The Last Of Us 2
The Last of Us is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. Players rule Joel, a smuggler tasked when escorting a youth girl, Ellie, across a post-apocalyptic united States. The Last of Us is played from a third-person perspective. Players use firearms and improvised weapons, and can use stealth to defend adjacent to bitter humans and cannibalistic creatures contaminated by a mutated strain of the Cordyceps fungus. In the online multiplayer mode, taking place to eight players engage in compliant and competitive gameplay.
Development of The Last of Us began in 2009, soon after the forgiveness of Naughty Dog's previous game, Uncharted 2: accompanied by Thieves. For the first period in the company's history, Naughty Dog split into two teams; while one team developed Uncharted 3: Drake's Deception, the extra half developed The Last of Us. The membership together with Joel and Ellie became the focus, in imitation of every supplementary elements developed vis--vis it. Actors Troy Baker and Ashley Johnson portrayed Joel and Ellie respectively through voice and goings-on capture, and assisted creative director Neil Druckmann following the forward movement of the characters and story. The indigenous score was composed and performed by Gustavo Santaolalla.
Following its flyer in December 2011, The Last of Us was widely anticipated. It was released for the PlayStation 3 in June 2013, and for the PlayStation 4 in July 2014.[a] upon release, it standard valuable acclaim, later compliment directed at its narrative, gameplay, visuals, strong design, characterization, and depiction of female characters. The Last of Us became one of the best-selling video games of every time, selling over 1.3 million units in its first week and 17 million by April 2018. The game won year-end accolades, including merged Game of the Year awards from several gaming publications, critics, and game great compliment ceremonies, and is considered one of the greatest video games ever made.
After the game's release, Naughty Dog released several downloadable content additions. The Last of Us: Left at the rear adds a single-player campaign gone Ellie and her best pal Riley. A sequel, The Last of Us part II, was announced in December 2016.
Gameplay
The Last of Us is an action-adventure leftover horror game played from a third-person perspective.[1] The performer traverses across post-apocalyptic environments such as towns, buildings, plant and sewers to assistance the story. The player can use firearms, improvised weapons, and stealth to defend adjoining rancorous humans and cannibalistic creatures poisoned by a mutated strain of the Cordyceps fungus. For most of the game, the performer takes control of Joel, a man tasked bearing in mind escorting a young person girl, Ellie, across the joined States.[2] The artiste with controls Ellie throughout the game's winter segment.[3]
In combat, the artiste can use long-range weapons, such as rifles, shotguns, and bows, and short-range weapons such as handguns and short-barreled shotguns. The artist is nimble to scavenge limited-use melee weapons, such as pipes and baseball bats, and toss bottles and bricks to distract, stun, or injury enemies.[4] The performer can revolutionize weapons at workbenches using collected items. Equipment such as health kits, shivs, and Molotov cocktails can be found or crafted using collected items. Attributes such as the health meter and crafting keenness can be upgraded by collecting pills and medicinal plants. Health can be recharged through the use of health kits.[5]
The player mood is crouching, subsequently his companion nearby. Enemies lurk in the distance, in the same way as a white outline alerting players of their location.
Listen Mode allows players to discover the turn of enemies and characters by displaying their outline through walls, achieved through a heightened suitability of hearing and spatial awareness.[6]
Though the player can violence enemies directly, they can then use stealth to violence undetected or sneak by them. "Listen Mode" allows the performer to find enemies through a heightened sense of hearing and spatial awareness, indicated as outlines visible through walls and objects.[6] In the vigorous lid system, the performer can crouch at the back obstacles to gain a tactical advantage during combat.[7] The game features periods without combat, often involving conversation amongst the characters.[8] The artiste can solve easy puzzles, such as using free pallets to touch Ellie, who is unable to swim, across bodies of water, and using ladders or dumpsters to accomplish far ahead areas. explanation collectibles, such as notes, maps and comics, can be scavenged and viewed in the backpack menu.[9]
The game features an artificial shrewdness system by which hostile human enemies react to combat. If enemies discover the player, they may say yes lid or call for assistance, and can say yes advantage of the artist gone they are distracted, out of ammunition, or in a fight. performer companions, such as Ellie, can help in stroke by throwing objects at threats to stun them, announcing the location of unseen enemies, or using a knife and pistol to hostility enemies.[10]
Multiplayer
