjacent to bitter humans and cannibalistic creatures contaminated by a mutated strain of the Cordyceps fungus. For most of the game, the performer takes rule of Joel, a man tasked taking into consideration escorting a juvenile girl, Ellie, across the allied States.[2] The performer as well as controls Ellie throughout the game's winter segment.[3]

 

In combat, the performer can use long-range weapons, such as rifles, shotguns, and bows, and short-range weapons such as handguns and short-barreled shotguns. The artist is nimble to scavenge limited-use melee weapons, such as pipes and baseball bats, and throw bottles and bricks to distract, stun, or assault enemies.[4] The artist can upgrade weapons at workbenches using collected items. Equipment such as health kits, shivs, and Molotov cocktails can be found or crafted using collected items. Attributes such as the health meter and crafting enthusiasm can be upgraded by collecting pills and medicinal plants. Health can be recharged through the use of health kits.[5]

 

The artiste atmosphere is crouching, considering his companion nearby. Enemies lurk in the distance, next a white outline alerting players of their location.

Listen Mode allows players to discover the perspective of enemies and characters by displaying their outline through walls, achieved through a heightened desirability of hearing and spatial awareness.[6]

Though the performer can attack enemies directly, they can then use stealth to antagonism undetected or sneak by them. "Listen Mode" allows the artist to find enemies through a heightened wisdom of hearing and spatial awareness, indicated as outlines visible through walls and objects.[6] In the involved cover system, the player can crouch at the back obstacles to gain a tactical advantage during combat.[7] The game features periods without combat, often involving conversation along with the characters.[8] The player can solve easy puzzles, such as using floating pallets to influence Ellie, who is unable to swim, across bodies of water, and using ladders or dumpsters to attain highly developed areas. savings account collectibles, such as notes, maps and comics, can be scavenged and viewed in the backpack menu.[9]

 

The game features an pretentious good judgment system by which spiteful human enemies react to combat. If enemies discover the player, they may tolerate lid or call for assistance, and can endure advantage of the performer later than they are distracted, out of ammunition, or in a fight. artist companions, such as Ellie, can back up in achievement by throwing objects at threats to stun them, announcing the location of unseen enemies, or using a knife and pistol to invasion enemies.[10]

 

Multiplayer

The online multiplayer allows in the works to eight players to engage in competitive gameplay in recreations of merged single-player settings. The game features three multiplayer game types: Supply court case and Survivors are both team deathmatches, past the latter excluding the capability to respawn;[11] Interrogation features teams investigating the location of the enemy team's lockbox, and the first to appropriate such lockbox wins.[12] In all mode, players pick a factionHunters (a society of discordant survivors) or Fireflies (a chaotic militia group)and keep their clan live by collecting supplies during matches. Each reach a decision is equal to one day; by steadfast twelve "weeks", players have completed a journey and can re-select their Faction.[13] Killing enemies, reviving allies, and crafting items earn the artiste parts that can be converted to supplies; supplies can furthermore be scavenged from enemies' bodies. Players are skilled to carry more equipment by earning points as their clan's supplies grow. Players can border the game to their Facebook account, which alters clan members' names and faces to come to an agreement the players' Facebook friends.[14] Players have the skill to customize their characters once hats, helmets, masks, and emblems.[15] The multiplayer servers for the PlayStation 3 savings account of the game were shut down upon September 3, 2019.[16]

 

Plot

See also: List of The Last of Us characters

In September 2013, an outbreak of a mutant Cordyceps fungus ravages the united States, transforming its human hosts into aggressive creatures known as the Infected. In the suburbs of Austin, Texas, Joel (Troy Baker) flees the mayhem in the same way as his brother Tommy (Jeffrey Pierce) and daughter Sarah (Hana Hayes). As they flee, Sarah is shot by a soldier and dies in Joel's arms. Twenty years later, civilization has been decimated by the infection. Survivors liven up in heavily policed quarantine zones, independent settlements, and nomadic groups. Joel works as a smuggler taking into account his co-conspirator Tess (Annie Wersching) in the quarantine zone in the North stop of Boston, Massachusetts. They hunt beside Robert (Robin Atkin Downes), a black-market dealer, to recover a stolen weapons cache. previously Tess kills him, Robert reveals that he traded the cache like the Fireflies, a rebel militia opposing the quarantine zone authorities.

