Persona 5
Persona 5 is the sixth game in the Persona series. It is a role-playing game developed by Atlus' P-Studio.
Persona 5 is a fantasy based on authenticity which follows a intervention of frightened tall moot students: the protagonist and a amassing of compatriots he meets along the way. These distressed and anxious teenagers gradually pull off that they are thriving in a toxic and dangerous world resembling a prison full of slavery, oppression and injustice, ruled by corrupted and twisted adults. They can't breathing considering the system and can't alive without it, and straightforwardly existing means they are at risk of visceral doomed and condemned to a vibrancy of slavery.
In order to objective freedom, liberation and justice, they breathing dual lives as revolutionary Phantom Thieves of Hearts. Using a perplexing smartphone app, they resign yourself to fantastical adventures by using otherworldly powers to enter the hearts of people (specifically, corrupt adults in positions of power) in order to re-shape and transform them. The Phantom Thieves reach that activity forces people to wear masks to guard their inner vulnerabilities, and by confronting their inner selves and by literally ripping off their protective mask do the heroes awaken their inner power, using it to support those in need. Ultimately, the organization of Phantom Thieves seeks to alter their day-to-day world to consent their perception, end slavery and look through the masks enlightened bureau wears.
An enhanced version, titled Persona 5 Royal, was released upon PlayStation 4 upon October 31, 2019 in Japan and worldwide on March 31, 2020. It includes many additional features, including a supplementary character, battle mechanics, and a third semester other to the main story.
Contents[show]
PlotEdit
Persona 5 Intro
Intro (Wake Up, get Up, acquire Out There).
At the start of the game, the protagonist is seen infiltrating a casino as soon as his teammates. Police start to swarm the casino and the protagonist attempts to create an break out by a pathway at the ceiling considering his teammate's assistance. Eventually, he reaches the other side of the casino and one of the guards reveals themselves to be a Shadow which bursts into Moloch to hostility him. He defeats the Shadow and escapes the casino, where he is outnumbered, subdued and arrested by the police.
He later is bought to the interrogation room in the police station where the officers drug him, inflection him and asked him to sign his publicize for a untrue confession. They subsequently bring him to the interrogation room, where the prosecutor Sae Niijima asks him very nearly the deeds of the year. For most of the game, he is testifying the undertakings for her in the interrogation room, and his testimonies might overturn the seemingly horrible situation or cause his demise.
The financial credit focuses upon the 16-year-old protagonist after he is transferred to Shujin Academy in Tokyo, Japan, after he is put on probation after confronting a man harassing a woman, and once brute detained by the police because of the injuries he's inflicted upon that man. In Tokyo, he stays as soon as his parents' pal Sojiro Sakura who owns a coffee shop called Cafe Leblanc, where he lets the protagonist stay in an upstairs apartment. That night, in his dreams he appears in the Velvet Room, where he is then on probation set by Igor and his two wardens Caroline and Justine.
EnteringTheCastle
The protagonist and Ryuji enter the Palace, a world manifested by corrupt adults.
On his first daylight headed to Shujin, the protagonist meets his classmate Ann Takamaki, who gets a ride to the school, and hardship student Ryuji Sakamoto who helps him locate his habit to the school. However, after Ryuji complains roughly the creature education scholastic Suguru Kamoshida who is the man who gave Ann a ride, he and the protagonist accidentally put into action a perplexing app upon the protagonist's phone, sending them to a castle full of hideous monsters. Just as they are about to be executed by someone identical to Mr. Kamoshida, the protagonist awakens to his Persona Arsene, saving them from death at the hands of Kamoshida's Shadow minions. In this castle, they after that stroke a talking, cat-like living thing who calls himself Morgana, who they come to an understanding a harmony with, helping one other in the process. He teaches them just about the nature of the Metaverse, ranging from Palaces, Personas (his own creature Zorro) and Shadows; in addition, he joins the protagonist in the genuine world disguised as an shadowy housecat.
The credited Digital Toolset for Dungeons & Dragons
VISIT D&D BEYOND
Fandom may earn an affiliate commission upon sales made from friends on this page.
Over the next-door few days, though exasperating to adjust to cartoon as a student and going into the Palace in imitation of Ryuji who obtains his own Persona Captain Kidd as well, they're taught that the Palaces are the representation of the misused desires of the people nearly them, and the abandoned exaggeration to acquire rid of a Palace is to steal its owners hidden treasure, changing their heart in the process. while the risk of causing a mental shutdown within the user, or erasing their want to rouse causes them to hesitate, this reaches a level of urgency when the protagonist and Ryuji's attempts to proclaim that Kamoshida has been physically and sexually abusing students in his role as volleyball coach repercussion in him threatening to expel them and fellow student Yuuki Mishima (who Kamoshida recruited to expand rumors virtually the protagonist) from the school.
Persona 5 Boss fight 1 (1080p)
Shadow Kamoshida (Asmodeus) boss fight.
They are soon united by Ann, who is accidentally drawn into the Metaverse afterward them and discovers the supreme not quite Kamoshida's legitimate personality after witnessing her pal Shiho Suzui try suicide due to Kamoshida's advances, purchase the Persona Carmen as well. The help soon names themselves the "Phantom Thieves of Hearts" during their quest to steal the adore from Kamoshida's Palace, desertion a calling card to prove their existence to cause the adore to manifest, and ultimately preventing the protagonist and Ryuji's expulsion from school like Kamoshida admits guilt in his abuse of the students.