The online multiplayer allows up to eight players to engage in competitive gameplay in recreations of multipart single-player settings. The game features three multiplayer game types: Supply stroke and Survivors are both team deathmatches, in the same way as the latter excluding the capability to respawn;[11] Interrogation features teams investigating the location of the enemy team's lockbox, and the first to capture such lockbox wins.[12] In all mode, players prefer a factionHunters (a action of spiteful survivors) or Fireflies (a revolutionary militia group)and save their clan breathing by collecting supplies during matches. Each tie in is equal to one day; by permanent twelve "weeks", players have completed a journey and can re-select their Faction.[13] Killing enemies, reviving allies, and crafting items earn the performer parts that can be converted to supplies; supplies can also be scavenged from enemies' bodies. Players are skillful to carry more equipment by earning points as their clan's supplies grow. Players can attach the game to their Facebook account, which alters clan members' names and faces to permit the players' Facebook friends.[14] Players have the attainment to customize their characters past hats, helmets, masks, and emblems.[15] The multiplayer servers for the PlayStation 3 savings account of the game were shut all along on September 3, 2019.[16]
Plot
See also: List of The Last of Us characters
In September 2013, an outbreak of a mutant Cordyceps fungus ravages the allied States, transforming its human hosts into aggressive creatures known as the Infected. In the suburbs of Austin, Texas, Joel (Troy Baker) flees the disorder later than his brother Tommy (Jeffrey Pierce) and daughter Sarah (Hana Hayes). As they flee, Sarah is shot by a soldier and dies in Joel's arms. Twenty years later, civilization has been decimated by the infection. Survivors stimulate in heavily policed quarantine zones, independent settlements, and nomadic groups. Joel works as a smuggler following his co-conspirator Tess (Annie Wersching) in the quarantine zone in the North end of Boston, Massachusetts. They hunt by the side of Robert (Robin Atkin Downes), a black-market dealer, to recover a stolen weapons cache. before Tess kills him, Robert reveals that he traded the cache when the Fireflies, a nihilist militia opposing the quarantine zone authorities.
The leader of the Fireflies, Marlene (Merle Dandridge), promises to double their cache in reward for smuggling a pubescent girl, Ellie (Ashley Johnson), to Fireflies hiding in the Massachusetts permit house outside the quarantine zone. Joel, Tess, and Ellie sneak out in the night, but after an charge subsequent to a dealing out patrol, they discover Ellie is infected. Full infection normally occurs in below two days, but Ellie claims she was infected three weeks earlier and that her immunity may lead to a cure. The trio create their mannerism to their destination through hordes of the infected, but find that the Fireflies there have been killed. Tess reveals she has been bitten by an impure and, believing in Ellie's importance, sacrifices herself neighboring pursuing soldiers in view of that Joel and Ellie can escape. Joel decides to locate Tommy, a former Firefly, in the wish that he can find the permanent Fireflies. afterward the incite of tab (W. Earl Brown), a smuggler and survivalist who owes Joel a favor, they acquire a functional vehicle from Bill's neighborhood. Driving into Pittsburgh, Pennsylvania, Joel and Ellie are ambushed by bandits and their car is wrecked. They ally later two brothers, Henry (Brandon Scott) and Sam (Nadji Jeter). After they escape the city, Sam is bitten by an impure but hides it from the group. As his infection takes hold, Sam attacks Ellie, but Henry shoots him dead and unexpectedly afterwards commits suicide out of grief.
In the fall, Joel and Ellie finally find Tommy in Jackson County, Wyoming, where he has assembled a fortified settlement close a hydroelectric dam considering his wife Maria (Ashley Scott). Joel decides to depart Ellie bearing in mind Tommy, but after she confronts him nearly Sarah, he decides to let her stay with him. Tommy directs them to a Fireflies enclave at the academic circles of Eastern Colorado. They find the the academy abandoned, but learn that the Fireflies have moved to a hospital in Salt Lake City, Utah. Afterward, the two are attacked by bandits and Joel is highly put out even though escaping.
During the winter, Ellie and Joel shelter in the mountains. Joel is on the brink of death and relies on Ellie to care for him. Hunting for food, Ellie encounters David (Nolan North) and James (Reuben Langdon), scavengers comfortable to trade medicine for food; despite initially appearing kind and cooperative, David turns harsh after revealing the the academy bandits were allowance of his group. Ellie manages to lead David's work away from Joel, but is eventually captured; David intends to recruit her into his cannibal group. Refusing the offer, she escapes after killing James, but David corners her in a on fire restaurant. Meanwhile, Joel recovers from his wounds and sets out to find Ellie. He reaches Ellie as she kills David and breaks next to crying; Joel comforts her in the past they flee.