 

The leader of the Fireflies, Marlene (Merle Dandridge), promises to double their cache in compensation for smuggling a juvenile girl, Ellie (Ashley Johnson), to Fireflies hiding in the Massachusetts allow in house uncovered the quarantine zone. Joel, Tess, and Ellie sneak out in the night, but after an accomplishment subsequent to a management patrol, they discover Ellie is infected. Full infection normally occurs in under two days, but Ellie claims she was poisoned three weeks earlier and that her immunity may guide to a cure. The trio make their pretentiousness to their destination through hordes of the infected, but find that the Fireflies there have been killed. Tess reveals she has been bitten by an polluted and, believing in Ellie's importance, sacrifices herself next to pursuing soldiers so Joel and Ellie can escape. Joel decides to locate Tommy, a former Firefly, in the hope that he can locate the steadfast Fireflies. in the same way as the incite of story (W. Earl Brown), a smuggler and survivalist who owes Joel a favor, they get a vigorous vehicle from Bill's neighborhood. Driving into Pittsburgh, Pennsylvania, Joel and Ellie are ambushed by bandits and their car is wrecked. They ally afterward two brothers, Henry (Brandon Scott) and Sam (Nadji Jeter). After they run off the city, Sam is bitten by an tainted but hides it from the group. As his infection takes hold, Sam attacks Ellie, but Henry shoots him dead and snappishly afterwards commits suicide out of grief.

 

In the fall, Joel and Ellie finally find Tommy in Jackson County, Wyoming, where he has assembled a fortified treaty near a hydroelectric dam past his wife Maria (Ashley Scott). Joel decides to depart Ellie past Tommy, but after she confronts him about Sarah, he decides to allow her stay later than him. Tommy directs them to a Fireflies enclave at the academic world of Eastern Colorado. They find the academic circles abandoned, but learn that the Fireflies have moved to a hospital in Salt Lake City, Utah. Afterward, the two are attacked by bandits and Joel is terribly hard done by while escaping.

 

During the winter, Ellie and Joel shelter in the mountains. Joel is upon the brink of death and relies on Ellie to care for him. Hunting for food, Ellie encounters David (Nolan North) and James (Reuben Langdon), scavengers pleasant to trade medicine for food; despite initially appearing kind and cooperative, David turns hostile after revealing the the academy bandits were allocation of his group. Ellie manages to lead David's activity away from Joel, but is eventually captured; David intends to recruit her into his cannibal group. Refusing the offer, she escapes after killing James, but David corners her in a burning restaurant. Meanwhile, Joel recovers from his wounds and sets out to locate Ellie. He reaches Ellie as she kills David and breaks by the side of crying; Joel comforts her past they flee.

 

In the spring, Joel and Ellie reach in Salt Lake City. Ellie is rendered unconscious after around drowning, past they are captured by a Firefly patrol. In the hospital, Marlene tells Joel that Ellie is mammal prepared for surgery: in wish of producing a vaccine for the infection, the Fireflies must remove the mixed part of Ellie's brain, which will kill her. Unwilling to let Ellie die, Joel battles his exaggeration to the dynamic room and carries the unconscious Ellie to the parking garage. He is confronted by Marlene, whom he shoots and kills to prevent the Fireflies from pursuing them. upon the drive out of the city, similar to Ellie wakes up, Joel claims that the Fireflies had found many other immune people but were unable to create a cure, and that they have stopped trying. upon the outskirts of Tommy's settlement, Ellie expresses her survivor guilt. At her insistence, Joel swears his description nearly the Fireflies is true.[17]

 

Development

Main article: enhance of The Last of Us

A 35-year-old man later brusque beige hair, smiling and looking at something to the right of the camera.

A 35-year-old man in the manner of curly black hair talking into a microphone, looking at something to the left of the camera.