The three children afterward arrangement to put up to Morgana as soon as his own quest: to dissect the depths of Mementos, the combination unconscious of society, to recover his wandering memories and discover his origins. Meanwhile, Mishima promises the protagonist that he will create up for his mistakes in helping Kamoshida by commencement a Phantom Thieves fansite, as he has surmised that the protagonist is held responsible for the amend of heart, allowing the public to air realizable grievances amalgamated to people's Shadow selves becoming distorted.
Persona 5 Boss fight 2 (1080p)
Shadow Madarame (Azazel) boss.
While investigating Mementos, the team discovers one Shadow self who has his own problems with his former art mentor Ichiryusai Madarame. They are soon tangled in this web similar to Ann is approached by Madarame's current pupil Yusuke Kitagawa who wishes Ann to model for him. They discover that Madarame has been plagiarizing his students' perform for his own personal gain, and announce to attempt to get this recommendation out of Yusuke to no avail, but they accomplish discover Madarame's Palace, a gigantic art museum displaying all of his students as his previous "works of art." In their ploy to attain the treasure, Ann agrees to model for Yusuke while Morgana attempts to choose a lock on a log on in the real world, ultimately revealing the definite just about Madarame to Yusuke. Ann and Morgana panic gone Madarame threatens to call the cops, traveling to the Palace and taking Yusuke along subsequent to them, where he confronts the Shadow Madarame who reveals his own share in the death of Yusuke's mommy and he awakens to his own Persona Goemon. After stealing the treasure and defeating Madarame's Shadow, the real Madarame publicly apologizes for his plagiarism, and Yusuke joins the Phantom Thieves, seeking to build his own art style in the wake of bodily abused for consequently many years. A few days later, pubescent celebrity Goro Akechi appears upon TV, denouncing the Phantom Thieves as criminals who tamper when people's hearts.
Persona 5 Boss battle 3 Kaneshiro (1080p)
Shadow Kaneshiro (Bael) boss fight.
During this time, Shujin student council president Makoto Niijima has been pressured by the college principal Kobayakawa to try out the identities of the Phantom Thieves to urge on the police, unaware that the principal has ulterior motives. She successfully deduces that the protagonist, Ryuji, Ann and Yusuke are the Phantom Thieves in question, and demands that they back up her uncover a criminal showground shaking down students. The protagonist uses his friends to discover the crime pitch is lead by Junya Kaneshiro, but their inability to solve the problem leads to Makoto confronting Kaneshiro herself, putting all of them in upset in the same way as he attempts to blackmail them for millions of yen. However, this allows them to discover the birds of Kaneshiro's Palace physical a bank covering Shibuya, and Makoto's loathing at the nature of Kaneshiro's undertakings and her own perceived ineptitude at solving the difficulty awakens her Persona Johanna. subsequently Makoto's encourage as a strategist for the Phantom Thieves, they successfully steal Kaneshiro's treasure, freeing them from his blackmail and leading to his arrest.
Persona 5 Boss fight 4 Wakaba Isshiki
Cognitive Wakaba Isshiki boss fight.
Over summer vacation, the Phantom Thieves are taunted by the hacker mass Medjed behind they are rudely approached by unorthodox rarefied hacker named "Alibaba" who wants them to steal a heart: their own. Alibaba's goings-on guide them to discover that Alibaba is none supplementary than Futaba Sakura, Sojiro's adoptive daughter who has become a shut-in after the trauma of witnessing her own mother's death and monster held responsible for it by her mother's co-workers. In Futaba's Palace, which represents a "tomb" she feels trapped in, they discover that Futaba wants her treasure stolen in order to release herself of her suicidal thoughts and her guilt towards her mother's death. past Futaba discovers she too can enter her own Palace, she is confronted by her own Shadow even if the Phantom Thieves outlook off adjacent to her cognitive view of her mom Wakaba Isshiki who has become a dreadful innate in her mind. in imitation of Futaba finally accepts that she is not at deformity for her mother's death, her Shadow transforms into the Persona Necronomicon, allowing her to put up to the Phantom Thieves aim the tide in battle adjoining the monster, and successfully changing her heart and discharge her of her guilt. The Phantom Thieves as well as discover that Wakaba was researching cognitive psience, which has some association to their skill to enter the Metaverse.
As summer trip winds down and Futaba spends her first hours of daylight outside, the Phantom Thieves bask in the glory of their newfound fame, spanning from going to the seashore and going on a intellectual trip abroad to Hawaii. They make other use of their status by implementing a poll on the PhanSite, asking users to vote upon the group's bordering target. However, due to the put on of their fame, they were made them less sore to extra people's issues. This includes a depressed Morgana, who began to make miserable nearly his identity, role and worth in the intervention to a harming degree. However, on their recompense from their trip from Hawaii, the group's brought put up to to their senses subsequently they discover Principal Kobayakawa mysteriously died en route to the police, which goaded several third-year students to raid as chaperones therefore additional teachers can stay at the rear and reply to police inquiries. During their meeting on the winner of the supplementary poll, Kunikazu Okumura, they hurriedly start to ask if they should purpose him solely based upon the general public's say. However, their aforementioned thirst for popularity sparked a misunderstanding and an to-do in the middle of Morgana and the get off of the group, gone Morgana's identity crisis ultimately leading to him desertion the action in order to prove himself, asserting he'll catch the supposed culprit in back the mental shutdowns every by himself.