In the spring, Joel and Ellie reach in Salt Lake City. Ellie is rendered unconscious after around drowning, previously they are captured by a Firefly patrol. In the hospital, Marlene tells Joel that Ellie is innate prepared for surgery: in wish of producing a vaccine for the infection, the Fireflies must separate the impure allocation of Ellie's brain, which will slay her. Unwilling to allow Ellie die, Joel battles his way to the functional room and carries the unconscious Ellie to the parking garage. He is confronted by Marlene, whom he shoots and kills to prevent the Fireflies from pursuing them. on the steer out of the city, bearing in mind Ellie wakes up, Joel claims that the Fireflies had found many further immune people but were unable to make a cure, and that they have stopped trying. upon the outskirts of Tommy's settlement, Ellie expresses her survivor guilt. At her insistence, Joel swears his report just about the Fireflies is true.[17]
Development
Main article: build up of The Last of Us
A 35-year-old man afterward short brown hair, laughing and looking at something to the right of the camera.
A 35-year-old man past curly black hair talking into a microphone, looking at something to the left of the camera.
Bruce Straley (left) and Neil Druckmann (right) led take forward as game director and creative director respectively.[18]
Naughty Dog began developing The Last of Us in 2009, next the release of Uncharted 2: accompanied by Thieves. For the first times in the company's history, Naughty Dog split into two teams; even though one team developed Uncharted 3: Drake's Deception (2011), the additional began play a part upon The Last of Us.[19] Director Bruce Straley and creative director Neil Druckmann led the team blamed for developing The Last of Us.[18]
While at university, Druckmann had an idea to fuse the gameplay of Ico (2001) in a bill set during a zombie apocalypse, gone that of George A. Romero's Night of the buzzing Dead (1968), behind a guide quality similar to John Hartigan from Sin City (19912000). The lead character, a police officer, would be tasked later than protecting a pubescent girl; however, due to the lead character's heart condition, players would often acknowledge rule of the juvenile girl, reversing the roles. Druckmann complex developed it with creating the bill of The Last of Us.[20] Druckmann views The Last of Us as a coming of age story, in which Ellie adapts to survival after spending mature like Joel, as capably as an exploration of how good a father is to save his child.[21]
A major motif of the game is that "life goes on";[22] this is presented in a scene in which Joel and Ellie discover a herd of giraffes, which concept artist John Sweeney explained was meant to "reignite [Ellie's] lust for life", after her misfortune as soon as her lawsuit bearing in mind David.[23] The Infected, a core concept of the game, were inspired by a segment of the BBC plants documentary Planet Earth (2006), which featured the Cordyceps fungi.[24] though the fungi mainly pollute insects, taking rule of their motor functions and forcing them to help cultivate the fungus,[25] the game explores the concept of the fungus evolving and infecting humans, and the take up results of an outbreak of this infection.[24]
A 56-year-old man subsequently dark gray hair talking into a microphone, looking at something beneath the camera.
Argentinian musician Gustavo Santaolalla composed and performed the score for The Last of Us.[26]
The attachment between Joel and Ellie was the focus of the game; every extra elements were developed on the subject of it. Troy Baker and Ashley Johnson were cast as Joel and Ellie, respectively, and provided voice and bustle take control of performances.[27] Baker and Johnson contributed to the evolve of the characters;[28] for example, Baker convinced Druckmann that Joel would care for Tess due to his loneliness,[29] and Johnson convinced Druckmann that Ellie should be stronger and more defensive.[28] Ellie's physical make public was afterward redesigned throughout move on to create her see more same to Johnson.[30] The game's further characters plus underwent changes. The quality Tess was originally intended to be the main opposition of The Last of Us, but the team found it difficult to endure her motives.[31] The sexuality of the mood tally was originally left absentminded in the script, but difficult altered to further reflect his homosexuality.[29]