Bruce Straley (left) and Neil Druckmann (right) led progress as game director and creative director respectively.[18]

Naughty Dog began developing The Last of Us in 2009, subsequent to the release of Uncharted 2: in the midst of Thieves. For the first become old in the company's history, Naughty Dog split into two teams; while one team developed Uncharted 3: Drake's Deception (2011), the supplementary began pretend upon The Last of Us.[19] Director Bruce Straley and creative director Neil Druckmann led the team held responsible for developing The Last of Us.[18]

 

While at university, Druckmann had an idea to unite the gameplay of Ico (2001) in a financial credit set during a zombie apocalypse, afterward that of George A. Romero's Night of the bustling Dead (1968), gone a lead environment thesame to John Hartigan from Sin City (19912000). The guide character, a police officer, would be tasked afterward protecting a young girl; however, due to the lead character's heart condition, players would often endure control of the teen girl, reversing the roles. Druckmann forward-thinking developed it behind creating the version of The Last of Us.[20] Druckmann views The Last of Us as a coming of age story, in which Ellie adapts to relic after spending era in the manner of Joel, as competently as an exploration of how pleasant a daddy is to save his child.[21]

 

A major motif of the game is that "life goes on";[22] this is presented in a scene in which Joel and Ellie discover a herd of giraffes, which concept performer John Sweeney explained was meant to "reignite [Ellie's] lust for life", after her misery subsequently her warfare similar to David.[23] The Infected, a core concept of the game, were inspired by a segment of the BBC nature documentary Planet Earth (2006), which featured the Cordyceps fungi.[24] even if the fungi mainly taint insects, taking manage of their motor functions and forcing them to support cultivate the fungus,[25] the game explores the concept of the fungus evolving and infecting humans, and the speak to results of an outbreak of this infection.[24]

 

A 56-year-old man afterward dark gray hair talking into a microphone, looking at something beneath the camera.

Argentinian musician Gustavo Santaolalla composed and performed the score for The Last of Us.[26]

The relationship amongst Joel and Ellie was the focus of the game; all new elements were developed concerning it. Troy Baker and Ashley Johnson were cast as Joel and Ellie, respectively, and provided voice and goings-on take over performances.[27] Baker and Johnson contributed to the build up of the characters;[28] for example, Baker convinced Druckmann that Joel would care for Tess due to his loneliness,[29] and Johnson convinced Druckmann that Ellie should be stronger and more defensive.[28] Ellie's brute flavor was also redesigned throughout move forward to create her see more similar to Johnson.[30] The game's other characters afterward underwent changes. The atmosphere Tess was originally intended to be the main antagonist of The Last of Us, but the team found it difficult to recognize her motives.[31] The sexuality of the environment checking account was originally left preoccupied in the script, but difficult altered to new reflect his homosexuality.[29]

 

The Last of Us features an indigenous score composed primarily by Gustavo Santaolalla, along in imitation of compositions by Andrew Buresh, Anthony Caruso, and Jonathan Mayer.[26] Known for his minimalist compositions, Santaolalla was contacted forward in development. He used various instruments to compose the score, including some that he was unfamiliar with, giving a sense of harsh conditions and innocence.[3] This minimalist entry was plus taken past the game's solid and art design. The sealed of the polluted was one of the first tasks during development; the team experimented taking into consideration the strong in order to reach the best pretend possible. To attain the hermetically sealed of the Clicker, they hired voice actress Misty Lee, who provided a strong that audio guide Phillip Kovats described as originating in the "back of the throat".[32] The art department took various pieces of put on an act as inspiration, such as Robert Polidori's photographs subsequently Hurricane Katrina, which were used as a insinuation lessening when designing the flooded areas of Pittsburgh.[33] The art department were irritated to negotiate for things that they wished to include, due to the strong differing opinions of the team during development. Ultimately, the team fixed on a checking account together with simplicity and detail; even if Straley and Druckmann preferred the former, the art team preferred the latter.[34] The game's initiation credits were produced by Sony's San Diego Studio.[35]

 

The Last of Us game designer Ricky Cambier cited the video games Ico and Resident Evil 4 as influences upon the game design. He said the emotional weight of the link needed to be balanced subsequently the campaigning of the world's issues, stating that they "wanted to take the feel building and interaction" of Ico and "blend it as soon as the disturbance and perform of Resident Evil 4."[36] The team created supplementary engines to satisfy their needs for the game. The exaggerated wisdom was created to coordinate bearing in mind players;[37] the auxiliary of Ellie as exaggerated shrewdness was a major contributor to the engine.[38] The lighting engine was along with re-created to incorporate soft light, in which the sunlight seeps in through spaces and reflects off surfaces.[37] The gameplay introduced profundity to the team, as they felt that all mechanic required thorough analysis.[29] The game's user interface design moreover underwent various iterations throughout development.[39]

 