Worried very nearly him, the Phantom Thieves probe Okumura's Palace, which resembles a declare station. on they way, they discover that he views his employees as replaceable robots. Although this spurs them to infiltrate his palace, they discover Morgana has taken a new Phantom robber under his wing who is dexterous to get through the Palace's biometric scanners, and the bordering daylight they discover she is none other than Okumura's own daughter Haru Okumura, who claims to along with want to alter her father's heart to stop his maltreat of his employees. However, that's single-handedly a superficial reason, as she's by yourself spurred by her father's selfish attempts to use her for his own means by arranging a marriage to Sugimura, the son of an influential politician. Eventually, the ill-feelings with Morgana and the others are mended through their shared desire to incite Haru after her shakeup from her abusive fiance. Additionally, Haru encourages Morgana to overcome his fears of who he is, allowing himself to rejoin the Phantom Thieves. Haru joins the team as well, superior awakening her Persona Milady behind confronting the cognitive tally of Sugimura in her father's palace.
Persona 5 Boss battle 6 Okumura (1080p)
Shadow Kunikazu (Mammon) boss fight.
Together, the Phantom Thieves rule to steal Okumura's adore and give him a alter of heart, but after they leave his Shadow behind, marginal person appears in the Palace and kills Okumura's Shadow. even if the Phantom Thieves celebrate Haru's exploit at Tokyo Destinyland, they watch in horror as Mr. Okumura dies on liven up television after misfortune a mental shutdown. The general public gradually believes the Phantom Thieves to be blamed for his murder, rendering them infamous and detested. During the ensuing investigation, Haru overhears that principal Kobayakawa in addition to standard a calling card, leading her to question if the Phantom Thieves were behind the principal's death as well, which they all know is not the truth. The point of view of endeavors has next boosted Akechi's popularity, leading the instructor to demand he visit them for the cultural festival. During a speech, Akechi reveals he has surmised the identities of the Phantom Thieves, but since he announces this he receives a call, and asks the gang to talk to him in private. He reveals to them every that he has identified them as the Phantom Thieves, and even has a photograph of them entering the Metaverse. But he says he has moreover deduced that they cannot be responsible for the murders and mental shutdowns, because he too has entered the Metaverse and encountered the legitimate culprit, solitary enduring because he obtained his Persona Robin Hood to defend himself. He convinces them to infiltrate the palace of public prosecutor Sae Niijima, Makoto's sister, because he has discovered that she has had her wisdom of justice twisted to the point that she needs a alter of heart, and will falsely convict someone of brute the Phantom Thieves without their intervention.
Persona 5 Boss battle 7 (1080p)
Shadow Sae manifested from her anger.
Inside Niijima's Palace, which has turned the district courthouse into a rigged casino, they discover the source of her twisted want to get your hands on a guilty verdict no matter the cost, and successfully extinguish her Shadow self and convinced her to change her ways, like sharply the Palace is infiltrated by dozens of police officers from the genuine world. The protagonist agrees to go off upon his own to distract the cops, allowing his connections to go free, later than he is captured and told one of his teammates has sold him out.
In police custody, the protagonist is drugged, beaten and forced to sign a false confession, next Sae comes into his cell to interrogate him, which has been seen in a series of flash-forwards since the protagonist began his probation in Tokyo. This brings the game help to where it belonged at the begin and concludes it. Depending on how the protagonist responds to Sae's questioning, he either reveals the names of his associates and accomplices, leading to a "bad ending" where he is assassinated by the traitor, or the drugs start to wear off and he remembers the truth, convincing Sae to give a positive response his cellphone and con it to Akechi upon the pretentiousness out of the interrogation cell. After Sae leaves, and she passes Akechi in the hallway, Akechi speaks to the protagonist himself, taking the guard's gun and murdering the guard and the protagonist, far ahead calling his forward-looking Masayoshi Shido that he has succeeded in his task. If the protagonist was rich in convincing Sae of the truth, she does take effect Akechi the phone, and receives instructions from "Alibaba" upon the extra stop to do as she says. The next-door day, the news announces that the leader of the Phantom Thieves has apparently enthusiastic suicide in custody, but the get off of the gang seems to know the truth.
They all meet at Leblanc days later, where it is revealed that the protagonist is rouse and well. They never stole Sae's treasure, allowing Makoto to persuade Shadow Sae to create a cognitive copy of the interrogation room, the protagonist and his guard in the Metaverse, as the Palace elongated to the police station. They had every discovered Akechi had been conspiring adjacent to them from the start, after Morgana recalled Akechi had heard him speak months earlier at the TV station, behind isolated people who have heard him talk in the Metaverse can hear him as a cat in reality. similar to Sojiro and Sae's help, the Phantom Thieves pull off that they have been manipulated by Masayoshi Shido from the start, as he has been conspiring to use the Phantom Thieves to encourage his popularity in the middle of people to become Prime Minister, and he has been using Wakaba Isshiki's research upon cognitive psience to name-calling the Metaverse to his own ends as well. Indeed, every of the further Palaces they had infiltrated had some sort of concentrate on association to Shido's plans: Principal Kobayakawa knowingly let Kamoshida abuse students and tried to use Makoto to silence the controversy surrounding the school, Madarame's plagiarized art helped fund Shido as did Kaneshiro's blackmail schemes, the Medjed impersonator was one of Shido's followers who expected to resign yourself to eradicate on the daylight of the cleanse in order to support the Phantom Thieves' popularity (Futaba's hacking into them was an rushed event, but was ignored as it worked in their favor), and Okumura was a party to the conspiracy, using it to other himself until he became a liability, leading to the hacking of the Phantom Thieves fansite to shove Okumura to the top of their rankings hence that the Conspiracy could frame them for his murder.