The Last of Us features an original score composed primarily by Gustavo Santaolalla, along following compositions by Andrew Buresh, Anthony Caruso, and Jonathan Mayer.[26] Known for his minimalist compositions, Santaolalla was contacted to come in development. He used various instruments to compose the score, including some that he was uncommon with, giving a sense of misfortune and innocence.[3] This minimalist read was as well as taken taking into consideration the game's sealed and art design. The solid of the poisoned was one of the first tasks during development; the team experimented behind the strong in order to achieve the best ham it up possible. To accomplish the sealed of the Clicker, they hired voice actress Misty Lee, who provided a hermetically sealed that audio guide Phillip Kovats described as originating in the "back of the throat".[32] The art department took various pieces of performance as inspiration, such as Robert Polidori's photographs similar to Hurricane Katrina, which were used as a suggestion point in imitation of designing the flooded areas of Pittsburgh.[33] The art department were annoyed to negotiate for things that they wished to include, due to the mighty differing opinions of the team during development. Ultimately, the team fixed upon a financial credit amongst simplicity and detail; even though Straley and Druckmann preferred the former, the art team preferred the latter.[34] The game's introduction credits were produced by Sony's San Diego Studio.[35]
The Last of Us game designer Ricky Cambier cited the video games Ico and Resident Evil 4 as influences upon the game design. He said the emotional weight of the association needed to be balanced past the distress of the world's issues, stating that they "wanted to bow to the environment building and interaction" of Ico and "blend it with the demonstration and perform of Resident Evil 4."[36] The team created supplementary engines to satisfy their needs for the game. The precious shrewdness was created to coordinate following players;[37] the adjunct of Ellie as pretentious expertise was a major contributor to the engine.[38] The lighting engine was afterward re-created to incorporate soft light, in which the sunlight seeps in through spaces and reflects off surfaces.[37] The gameplay introduced mysteriousness to the team, as they felt that every mechanic required thorough analysis.[29] The game's user interface design furthermore underwent various iterations throughout development.[39]
The Last of Us was announced on December 10, 2011, at the Spike Video Game Awards,[40] to the side of its debut trailer[41] and an recognized press forgiveness acknowledging some of the game's features.[2] The public notice ignited widespread anticipation within the gaming industry, which journalists owed to Naughty Dog's reputation.[42][43][44] The game missed its native projected liberty date of May 7, 2013, and was pushed to June 14, 2013 worldwide for supplementary polishing.[45] To present pre-order sales, Naughty Dog collaborated behind several retailers to pay for special editions of the game as soon as additional content.[46]
Additional content
Downloadable content (DLC) for the game was released taking into account its launch. The game's Season Pass includes access to every DLC, as without difficulty as some new abilities, and the documentary Grounded: Making The Last of Us;[47] the documentary was released online in February 2014.[48] Two DLC packs were included next some of the game's special editions and were simple upon release. The Sights and Sounds Pack included the soundtrack, a full of life theme for the PlayStation 3 house screen, and two avatars. The holdover Pack featured added skins for the player with the execution of the campaign, and in-game money, as competently as extra experience points and into the future admission to customizable items for the game's multiplayer.[49] lonely Territories Map Pack, released on October 15, 2013, added four supplementary multiplayer maps, based upon locations in the game's story.[50] Nightmare Bundle, released upon November 5, 2013, other a collection of ten head items, nine of which are easy to use to purchase separately.[51]
The Last of Us: Left in back adds a single-player disconcert which serves as a prequel to the main storyline, featuring Ellie and her friend Riley. It was released upon February 14, 2014 as DLC[52] and upon May 12, 2015 as a standalone enhancement pack.[53] A third bundle was released upon May 6, 2014, featuring five cut off DLC: high and dry added a additional mysteriousness to the main game and Left Behind; Reclaimed Territories Map Pack other extra multiplayer maps; Professional survival Skills Bundle and Situational leftover Skills Bundle bonus eight extra multiplayer skills; and Survivalist Weapon Bundle added four supplementary weapons.[54] The Grit and Gear Bundle, which further additional headgear items, masks and gestures, was released upon August 5, 2014.[55] A Game of the Year Edition containing all downloadable content was released in Europe upon November 11, 2014.[56]
The Last of Us Remastered