The Last of Us was announced upon December 10, 2011, at the Spike Video Game Awards,[40] to the side of its debut trailer[41] and an attributed press liberty acknowledging some of the game's features.[2] The poster ignited widespread anticipation within the gaming industry, which journalists owed to Naughty Dog's reputation.[42][43][44] The game missed its original projected release date of May 7, 2013, and was pushed to June 14, 2013 worldwide for other polishing.[45] To spread around pre-order sales, Naughty Dog collaborated afterward several retailers to provide special editions of the game bearing in mind new content.[46]

 

Additional content

Downloadable content (DLC) for the game was released in imitation of its launch. The game's Season Pass includes entrance to all DLC, as with ease as some additional abilities, and the documentary Grounded: Making The Last of Us;[47] the documentary was released online in February 2014.[48] Two DLC packs were included behind some of the game's special editions and were handy on release. The Sights and Sounds Pack included the soundtrack, a functional theme for the PlayStation 3 house screen, and two avatars. The leftover Pack featured further skins for the player following the triumph of the campaign, and in-game money, as well as bonus experience points and ahead of time access to customizable items for the game's multiplayer.[49] isolated Territories Map Pack, released on October 15, 2013, further four extra multiplayer maps, based upon locations in the game's story.[50] Nightmare Bundle, released on November 5, 2013, added a amassing of ten head items, nine of which are welcoming to buy separately.[51]

 

The Last of Us: Left astern adds a single-player campaign which serves as a prequel to the main storyline, featuring Ellie and her friend Riley. It was released on February 14, 2014 as DLC[52] and upon May 12, 2015 as a standalone move forward pack.[53] A third bundle was released on May 6, 2014, featuring five cut off DLC: stuck supplementary a extra difficulty to the main game and Left Behind; Reclaimed Territories Map Pack extra extra multiplayer maps; Professional survival Skills Bundle and Situational leftover Skills Bundle added eight further multiplayer skills; and Survivalist Weapon Bundle other four extra weapons.[54] The Grit and Gear Bundle, which further additional headgear items, masks and gestures, was released upon August 5, 2014.[55] A Game of the Year Edition containing every downloadable content was released in Europe upon November 11, 2014.[56]

 

The Last of Us Remastered

On April 9, 2014, Sony announced The Last of Us Remastered, an enhanced bank account of the game for the PlayStation 4. It was released on July 29, 2014 in North America.[57][a] Remastered uses the DualShock 4's touchpad to navigate inventory items, and the spacious bar signals health, scaling from green to ocher and red taking into consideration taking damage. In addition, audio recordings found in the game world can be heard through the controller's speaker; the native checking account motivated players to remain in a menu while the recordings were played.[61] The game's Photo Mode allows players to occupy images of the game by pausing gameplay and adjusting the camera freely.[62] In the menu, players have the realization to watch all cutscenes taking into account audio commentary featuring Druckmann, Baker, and Johnson.[63] Remastered features greater than before graphics and rendering upgrades, including increased charisma distance, an upgraded dogfight mechanic, a sophisticated frame rate, and advocate audio options.[64] It includes the back released downloadable content, including Left behind and some multiplayer maps.[65] The expand team aimed to make a "true" remaster, maintaining the "core experience"[66] and major financial credit and gameplay elements.[67]

 

Reception

Critical response

Reception

Aggregate score

AggregatorScore

Metacritic95/100[68]

Review scores

PublicationScore

CVG10/10[69]

Edge10/10[70]

Eurogamer10/10[71]

Game Informer9.5/10[72]

GameSpot8/10[73]

IGN10/10[74]

Joystiq5/5 stars[75]

OPM (UK)10/10[76]

Polygon7.5/10[77]

The Last of Us normal "universal acclaim", according to evaluation aggregator Metacritic, based upon 98 reviews.[68] It is the fifth-highest rated PlayStation 3 game upon Metacritic.[b] Reviewers praised the tone development, savings account and subtext, visual and unquestionable design, and depiction of female and LGBT characters. It is considered one of the most significant seventh-generation video games,[79] and has been included among the greatest video games of all time.[80] Colin Moriarty of IGN called The Last of Us "a masterpiece" and "PlayStation 3's best exclusive",[74] and Edge considered it "the most riveting, emotionally resonant story-driven epic" of the console generation.[70] Oli Welsh of Eurogamer wrote that it is "a beacon of hope" for the leftover horror genre;[71] Andy Kelly of Computer and Video Games confirmed it "Naughty Dog's finest moment".[69]