Persona 5 - The Phantom Thieves Send Their solution Notice
The Phantom Thieves exposing Shido.
A campaigning similar to Shido well along leads the protagonist to remember that Shido is the one who led to his untrue arrest earlier in the year, all as share of his attempts to keep his photograph album spotless and win the election to Prime Minister of Japan later than no opposition. After realizing that he sees the National Diet as a ship he must steer, the Phantom Thieves infiltrate Shido's Palace to find a cruise boat sailing through a sinking Tokyo where they confront Cognitive beings who Shido has managed to viewpoint into powerful Shadows to protect him.
Once they wipe out these five men, they are confronted by Akechi who has realized that the protagonist never died. He fights the Phantom Thieves, revealing his living thing power to steer people's hearts mad, and admitting that he is the one astern every of the mental shutdown incidents before. This is all portion of his plot to get Shido into aptitude and after that retain aptitude on top of him like he reveals to the further Prime Minister that he is his bastard son, every in revenge for driving his mother to suicide. afterward he is finally defeated by the Phantom Thieves, he drives his own heart mad and summons option Persona Loki to fight them gone more.
After they successfully crush him again, Shido's cognitive financial credit of Akechi appears to execute the genuine Akechi for failing him, as Shido has already surmised that Akechi is his son and he cannot have any wandering ends that might threaten his power. Akechi, however, has realized the mistake in his ways and makes amends as soon as the Phantom Thieves, locking him up in a room subsequently the cognitive credit of himself that will flood and execute both of them while saving the others. The Phantom Thieves after that create it to the site of the treasure, and recompense to the genuine world to film a video announce to all of Japan that their leader is still living and they will make Shido pay for his misdeeds.
They successfully rout Shadow Shido, but this makes the genuine Shido pull off that something is amiss, so he attempts to slay the Phantom Thieves by taking a poison that will temporarily execute himself, destroying his Palace and everyone inside. The Phantom Thieves barely make it out alive, and Shido's aides discover that they successfully misrepresented his heart, leading them to panic, particularly after he admits all his wrongdoings bring to life upon television after his party's victory in the Diet. However, no one seems to think that the Phantom Thieves had anything to accomplish subsequently it.
Persona 5 - December 24
Tokyo becomes Hell upon Earth.
This leads the Phantom Thieves to examine Mementos on Christmas Eve in order to enact a bend of heart upon everyone by stealing the public unconscious's treasure. They discover that the people of Tokyo have immediately granted to allow themselves to be imprisoned by the impositions of society at large, that it is easier to permit themselves to offer into a greater force controlling them than create their own decisions on their lives. In the depths of Mementos they locate the public's treasure, a giant Holy Grail, which speaks to them and demands that they comply to its power. They are unproductive in defeating the Holy Grail and are ejected from Mementos, lonely to locate that Shibuya and Mementos are arrival to join together together, and that they are all disappearing now that the Phantom Thieves have left the public's cognition.
Lavenza
Lavenza staring at the imposter "Igor."
The protagonist awakens in the Velvet Room like more where Igor berates him for failing, and orders Caroline and Justine to slay him. After a battle that leaves the protagonist nearly dead, the two girls realize that something is strange, and asks the protagonist to join them together just as they had complex Personas for him exceeding the in imitation of year. This transforms the two of them into their native form: Lavenza. Lavenza then reveals that "Igor" is an impostor who has rigged every of the next year's endeavors next to the protagonist in a game to decide the fate of selflessness later than both the protagonist and Akechi as the "players." The false "Igor" next presents the protagonist subsequently a choice: either allow him to rule selflessness and become his assistant, restoring the world to normal but becoming a force of terror that keeps Tokyo below control, or refuse to support him. Should he accept, the bad ending will begin playing but not back Lavenza circulate her disappointment to him for cooperative the untrue god's deal. Should he refuse, "Igor" leaves to become one next the Holy Grail later than more, and Lavenza reveals the legitimate Igor has been trapped here every this get older and that the protagonist's friends are live elsewhere in the "jail" of the Velvet Room. After freeing his friends, Lavenza and the real Igor back him reward to free Tokyo, and Morgana finally remembers that the genuine Igor created him using the hopes of humanity's pardon to locate the legal Trickster and aid him on his journey to stop the evil in back the Holy Grail.
Yaldabaoth P5
The "God of Control," Yaldabaoth.
The Phantom Thieves go on their real perfect mission to ruin the Holy Grail, as the friends and Confidants made along the mannerism (Phan-site administrator Yuuki Mishima, homeroom hypothetical Sadayo Kawakami, Doctor Tae Takemi, model gun shop owner Munehisa Iwai, fortune teller Chihaya Mifune, investigative journalist Ichiko Ohya, video game child prodigy Shinya Oda, shogi adroit Hifumi Togo, former politician Toranosuke Yoshida and Sojiro Sakura and Sae Niijima) rally the public into believing the Phantom Thieves exist and revealing the horror that surrounds them. The Phantom Thieves overwhelm the Shadows of the 4 archangels; Uriel, Raphael, Gabriel and Michael upon the quirk and managed to create it to the Holy Grail once more and battle it, but it soon transforms into its genuine form, the god Yaldabaoth, who punishes the Phantom Thieves in imitation of the various Seven Deadly Sins until the public finally believes in the Phantom Thieves satisfactory to clear them from Yaldabaoth's control. This allows the protagonist to awaken the Persona Satanael to finally destroy Yaldabaoth and save humanity. This causes the collapse of the Metaverse entirely, and Morgana bids his friends a loving farewell.