On April 9, 2014, Sony announced The Last of Us Remastered, an enhanced checking account of the game for the PlayStation 4. It was released on July 29, 2014 in North America.[57][a] Remastered uses the DualShock 4's touchpad to navigate inventory items, and the blithe bar signals health, scaling from green to orangey and red following taking damage. In addition, audio recordings found in the game world can be heard through the controller's speaker; the indigenous story provoked players to remain in a menu though the recordings were played.[61] The game's Photo Mode allows players to occupy images of the game by pausing gameplay and adjusting the camera freely.[62] In the menu, players have the achievement to watch all cutscenes past audio commentary featuring Druckmann, Baker, and Johnson.[63] Remastered features better graphics and rendering upgrades, including increased charm distance, an upgraded dogfight mechanic, a far ahead frame rate, and forward looking audio options.[64] It includes the previously released downloadable content, including Left behind and some multiplayer maps.[65] The loan team aimed to create a "true" remaster, maintaining the "core experience"[66] and major story and gameplay elements.[67]
Reception
Critical response
Reception
Aggregate score
AggregatorScore
Metacritic95/100[68]
Review scores
PublicationScore
CVG10/10[69]
Edge10/10[70]
Eurogamer10/10[71]
Game Informer9.5/10[72]
GameSpot8/10[73]
IGN10/10[74]
Joystiq5/5 stars[75]
OPM (UK)10/10[76]
Polygon7.5/10[77]
The Last of Us customary "universal acclaim", according to evaluation aggregator Metacritic, based on 98 reviews.[68] It is the fifth-highest rated PlayStation 3 game on Metacritic.[b] Reviewers praised the mood development, story and subtext, visual and unassailable design, and depiction of female and LGBT characters. It is considered one of the most significant seventh-generation video games,[79] and has been included along with the greatest video games of every time.[80] Colin Moriarty of IGN called The Last of Us "a masterpiece" and "PlayStation 3's best exclusive",[74] and Edge considered it "the most riveting, emotionally resonant story-driven epic" of the console generation.[70] Oli Welsh of Eurogamer wrote that it is "a beacon of hope" for the survival horror genre;[71] Andy Kelly of Computer and Video Games avowed it "Naughty Dog's finest moment".[69]
Kelly of Computer and Video Games found the relation memorable,[69] and IGN's Moriarty named it one of the game's standout features.[74] PlayStation endorsed Magazine's David Meikleham wrote that the pacing contributed to the increase of the story, stating that there is "a real suitability of era elapsed and journey traveled along every step of the way",[76] and Destructoid's Jim Sterling lauded the game's suspenseful moments.[81] Richard Mitchell of Joystiq found that the narrative better the vibes relationships.[75]
The charactersparticularly the membership surrounded by Joel and Elliereceived acclaim. Matt Helgeson of Game Informer wrote that the relationship felt identifiable, naming it "poignant" and "well-drawn".[72] Eurogamer's Welsh wrote that the characters were developed subsequently "real patience and skill", appreciating their emotional value,[71] and Joystiq's Mitchell found the connection "genuine" and emotional.[75] PlayStation official Magazine's Meikleham named Joel and Ellie the best characters of any PlayStation 3 game,[76] while IGN's Moriarty identified it as a stress of the game.[74] Kelly of Computer and Video Games named the characters "richly painted", feeling invested in their stories.[69] Philip Kollar of Polygon felt that Ellie was believable, making it easier to develop a relationship to her, and that the link amid the characters was assisted by the game's optional conversations.[77] The air performances as a consequence expected praise,[72][74][81] as soon as Edge and Eurogamer's Welsh noting that the script better as a result.[70][71]
Many reviewers found the game's prosecution a refreshing difference from new games. Game Informer's Helgeson appreciated the vulnerability during fights,[72] while Kelly of Computer and Video Games enjoyed the variety in on the combat.[69] IGN's Moriarty felt that the crafting system assisted the combat, and that the latter contributed to the narrative's emotional value, add-on that enemies setting "human".[74] Joystiq's Mitchell reiterated same comments, stating that the act "piles death on death upon Joel's hands".[75] Welsh of Eurogamer found the suspenseful and threatening encounters further deferentially to the gameplay.[71] Tom Mc Shea of GameSpot wrote that the pretentious shrewdness negatively affected the combat, later than enemies often ignoring players' companions.[73] Polygon's Kollar felt that the war was unfair, especially as soon as fighting the Infected.[77]
A location, formerly a city street, similar to overgrown plants, damage cars and flooding.
An artistic design of a location in the post-apocalyptic united States. Reviewers praised the design and layouts of the locations. The game's visual features, both artistic and graphic, were as a consequence without difficulty received.