 

Kelly of Computer and Video Games found the report memorable,[69] and IGN's Moriarty named it one of the game's standout features.[74] PlayStation approved Magazine's David Meikleham wrote that the pacing contributed to the move forward of the story, stating that there is "a genuine wisdom of epoch elapsed and journey traveled along every step of the way",[76] and Destructoid's Jim Sterling lauded the game's suspenseful moments.[81] Richard Mitchell of Joystiq found that the narrative greater than before the setting relationships.[75]

 

The charactersparticularly the link in the company of Joel and Elliereceived acclaim. Matt Helgeson of Game Informer wrote that the connection felt identifiable, naming it "poignant" and "well-drawn".[72] Eurogamer's Welsh wrote that the characters were developed next "real patience and skill", appreciating their emotional value,[71] and Joystiq's Mitchell found the attachment "genuine" and emotional.[75] PlayStation recognized Magazine's Meikleham named Joel and Ellie the best characters of any PlayStation 3 game,[76] while IGN's Moriarty identified it as a bring out of the game.[74] Kelly of Computer and Video Games named the characters "richly painted", feeling invested in their stories.[69] Philip Kollar of Polygon felt that Ellie was believable, making it easier to build a relationship to her, and that the connection amid the characters was assisted by the game's optional conversations.[77] The mood performances then time-honored praise,[72][74][81] in the manner of Edge and Eurogamer's Welsh noting that the script improved as a result.[70][71]

 

Many reviewers found the game's combat a refreshing difference from new games. Game Informer's Helgeson appreciated the vulnerability during fights,[72] even if Kelly of Computer and Video Games enjoyed the variety in in relation to the combat.[69] IGN's Moriarty felt that the crafting system assisted the combat, and that the latter contributed to the narrative's emotional value, totaling that enemies vibes "human".[74] Joystiq's Mitchell reiterated similar comments, stating that the court case "piles death upon death on Joel's hands".[75] Welsh of Eurogamer found the suspenseful and threatening encounters other deferentially to the gameplay.[71] Tom Mc Shea of GameSpot wrote that the exaggerated expertise negatively affected the combat, with enemies often ignoring players' companions.[73] Polygon's Kollar felt that the battle was unfair, especially in imitation of skirmish the Infected.[77]

 

A location, formerly a city street, subsequent to overgrown plants, broken cars and flooding.

An artistic design of a location in the post-apocalyptic allied States. Reviewers praised the design and layouts of the locations. The game's visual features, both artistic and graphic, were plus well received.

The game's visual features were applauded by many reviewers. The art design was lauded as "outstanding" by Computer and Video Games' Kelly,[69] and "jaw-dropping" by Eurogamer's Welsh.[71] In contrast, Mc Shea of GameSpot identified the visual representation of the post-apocalyptic world was "mundane", having been portrayed various time previously.[73] The game's graphics have been frequently named by critics as the best for a PlayStation 3 game, taking into account Helgeson of Game Informer naming them "unmatched in console gaming"[72] and Moriarty of IGN stating that they contribute to the realism.[74] Destructoid's Sterling wrote that game was visually fabulous but that complex issues, such as some "muddy and basic" textures found further on in the game, left a negative impact upon the visuals.[81]

 

The world and environments of the game drew approbation from many reviewers. Kelly of Computer and Video Games confirmed that the environments are "large, detailed, and littered taking into consideration secrets", count that The Last of Us "masks" its linearity successfully.[69] Edge repeated same remarks, writing that the level design serves the balance appropriately.[70] Helgeson of Game Informer wrote that the world "effectively and delectably [conveys] the loneliness" of the story.[72] IGN's Moriarty appreciated the added design elements placed on the order of the game world, such as the hidden remarks and letters.[74]

 

Reviewers praised the use of unassailable in The Last of Us. Eurogamer's Welsh felt that the unquestionable design was significantly improved than in further games,[71] though Game Informer's Helgeson dubbed it "amazing".[72] Mc Shea of GameSpot declared that the audio other to the effect of the gameplay, particularly considering hiding from enemies.[73] Kelly of Computer and Video Games found that the environmental audio positively impacted gameplay, and that Gustavo Santaolalla's score was "sparse and delicate".[69] Both Game Informer's Helgeson and Destructoid's Sterling called the score "haunting",[72] in the same way as the latter finding that it complements the gameplay.[81]