With everyone saved, and Tokyo incite to normal, the gang decides to retain a party to celebrate their completion upon Christmas Day. However, the protagonist is approached by Sae, who tells him that in order to prosecute Shido, he must aim himself in to the police to present testimony thus that none of his links aim arrest. The further Phantom Thieves learn very nearly this terrible news the next-door day, and spend the adjacent several months grating to pardon him, as complete all of his supplementary Confidants. By spring, Shido has successfully been tried and the deeds of his friends led to the girl he saved the previous year recanting her testimony adjoining him, overturning his original conviction and clearing his record.
Persona 5 - legitimate Ending and Credits
Persona 5 ending (With the Stars and Us).
Now a clear man, the protagonist heads support to Tokyo one last period to spend one more day later his contacts back he goes back to his hometown. Morgana returns as well, having survived the collapse of the Metaverse due to the descend of the Phantom Thieves keeping him in their cognition. He decides to spend the perch of his activity once the protagonist to "keep him in line" and to see if there is essentially a quirk for him to become a human. After spending Valentine's day at Leblanc, the protagonist heads house later his friends at his side, driving him assist to his hometown.
Bad Endings Edit
Persona 5 has a number of bad endings which may occur:
Miss a Deadline: The party misses the deadline to truth the Palace. all of these endings keep for Shido's deadline are similar. Police arrive to the cafe and arrest the protagonist, taking into consideration Sojiro proclaim his disappointment (Kamoshida's, Madarame's) or disbelief (Kaneshiro's, Okumura's, Niijima's) to him, or trying to protect him (Futaba's). The game is fast-forwarded to a scene of Sae interrogating the protagonist and he is unable to continue his testimony. Sae wonders if his memory has been affected by the drugs, and leaves to permit him to regain his memory. Akechi, as a rarefied figure, enters the interrogation room and assassinates the protagonist after Sae leaves, making the scene that resemble a suicide. The protagonist is innovative found confined in the Velvet Room for eternity, where a poem-like notice appears, and Igor clarification it as a foolish end and states that the game is over. If the protagonist misses a deadline, they are unquestionable the unusual to go back a week back or reward to the main menu to load a keep file.
Miss the Kamoshida Deadline: Kamoshida files charges adjacent to the protagonist, causing him, Ryuji and Mishima to be expelled.
Miss the Madarame Deadline: Madarame files charges neighboring the protagonist and Yusuke's will.
Miss the Kaneshiro Deadline: Makoto was found heavily drugged and brutalized in an illegal facilities shop, deliriously muttering the protagonist's post and making the police think that the protagonist did this to her.
Miss the Futaba Deadline: The protagonist is charged of coercion and blackmail and is in addition to suspected of instinctive a Phantom Thief. Sojiro is along with arrested for harboring and assisting the criminal.
Miss the Okumura Deadline: A puzzling tip claims the protagonist is a Phantom Thief.
Miss the Niijima Deadline: A perplexing tip claims the protagonist is a Phantom Thief.
Miss the Shido Deadline: Akechi arrives bearing in mind the police (along when Sojiro who has been presumably forced by them to own up nearly the protagonist's whereabouts) to arrest the protagonist for murdering a protect and deceiving Akechi in the same way as an illusion. Akechi declares to the protagonist that "This game is over."
Okumura Escapes: If the party takes too much grow old to achieve Okumura during the conclusive infiltration of his Palace or takes too much get older to obliterate him, he will leave suddenly it via spaceship and the Phantom Thieves are presumably killed in an explosion.
Major Bad Endings: These endings are unrelated to deadlines and are based on wrong decisions that the artiste makes for the protagonist. In both of these endings, the music for Mementos Depths, "Freedom and Security" plays in the over the top credits, and a red "END." appears at the end of the credits otherwise of the white "FIN." in the real ending. Triggering these bad endings will unlock other Game pro in the past the game is considered cleared, but the protagonist will not get any bonuses they would during a usual further Game Plus, such as Satanael.
Sell out your friends: During the interrogation in the same way as Sae, the protagonist makes the concurrence like her to spread his accomplices. Akechi arrives and convinces Sae to leave. Akechi kills a police guard, shoots the protagonist in the head and makes the scene resemble a suicide. The protagonist finds himself in the Velvet Room, where the residents berate him for his failure to fixed idea his rehabilitation. Igor tells him that ruin will come momentarily and confines the protagonist to his cell for the get out of of his life. Should the artiste choose the incorrect decisions that would lead to the protagonist selling out his accomplices, a prompt will appear asking if they are sure that they are making the right choices in order to prevent them from triggering this ending by mistake, back the artist might then again trust Sae behind the information.
Make a pact when the false God: The world is untouched urge on into its usual non-hellish form, although the people in it are "distorted masses." The Phantom Thieves are praised and gain fame. However, the people are trapped by their nonexistence of forgive will, abandoning their success to think for themselves. The protagonist smiles maliciously at the end, indicating he too has became a puppet of the false god even though his contacts are presumably jailed in the Velvet Room.
Themes Edit
YouAreASlave
"You are a slave."
The main theme of Persona 5 is freedom, arouse and breaking free from slavery to corrupted adults from the school, prestige class, gang, corporation, supervision and politics. Persona 5 discusses the hardships of modern-day 21st century work and features characters that are restrained by the rules set by this society, especially in Japan where the game is set. This freedom is expected to liberate those who "are bored and discontent subsequently their lives."[3] Persona 5 was made to be an emotional experience that stirs occurring its audience and finally lets them go later a mighty desirability of catharsis.[4]
Persona 5 contains some Judeo-Christian symbolism. The bosses are loosely themed after the Seven Deadly Sins, many enemies are based upon Abrahamic figures, the tune Rivers in the Desert is likely an Isaiah reference, etc. The party is after that motivated to exterminate the four Christian archangels Uriel, Raphael, Gabriel and Michael before the resolution boss.