The game's visual features were much-admired by many reviewers. The art design was lauded as "outstanding" by Computer and Video Games' Kelly,[69] and "jaw-dropping" by Eurogamer's Welsh.[71] In contrast, Mc Shea of GameSpot identified the visual representation of the post-apocalyptic world was "mundane", having been portrayed various grow old previously.[73] The game's graphics have been frequently named by critics as the best for a PlayStation 3 game, in the manner of Helgeson of Game Informer naming them "unmatched in console gaming"[72] and Moriarty of IGN stating that they contribute to the realism.[74] Destructoid's Sterling wrote that game was visually impressive but that complex issues, such as some "muddy and basic" textures found upfront in the game, left a negative impact upon the visuals.[81]
The world and environments of the game drew cheering from many reviewers. Kelly of Computer and Video Games avowed that the environments are "large, detailed, and littered when secrets", extra that The Last of Us "masks" its linearity successfully.[69] Edge repeated same remarks, writing that the level design serves the story appropriately.[70] Helgeson of Game Informer wrote that the world "effectively and gorgeously [conveys] the loneliness" of the story.[72] IGN's Moriarty appreciated the supplementary design elements placed on the game world, such as the hidden comments and letters.[74]
Reviewers praised the use of sealed in The Last of Us. Eurogamer's Welsh felt that the solid design was significantly better than in further games,[71] though Game Informer's Helgeson dubbed it "amazing".[72] Mc Shea of GameSpot confirmed that the audio other to the effect of the gameplay, particularly subsequent to hiding from enemies.[73] Kelly of Computer and Video Games found that the environmental audio deferentially impacted gameplay, and that Gustavo Santaolalla's score was "sparse and delicate".[69] Both Game Informer's Helgeson and Destructoid's Sterling called the score "haunting",[72] taking into consideration the latter finding that it complements the gameplay.[81]
The graphic depiction of name-calling in The Last of Us generated substantial commentary from critics. Engadget writer Ben Gilbert found the game's persistent focus upon proceedings was "a indispensable evil to guide the game's fragile protagonist duo to safety", as opposed to innate used as a method to reach objectives.[82] Kotaku's Kirk Hamilton wrote that the swear was "heavy, consequential and necessary", as opposed to gratuitous.[1] USGamer's Anthony John Agnello wrote that the game consistently reinforces the negativity joined in imitation of violence, intentionally making players character uncomfortable though in violent combat. He declared that the deaths within the game were not unnecessary or unjustified, making the story more powerful.[83] Kelly of Computer and Video Games confirmed that, despite the "incredibly brutal" combat, the ill-treat never felt gratuitous.[69] Eurogamer's Welsh echoed similar remarks, stating that the manipulate is not "desensitized or mindless".[71] Matt Helgeson of Game Informer observed that the game's misuse leads to players reasoned the morality of their choices.[72] Joystiq's Mitchell wrote that the mistreatment is "designed to be uncomfortable", stating that it contributes to Joel's character.[75] Prior to the forgiveness of the game, Keith Stuart of The Guardian wrote that the permissibility of the injure would depend upon its context within the game.[84]
Many critics discussed the game's depiction of female characters. Jason Killingsworth of Edge praised its nonattendance of sexualized female characters, writing that it "offers a refreshing antidote to the sexism and regressive gender attitudes of most blockbuster videogames".[85] Eurogamer's Ellie Gibson praised Ellie as "sometimes strong, sometimes vulnerable, but never a clich".[86] She felt that Ellie is initially customary as a "damsel in distress", but that this concept is subverted.[86] GameSpot's Carolyn Petit praised the female characters as morally conflicted and sympathetic, but wrote that gender in video games should be evaluated "based on their actual merits, not in description to extra games".[87] Chris Suellentrop of The supplementary York grow old acknowledged that Ellie was a agreeable and "sometimes powerful" character, but argued that The Last of Us is "actually the story of Joel", stating that it's "another video game by men, for men and about men".[88] The Last of Us was after that praised for its depiction of LGBT characters. Sam Einhorn of GayGamer.net felt that the declaration of Bill's sexuality "added to his mood ... without in point of fact tokenizing him".[89] American government GLAAD named bill one of the "most intriguing extra LGBT characters of 2013", calling him "deeply flawed but wholly unique".[90] A kiss with two female characters in Left at the back was met behind positive reactions.[91][92]
Remastered
Reception
Aggregate score
AggregatorScore
Metacritic95/100[93]
Review scores
PublicationScore
Game Informer10/10[95]
GameSpot8/10[94]
IGN10/10[96]
Polygon8/10[97]
VideoGamer.com10/10[98]
The Escapist4.5/5 stars[99]
The Telegraph9/10[100]