 

The graphic depiction of molest in The Last of Us generated substantial commentary from critics. Engadget writer Ben Gilbert found the game's persistent focus on encounter was "a critical evil to guide the game's fragile protagonist duo to safety", as opposed to monster used as a method to accomplish objectives.[82] Kotaku's Kirk Hamilton wrote that the swear was "heavy, consequential and necessary", as opposed to gratuitous.[1] USGamer's Anthony John Agnello wrote that the game consistently reinforces the negativity associated later violence, with intent making players feel uncomfortable even if in violent combat. He acknowledged that the deaths within the game were not unnecessary or unjustified, making the credit more powerful.[83] Kelly of Computer and Video Games avowed that, despite the "incredibly brutal" combat, the exploitation never felt gratuitous.[69] Eurogamer's Welsh echoed thesame remarks, stating that the insult is not "desensitized or mindless".[71] Matt Helgeson of Game Informer observed that the game's mistreat leads to players reasoned the morality of their choices.[72] Joystiq's Mitchell wrote that the injure is "designed to be uncomfortable", stating that it contributes to Joel's character.[75] Prior to the liberty of the game, Keith Stuart of The Guardian wrote that the permissibility of the maltreat would depend on its context within the game.[84]

 

Many critics discussed the game's depiction of female characters. Jason Killingsworth of Edge praised its nonappearance of sexualized female characters, writing that it "offers a refreshing antidote to the sexism and regressive gender attitudes of most blockbuster videogames".[85] Eurogamer's Ellie Gibson praised Ellie as "sometimes strong, sometimes vulnerable, but never a clich".[86] She felt that Ellie is initially received as a "damsel in distress", but that this concept is subverted.[86] GameSpot's Carolyn Petit praised the female characters as morally conflicted and sympathetic, but wrote that gender in video games should be evaluated "based upon their actual merits, not in checking account to new games".[87] Chris Suellentrop of The extra York epoch customary that Ellie was a good-natured and "sometimes powerful" character, but argued that The Last of Us is "actually the report of Joel", stating that it's "another video game by men, for men and approximately men".[88] The Last of Us was as well as praised for its depiction of LGBT characters. Sam Einhorn of GayGamer.net felt that the broadcast of Bill's sexuality "added to his quality ... without in reality tokenizing him".[89] American government GLAAD named relation one of the "most intriguing other LGBT characters of 2013", calling him "deeply flawed but wholly unique".[90] A kiss in the company of two female characters in Left behind was met in imitation of distinct reactions.[91][92]

 

Remastered

Reception

Aggregate score

AggregatorScore

Metacritic95/100[93]

Review scores

PublicationScore

Game Informer10/10[95]

GameSpot8/10[94]

IGN10/10[96]

Polygon8/10[97]

VideoGamer.com10/10[98]

The Escapist4.5/5 stars[99]

The Telegraph9/10[100]

Like the indigenous version, The Last of Us Remastered time-honored "universal acclaim" according to Metacritic, based upon 69 critics.[93] It is the third-highest rated PlayStation 4 game upon Metacritic, astern Grand Theft Auto V and Red Dead Redemption 2.[101]

 

The game's enhanced graphics customary distinct reactions. Colin Moriarty of IGN felt that the graphical fidelity of Remastered was an go ahead higher than The Last of Us, despite the latter innate "the most beautiful game [he'd] seen on any console".[96] GamesRadar's David Houghton echoed this statement, calling the visuals "jaw-dropping".[102] VideoGamer.com reiterated the graphical improvement on top of the indigenous game, particularly praising the increased charisma push away and bigger lighting technology.[98] Liam Martin of Digital Spy furthermore felt that the lighting system improves the gameplay and makes the game "feel even more dangerous".[103] Game Informer's Tim Turi declared that the game is "even more breathtaking" than The Last of Us.[95] Matt Swider of TechRadar appreciated the pubescent detail changes and the obscure improvements.[104] The Independent's Jack Fleming felt that the native game's visual flaws were enhanced in Remastered, but greatly complimented the updated graphics regardless.[105]

 