In particular, the Gnostic tally of Judeo-Christianity is symbolized in Persona 5, as Sloth is considered the capital sin in there, the false ruler god of Gnosticism Demiurge, known as "Yaldabaoth" in this game acts as its firm boss, and the protagonist's ultimate persona, Satanael is answerable for teaching unselfishness to rebel against the Demiurge in Gnostic lore.
A major theme is that the protagonist and the Phantom Thieves are full of zip to obliterate the Seven Deadly Sins that philanthropy is attached to, such as lust, greed, pride, etc; the protagonist is called the savior of humanity, and defeating these vices is vital to overcoming the enslaved mindset and condition of humanity.
CharactersEdit
Main article: List of Persona 5 Characters
Playable Characters Edit
PERSONA5 package visual
The Phantom Thieves taking into account Arsene.
Protagonist: The artist vibes is a falsely accused delinquent moonlighting as a gentleman thief. He wears a bird mask and uses knives and handguns in combat. His Persona is Arsene, after the theoretical gentleman thief of the same name.
Morgana: An amnesiac, shapeshifting cat-like bodily that meets the protagonist. Wanting to discover his origins and amend his valid form, he joins the protagonist in his heists, teaches him and his allies the mechanics of the Metaverse, and the ropes of bodily a Phantom Thief. He has some sort of membership to the Metaverse and Mementos. He wears a fabric mask a propos his head, and wields curved swords and slingshots in battle. His Persona is Zorro, after the moot outlaw.
Ryuji Sakamoto: A boy who attends the protagonist's moot and joins him in his heists. Bold and hot-tempered; he is seen as a delinquent at his researcher due to an incident gone his former track team. He wears a skull mask and wields bludgeons and shotguns as weapons. His Persona is Captain Kidd, after the notorious privateer-turned-pirate.
Ann Takamaki: A quarter-American girl in the protagonist's homeroom. An outcast for her foreign looks and upbringing, she joins as soon as the protagonist in his heists to inspire wish in people in frightened situations. She wears a panther mask and uses whips and sub-machine guns. Her Persona is Carmen, after the heroine of the novella of the same name.
Yusuke Kitagawa: An eccentric art student from a next to educational and the disciple of a legendary Japanese artist. He wears a fox mask and uses katanas and belligerence rifles. His Persona is Goemon, after the legendary Japanese bandit.
Makoto Niijima: The intelligent student council president, a girl next a mighty wisdom of justice and a hidden violent side. She is initially tasked in seeking out the Phantom Thieves, but eventually joins them. She wears an iron mask and uses knuckles and revolvers. Her Persona is Johanna, after the legendary Medieval female pope.
Futaba Sakura: A shut-in bespectacled girl with orange hair who is a very intelligent hacker and the team's dungeon navigator. She wears VR goggles and participates in fight through her Persona Necronomicon, named after a mystical photo album from H. P. Lovecraft's Cthulhu mythos.
Haru Okumura: A third-year student and daughter of a major food manufacturer, she is refined but has seen tiny of life. She wears a domino mask and fights using axes and grenade launchers. Her Persona is Milady, after the opposition Milady DeWinter from The Three Musketeers.
Goro Akechi: A third-year student and a renowned detective investigating the Phantom Thieves skirmish in collaboration taking into consideration Makoto's elder sister. He wears a red long-beak mask and fights using laser sabers and ray guns. His Persona is Robin Hood, after the legendary outlaw of Medieval English folklore.
Supporting Characters Edit
Igor: The man who operates the Velvet Room.
Caroline and Justine: Two pubescent assistants to Igor in the Velvet Room. They both wear an eyepatch higher than one of their eyes and a blue prison guard outfit. Caroline has hair buns and Justine has a long braid.
Sojiro Sakura: Owner of a coffee shop Cafe Leblanc and a pal of the protagonist's parents' who looks after him while he is in Tokyo.
Tae Takemi: The owner of Takemi Medical Clinic in Yongen-Jaya. She believes in her own theory of pharmaceutics and sells barely authenticated prescriptions to her patients secretly.
Munehisa Iwai: The owner of the airsoft shop, "Untouchable" in Shibuya.
Yuuki Mishima: A second year high speculative student at Shujin Academy. He creates and maintains the Phantom fanatic Website, which hosts anonymous polls about the Phantom Thieves.
Sadayo Kawakami: A Japanese language and homeroom assistant professor of class 2-D at Shujin Academy. Due to the protagonist's unclean reputation from his criminal record, Kawakami does not hold him in high regard initially.
Ichiko Ohya: A paparazza who writes on gossip. She seemed to be more idealistic in the past, believing in exact reporting.
Chihaya Mifune: A tarot fortune-teller who runs a fortune-telling stand in Shinjuku. She is rumored to be a genuine fortune-teller, but seems to recommend suspicious stones. Believes that the fate of others is absolute.
Hifumi Togo: A youthful lady who holds the championship title in the Female Shogi League. She seems to be burning for Shogi.
Shinya Oda: An elementary literary boy who visits the Gigolo arcade in Akihabara. He is known as the gaming genius called "The King."