Like the original version, The Last of Us Remastered conventional "universal acclaim" according to Metacritic, based on 69 critics.[93] It is the third-highest rated PlayStation 4 game on Metacritic, in back Grand Theft Auto V and Red Dead Redemption 2.[101]
The game's enhanced graphics expected sure reactions. Colin Moriarty of IGN felt that the graphical fidelity of Remastered was an spread exceeding The Last of Us, despite the latter inborn "the most lovely game [he'd] seen upon any console".[96] GamesRadar's David Houghton echoed this statement, calling the visuals "jaw-dropping".[102] VideoGamer.com reiterated the graphical early payment higher than the original game, particularly praising the increased charm push away and greater than before lighting technology.[98] Liam Martin of Digital Spy afterward felt that the lighting system improves the gameplay and makes the game "feel even more dangerous".[103] Game Informer's Tim Turi confirmed that the game is "even more breathtaking" than The Last of Us.[95] Matt Swider of TechRadar appreciated the teenager detail changes and the puzzling improvements.[104] The Independent's Jack Fleming felt that the native game's visual flaws were enhanced in Remastered, but greatly complimented the updated graphics regardless.[105]
Many reviewers considered the puzzling enhancements, such as the increased frame rate, a conventional advancement from the original game. Turi of Game Informer felt that the frame rate "dramatically elevate[s]" the game above the original.[95] Jim Sterling of The Escapist complimented the upgraded frame rate, commenting that the original frame rate is a "noticeably inferior experience".[99] IGN's Moriarty stated that, while the bend was initially "jarring", he appreciated it through extra gameplay.[74] Tom Hoggins of The Daily Telegraph echoed these statements, feeling as though the increased frame rate heightened the sharpness of the gameplay.[100] Metro's David Jenkins felt that the increased frame rate is roughly speaking imperceptible, even though stating that it is "definitely an improvement".[106] Philip Kollar of Polygon appreciated the game's greater than before textures and loading times.[97]
The adjunct of Photo Mode was well received. TechRadar's Swider named the mode as a standout feature,[107] while IGN's Moriarty complimented the availability to capture "gorgeous" images using the feature.[96] The familiarization of the controls received praise, once Moriarty of IGN particularly sympathetic the DualShock 4's triggers.[96] Swider of TechRadar felt that the extra controls upshot in a improved in action game,[104] even though Digital Spy's Martin felt that it improves the game's combat, commenting that it "increase[s] this desirability of immersion".[103] Reviewers after that appreciated the inclusion of the DLC and the audio commentary.[96][94][97][100][107][108] These features led The Escapist's Sterling to dub Remastered as "the definitive credit of the game".[99]
Sales
Within seven days of its release, The Last of Us sold higher than 1.3 million units, becoming the biggest video game foundation of 2013 at the time.[109] Three weeks after its release, the game sold higher than 3.4 million units, and was deemed the biggest launch of an native game past 2011's L.A. Noire[110] and the fastest-selling PlayStation 3 game of 2013 at the time.[111] The game became the best-selling digital pardon on PlayStation accretion for PlayStation 3, even if numerical sales figures were not disclosed; this autograph album was progressive beaten by Grand Theft Auto V.[112] The Last of Us ultimately became the tenth best-selling game of 2013.[113] By August 2014, the game had sold eight million copies: seven million upon PlayStation 3 and one million upon PlayStation 4.[114] By April 2018, the game sold 17 million copies across both consoles.[115] It is the third best-selling PlayStation 3 game of every time.[114] In the allied Kingdom, it remained atop the charts for six consecutive weeks, matching archives set by multi-platform games.[c] Within 48 hours of its release, The Last of Us generated more than the 3 million earned by Man of Steel in the same period.[117] The game as well as topped the charts in the united States,[118] France,[119] Ireland,[120] Italy,[121] the Netherlands,[122] Sweden,[123] Finland,[123] Norway,[123] Denmark,[123] Spain,[124] and Japan.[125] By August 2014, The Last of Us Remastered had sold one million copies, making it one of the best-selling PlayStation 4 games.[126]
Awards
Main article: List of accolades acknowledged by The Last of Us
Prior to its release, The Last of Us traditional numerous awards for its previews at E3.[127][128][129][130][131] It was review aggregators Metacritic and GameRankings' second-highest rated for the year 2013, behind Grand Theft Auto V.[132][133] The game appeared upon several year-end lists of the best games of 2013, receiving wins from the 41st Annie Awards,[134] The A.V. Club,[135] the British Academy Video Games Awards,[136] Canada.com,[137] Daily Mirror,[138] The Daily Telegraph,[139] Destructoid,[140] the 17th Annual DICE Awards,[141] The Escapist,[142] GamesRadar,[143] GameTrailers,[144] the 14th Annual Developers option Awards,[145] Game Revolution,[146] Giant Bomb,[147] fine Game,[148] Hardcore Gamer,[149] IGN,[150] IGN Australia,[151] International event Times,[152] Kotaku,[153][154] National Academy of Video Game Trade Reviewers,[155] VG247,[156] VideoGamer.com.[157] It was in addition to named the Best PlayStation Game by GameSpot,[158] GameTrailers,[144] Hardcore Gamer,[159] and IGN.[160] Naughty Dog won Studio of the Year and Best Developer from The Daily Telegraph,[139] Edge,[161] the Golden Joystick Awards,[162] Hardcore Gamer,[163] and the 2013 Spike VGX.[164]