Many reviewers considered the obscure enhancements, such as the increased frame rate, a gratifying advancement from the native game. Turi of Game Informer felt that the frame rate "dramatically elevate[s]" the game above the original.[95] Jim Sterling of The Escapist complimented the upgraded frame rate, commenting that the native frame rate is a "noticeably inferior experience".[99] IGN's Moriarty stated that, while the correct was initially "jarring", he appreciated it through new gameplay.[74] Tom Hoggins of The Daily Telegraph echoed these statements, feeling as though the increased frame rate heightened the extremity of the gameplay.[100] Metro's David Jenkins felt that the increased frame rate is in this area imperceptible, even though stating that it is "definitely an improvement".[106] Philip Kollar of Polygon appreciated the game's greater than before textures and loading times.[97]

 

The auxiliary of Photo Mode was competently received. TechRadar's Swider named the mode as a standout feature,[107] though IGN's Moriarty complimented the availability to take possession of "gorgeous" images using the feature.[96] The becoming accustomed of the controls conventional praise, when Moriarty of IGN particularly flattering the DualShock 4's triggers.[96] Swider of TechRadar felt that the supplementary controls upshot in a better working game,[104] though Digital Spy's Martin felt that it improves the game's combat, commenting that it "increase[s] this wisdom of immersion".[103] Reviewers as a consequence appreciated the assimilation of the DLC and the audio commentary.[96][94][97][100][107][108] These features led The Escapist's Sterling to dub Remastered as "the definitive bill of the game".[99]

 

Sales

Within seven days of its release, The Last of Us sold over 1.3 million units, becoming the biggest video game establishment of 2013 at the time.[109] Three weeks after its release, the game sold over 3.4 million units, and was deemed the biggest creation of an native game in the past 2011's L.A. Noire[110] and the fastest-selling PlayStation 3 game of 2013 at the time.[111] The game became the best-selling digital release on PlayStation amassing for PlayStation 3, even though numerical sales figures were not disclosed; this sticker album was superior beaten by Grand Theft Auto V.[112] The Last of Us ultimately became the tenth best-selling game of 2013.[113] By August 2014, the game had sold eight million copies: seven million on PlayStation 3 and one million upon PlayStation 4.[114] By April 2018, the game sold 17 million copies across both consoles.[115] It is the third best-selling PlayStation 3 game of every time.[114] In the joined Kingdom, it remained atop the charts for six consecutive weeks, matching records set by multi-platform games.[c] Within 48 hours of its release, The Last of Us generated more than the 3 million earned by Man of Steel in the thesame period.[117] The game next topped the charts in the joined States,[118] France,[119] Ireland,[120] Italy,[121] the Netherlands,[122] Sweden,[123] Finland,[123] Norway,[123] Denmark,[123] Spain,[124] and Japan.[125] By August 2014, The Last of Us Remastered had sold one million copies, making it one of the best-selling PlayStation 4 games.[126]

 

Awards

Main article: List of accolades usual by The Last of Us

Prior to its release, The Last of Us acknowledged numerous awards for its previews at E3.[127][128][129][130][131] It was review aggregators Metacritic and GameRankings' second-highest rated for the year 2013, at the rear Grand Theft Auto V.[132][133] The game appeared upon several year-end lists of the best games of 2013, receiving wins from the 41st Annie Awards,[134] The A.V. Club,[135] the British Academy Video Games Awards,[136] Canada.com,[137] Daily Mirror,[138] The Daily Telegraph,[139] Destructoid,[140] the 17th Annual DICE Awards,[141] The Escapist,[142] GamesRadar,[143] GameTrailers,[144] the 14th Annual Developers different Awards,[145] Game Revolution,[146] Giant Bomb,[147] good Game,[148] Hardcore Gamer,[149] IGN,[150] IGN Australia,[151] International thing Times,[152] Kotaku,[153][154] National Academy of Video Game Trade Reviewers,[155] VG247,[156] VideoGamer.com.[157] It was with named the Best PlayStation Game by GameSpot,[158] GameTrailers,[144] Hardcore Gamer,[159] and IGN.[160] Naughty Dog won Studio of the Year and Best Developer from The Daily Telegraph,[139] Edge,[161] the Golden Joystick Awards,[162] Hardcore Gamer,[163] and the 2013 Spike VGX.[164]

 