Toranosuke Yoshida: A former politician speaking on the streets of Shibuya. He drifting his job after a series of scandals, greater than which he's nicknamed as "No-Good Tora." Despite this, he is terrific more or less varying the country and his speech skills are authentic.
Sae Niijima: Makoto's older sister and a public prosecutor answerable for the Phantom Thieves of Hearts' case.
Masayoshi Shido: A powerful politician who aims to become the next-door Prime Minister of Japan. The protagonist has a feeling that he has met him somewhere past the happenings of the game.
GameplayEdit
Daily life Edit
Tokyo walk
Shibuya, Tokyo, Japan.
The tab takes area exceeding the course of a year and the protagonist must credit high scholarly liveliness and reforming society.
The protagonist lives in the attic of Cafe Leblanc and can study various locations in the Greater Tokyo area and travel using the subway system. They can allow part-time jobs, pretense video games, go out similar to friends, go to restaurants, study, go to the movies, enactment baseball, go to the bathhouse, fish, exercise in their own house or go to the gym, make equipment for use in battle, messages, watch TV or go to the clinic. A clear amount of these undertakings can addition the protagonist's stat take action such as their Max HP and SP. There are after that a variety of minigames.
PAD SNS Feature P5
The Thieves texting upon their phones.
Using the P. A. D., the SNS system allows the protagonist to talk behind other characters using phone text messages, helping the protagonist to learn more roughly the personalities and background of extra characters.
The Confidant system is same to the Social associates of Persona 3 and Persona 4 and involves building relationships once helpers in relation to the city for various minister to in the Palace as competently as battle.
Difficulty Edit
During the prologue, the artiste can choose the complexity from "Safety," "Easy," "Normal" and "Hard." Except for Safety difficulty, the rest can be misrepresented at any time. An additional "Merciless" obscurity above hard is welcoming as free DLC. Even if someone has never played Persona 5 before, choosing normal should be fine. The profundity statistics/features are:
Safety: damage received: x0.5 - damage dealt: x2.0 - Experience: x3.0 - Money: x5.0
If the protagonist is killed, you will be final the option to revive the entire party similar to full HP and SP
You will be unable to correct the profundity until the dawn of a further playthrough.
Easy: damage received: x0.5 - damage dealt: x1.0 - Experience: x1.0 - Money: x1.0
Normal: damage received: x1.0 - broken dealt: x1.0 - Experience: x1.0 - Money: x1.0
Hard: damage received: x1.6 - broken dealt: x0.8 - Experience: x1.0 - Money: x1.0
Merciless: broken received: x1.6 - broken dealt: x0.8 - Experience: x0.4 - Money: x0.4
Critical and obscure broken from any source is tripled
Dungeons Edit
The Palace of all arc of the main storyline has a sure deadline to complete. Failure to unmodified the Palace previously the deadline will repercussion in a "false ending" Game over scene where the protagonist misremembers why he was arrested and is assassinated by a perplexing figure when Sae leaves him to recall the truth. It is impossible to explore later than dungeons taking into consideration they're cleared, so it is recommended to investigate dungeons as much as possible.
One of the major complaints about previous Persona dungeons is that they were tiring and felt afterward a series of unending similar barren hallways in the same way as the occasional cherish chest or Shadow. Persona 5 was designed considering this criticism in mind; every Palaces except Mementos are not randomly generated, they feature unique elements of platforming (jumping stirring and beside ledges), puzzles, stealth, and traps.
A dungeon called Mementos is where the party can traverse by driving a vehicle transformed from Morgana where they can comprehensive treasures, get hold of Personas that are gift in the in the past collapsed Palaces and steal the hearts of pubertal targets submitted to the Phantom zealot Website (Phan-site). Mementos is affected by the weather, and it is a good idea to probe Mementos during days afterward bad weather for advantages in battle.
Battle can be initiated next the protagonist is in stealth mode and ambushes the enemy, which gives preemptive turn. If the protagonist fails in stealth, the security level will increase. A spotlight will follow the protagonist which causes the enemies to pursue the protagonist persistently. After the victory in a battle, the spotlight will end chasing the protagonist. If the protagonist successfully performs other ambush attack, the security level will fall slightly. in imitation of the security level reaches 100%, the party is irritated to leave the dungeon. The next-door times the party enters the thesame dungeon again, the security level will fall by a portion. Mementos does not have a security level, aside from the pure area.
After the party successfully makes it to the stop of a Palace, they can go encourage to the real world and send a calling card to their target. enactment consequently takes the entire daytime get older away and during that night they cannot go outdoor Cafe Leblanc, although they can nevertheless craft tools if that completion is unlocked. During the next day, they will be automatically thrown into the Palace and cannot acquire out until the boss at the end is defeated. acquit yourself thus will collapse the Palace and utility the credit further.
Combat Edit
Persona 5 Boss fight 1 Kamoshida
Asmodeus boss fight.
The party engages in strategic turn-based combat next Shadows using both melee and ranged weapons, then again of abandoned one type of weapon. The party will use their Personas in fight to encounter the bosses and Shadows. The general motivation is to locate the enemy's sickness and maltreat it in order to knock them down.
If the protagonist dies in battle, the game will end. However, if it was a boss battle, one is nimble to restart the fight in the past the boss. Death in a random fight will start the game back up at the most recent safe Room. Protecting the protagonist is an important priority.
Baton Touch
Ann using Baton Pass to find the money for her turn to Ryuji.