Baker and Johnson conventional complex nominations for their performances; Baker won awards from Hardcore Gamer[165] and the 2013 Spike VGX,[164] while Johnson won awards at the British Academy Video Games Awards,[136] DICE Awards,[141] VGX 2013,[164] and from The Daily Telegraph.[139] The game's tab furthermore customary awards at the British Academy Video Games Awards,[136] the DICE Awards,[141] the Game Developers substitute Awards,[145] the Golden Joystick Awards,[162] and the Writers Guild of America Awards,[166] and from GameTrailers,[144] Giant Bomb,[167] Hardcore Gamer,[168] and IGN.[169] The hermetically sealed design and music received awards at the DICE Awards,[141] the Inside Gaming Awards,[162] and from IGN.[170][171] The game's graphical and artistic design also won awards from Destructoid,[172] the DICE Awards,[141] the Golden Joystick Awards,[162] and IGN.[173][174]
The Last of Us was awarded Outstanding progress in Gaming at the DICE Awards,[141] and Best Third Person Shooter from GameTrailers.[144] The game traditional Best extra IP from Hardcore Gamer,[175] Best Newcomer at the Golden Joystick Awards,[162] and Best Debut from Giant Bomb.[176] It normal Best Overall Sound,[170] Best PlayStation 3 Multiplayer,[177] and Best Action-Adventure Game on PlayStation 3,[178] and overall at IGN's Best of 2013 Awards.[179] It plus won Best Action-Adventure Game at the British Academy Video Games Awards,[136] and The Escapist,[180] as well as Best produce a result Game from Hardcore Gamer[181] and Adventure Game of the Year at the DICE Awards.[141] The game was nominated for Best Remaster at The Game Awards 2014,[182] and received an well-behaved mention for Best Technology at the 15th Annual Game Developers marginal Awards.[183] The game was named in the midst of the best games of the 2010s by The Hollywood Reporter,[184] Mashable,[185] Metacritic,[186] and VG247,[187] and voted the best by Metacritic and PlayStation Blog users.[188][189]
Adaptations
A four-issue comic baby book miniseries, The Last of Us: American Dreams, was published by Dark Horse Comics from April to July 2013. Written by Druckmann and illustrated by Faith Erin Hicks, the comics abet as a prequel to the game, chronicling the journey of a younger Ellie and Riley.[190] on July 28, 2014, the cast of the game performed a alive reading of chosen scenes in Santa Monica, California, gone sentient music by Santaolalla. The put-on was hosted and directed by Druckmann, taking into consideration graphics by Alex Hobbs.[191]
On March 6, 2014, Sony announced that Screen gems will distribute a film adaptation of The Last of Us, written by Druckmann and produced by Sam Raimi.[192] By January 2015, Druckmann had written the script's second draft, and performed a read-through subsequent to some actors.[193] enormously tiny fake occurred as soon as this, as Druckmann declared in April 2016 that the film had entered develop hell.[194] In November 2016, Raimi avowed that the film was at a standstill after Sony had a squabble later Druckmann.[195] Actress Maisie Williams expressed promptness in playing Ellie, and was in talks next both Druckmann and Raimi to believe the role.[196] In January 2020, images surfaced of a animated rapid film adaptation of The Last of Us by production agency Oddfellows. The 20-minute film was expected to "serve as a mighty bridge" amid the game and its sequel and would "reinterpret each of the chapters of the game in imitation of a unique visual treatment", but was negated by Sony.[197]
In March 2020, a television getting used to of the game was announced in the planning stages at HBO, received to cover comings and goings of this game and possibly some parts of its sequel. closely Druckmann, Craig Mazin was named to help write and paperwork develop the series. extra executive producers will affix television producer Carolyn Strauss and Naughty Dog CEO Evan Wells. The work is a joint production of Sony Pictures Television and PlayStation Productions, and the first achievement produced by the latter.[198][199] Santaolalla will compose the score.[200]
Sequel
Main article: The Last of Us allowance II
In February 2014, Druckmann said Naughty Dog were later a sequel but needed to find a financial credit "really worth telling, and that's not repeating itself".[201] In September 2015, Druckmann avowed that a little team had begun building prototypes, but shifted improvement to Uncharted 4: A Thief's End, released in May 2016.[202]
Sony announced The Last of Us portion II at the PlayStation Experience matter upon December 3, 2016.[203][204] The explanation takes place more or less five years after the first game; Ellie and Joel return, with players controlling Ellie.[205] Santaolalla will return to compose the music,[206] and Druckmann will compensation to write the tally closely Halley Gross.[207] Straley will not reward as game director.[208]
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