Baker and Johnson customary multiple nominations for their performances; Baker won awards from Hardcore Gamer[165] and the 2013 Spike VGX,[164] even though Johnson won awards at the British Academy Video Games Awards,[136] DICE Awards,[141] VGX 2013,[164] and from The Daily Telegraph.[139] The game's checking account along with acknowledged awards at the British Academy Video Games Awards,[136] the DICE Awards,[141] the Game Developers another Awards,[145] the Golden Joystick Awards,[162] and the Writers Guild of America Awards,[166] and from GameTrailers,[144] Giant Bomb,[167] Hardcore Gamer,[168] and IGN.[169] The hermetic design and music usual awards at the DICE Awards,[141] the Inside Gaming Awards,[162] and from IGN.[170][171] The game's graphical and artistic design in addition to won awards from Destructoid,[172] the DICE Awards,[141] the Golden Joystick Awards,[162] and IGN.[173][174]

 

The Last of Us was awarded Outstanding progress in Gaming at the DICE Awards,[141] and Best Third Person Shooter from GameTrailers.[144] The game time-honored Best new IP from Hardcore Gamer,[175] Best Newcomer at the Golden Joystick Awards,[162] and Best Debut from Giant Bomb.[176] It normal Best Overall Sound,[170] Best PlayStation 3 Multiplayer,[177] and Best Action-Adventure Game upon PlayStation 3,[178] and overall at IGN's Best of 2013 Awards.[179] It next won Best Action-Adventure Game at the British Academy Video Games Awards,[136] and The Escapist,[180] as well as Best accomplishment Game from Hardcore Gamer[181] and Adventure Game of the Year at the DICE Awards.[141] The game was nominated for Best Remaster at The Game Awards 2014,[182] and established an well-behaved reference for Best Technology at the 15th Annual Game Developers unorthodox Awards.[183] The game was named in the middle of the best games of the 2010s by The Hollywood Reporter,[184] Mashable,[185] Metacritic,[186] and VG247,[187] and voted the best by Metacritic and PlayStation Blog users.[188][189]

 

Adaptations

A four-issue comic photograph album miniseries, The Last of Us: American Dreams, was published by Dark Horse Comics from April to July 2013. Written by Druckmann and illustrated by Faith Erin Hicks, the comics bolster as a prequel to the game, chronicling the journey of a younger Ellie and Riley.[190] on July 28, 2014, the cast of the game performed a stir reading of chosen scenes in Santa Monica, California, taking into account living music by Santaolalla. The performance was hosted and directed by Druckmann, next graphics by Alex Hobbs.[191]

 

On March 6, 2014, Sony announced that Screen jewels will distribute a film adaptation of The Last of Us, written by Druckmann and produced by Sam Raimi.[192] By January 2015, Druckmann had written the script's second draft, and performed a read-through when some actors.[193] certainly tiny play a part occurred in the manner of this, as Druckmann stated in April 2016 that the film had entered early payment hell.[194] In November 2016, Raimi stated that the film was at a standstill after Sony had a clash in imitation of Druckmann.[195] Actress Maisie Williams expressed enthusiasm in playing Ellie, and was in talks similar to both Druckmann and Raimi to endure the role.[196] In January 2020, images surfaced of a perky sharp film accommodation of The Last of Us by production agency Oddfellows. The 20-minute film was intended to "serve as a strong bridge" amongst the game and its sequel and would "reinterpret each of the chapters of the game in the same way as a unique visual treatment", but was void by Sony.[197]

 

In March 2020, a television getting used to of the game was announced in the planning stages at HBO, received to lid endeavors of this game and possibly some parts of its sequel. closely Druckmann, Craig Mazin was named to back write and admin develop the series. supplementary executive producers will intensify television producer Carolyn Strauss and Naughty Dog CEO Evan Wells. The perform is a joint production of Sony Pictures Television and PlayStation Productions, and the first con produced by the latter.[198][199] Santaolalla will compose the score.[200]

 

Sequel

Main article: The Last of Us allocation II

In February 2014, Druckmann said Naughty Dog were following a sequel but needed to find a bill "really worth telling, and that's not repeating itself".[201] In September 2015, Druckmann confirmed that a small team had begun building prototypes, but shifted expand to Uncharted 4: A Thief's End, released in May 2016.[202]

 

Sony announced The Last of Us ration II at the PlayStation Experience matter on December 3, 2016.[203][204] The tally takes area just about five years after the first game; Ellie and Joel return, considering players controlling Ellie.[205] Santaolalla will compensation to compose the music,[206] and Druckmann will recompense to write the bill alongside Halley Gross.[207] Straley will not return as game director.[208]

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