When a party aficionado has knocked alongside the enemy, a supplementary feature called "Baton Pass" appears where the party supporter can pass the "1 More" aim to complementary combatant to boost going on their stats during that turn. However, the limit is three passes, as the "baton" cannot be passed to the same party fanatic twice.
When every unshakable enemies are knocked down, this will consequences in a "Hold Up." The protagonist can pick to initiate a arbitration or All-Out Attack:
Negotiation: The game brings encourage the out of date mannerism of interacting taking into consideration the enemy: settlement for obtaining Persona, child support and item, a feature returning from absence in the past Persona 2, in vein taking into consideration the Shin Megami Tensei games. Tips on mediation are here.
All-Out Attack: The party members all assault at considering for great damage. If all enemies are defeated in that All-Out Attack, the game will law a exploit be next to sequence featuring the party devotee who has knocked the length of the last enemy.
Persona 5 menu
Choices are now a button press away.
Unlike usual RPG where the player has to go through layers of menus in order to offer a command in battle, Persona 5 features an better UI which offers shortcuts to major commands next melee attack, gun attack, Persona skills, items, guard and tactical order. otherwise of navigating a wheel in Persona 3 or a vertical list in Persona 4, choices are now a button press away, allowing for fast-paced action. The artiste can now switch party members during battle, although the artist must attain Confidant abilities from Hifumi Togo and/or Futaba Sakura in order to realize so.
Online features Edit
The Thieves Guild allows online players to portion and get suggestion approximately what nice of endeavors they take. A graph shows the percentage of every online players venturing the Palace, improving social play-act or participating in Confidant events. It is also particularly useful to rely upon this during test answers and Confidant questions, as certain choices give more benefits.
Special editions Edit
In Japan Edit
Persona 5 was released for PlayStation 3 and PlayStation 4 in Japan for 8,800 yen upon September 15, 2016.
A 13,800 yen 20th Anniversary Edition includes the as soon as other content:
Persona 5 art book
Persona 20th Anniversary all times Best Album (five CDs)
Disc 1: Shin Megami Tensei: Persona
Disc 2: Persona 2: virtuous Sin / Persona 2: unchanging Punishment
Disc 3: Persona 3 (FES)
Disc 4: Persona 4 (The Golden)
Disc 5: Persona 5
Special Collaboration DLC Set #1: Orpheus Picaro and Izanagi Picaro
Special Collaboration DLC Set #2: Persona 3 Gekkoukan high theoretical Uniform costumes and Persona 3 fight BGM set
Special Collaboration DLC Set #3: Persona 4 Yasogami high college Uniform costumes and Persona 4 fight BGM set
Special Custom Theme
Special Persona 5 Art treasure box
Persona 5 (standard version) is bundled like PlayStation 4 slim (1 TB) in a limited package as Sony announces the slender models of PS4 in September 2016. The package was sold for 39,980 yen on the day of the game's initial release, which is 5,000 yen more than buying the console alone but saves 3,800 yen than buying the normal story of the game and the console separately.[5][6]
Persona5DLC1
Orpheus Picaro and Izanagi Picaro.
Persona5DLC2
Persona 3.
Persona5DLC3
Persona 4.
In North America and Europe Edit
Persona 5 launched for PlayStation 3 and PlayStation 4 in both North America and Europe upon April 4th, 2017. Apart from the base game, there are two special editions for both North America and Europe.
Take Your Heart Premium Edition Edit
Exclusive to the PlayStation 4 report of the game, the "Take Your Heart" edition, in addition to known as the premium savings account considering the most content, will include:
"Sounds of Rebellion" soundtrack CD: A selection of music from Persona 5 by Shoji Meguro and Toshiki Konishi. The music is exactly the thesame as the Persona 5 disc that came later the Japanese release, except the 20th track seems to be absent.
4 Morgana plush: Morgana the Phantom Thieves cat is not just the mascot of the Phantom Thieves, but along with a aficionada and as well as not just a cat! The premium edition includes an exclusive 4 plush of Morgana.
"Persona 5 Art collection The Aesthetics": This 64-page hardcover art record is full of concept sketches, feel art and more by atmosphere designer Shigenori Soejima.
SteelBook: As strong as a vault, the game disc for the PS4 will come specially packaged in a SteelBook collectible exploit featuring this art.
School bag: meant after the traditional college bags in Japan, the exclusive replica sack comes unmovable once the Shujin Academy crest.
SteelBook start Edition Edit
Exclusive to the PlayStation 4 tally of the game, Atlus released Persona 5 in a special SteelBook opening Edition. all pre-orders and a certainly limited number of foundation copies came in an official, collectible SteelBook case, adorned like Persona 5 art identical to the one in the Take Your Heart Premium Edition.
The SteelBook edition (both "Take Your Heart Premium Edition" and standalone) comes with a unique feature that reflects a central theme in the game's plot, although it is unknown if this is intentional or not. It is needed to put up with a portray of the case later than the flash on. Shadows are the manifestation of mostly negative human emotions and relief as the primary enemies in some of the installments. Strong-willed shadows usually attract their lesser kind, which create them into more powerful creatures. Similarly, most of the cast have their own inner shadows, which represent their "true selves" which they often hide from society.
P5TakeYourHeart
Take Your Heart Premium Edition.
P5SteelBook
SteelBook instigation Edition.
IMG 2570
SteelBook later and without flash on.
Downloadable ContentEdit
There is a variety of DLC such as Personas, costumes, battle music, etc. The English-language releases supplement some free DLC, such as Japanese voice acting, merciless difficulty, costumes, etc.
[Expand] DLC Content (Costumes/Others)
[Expand] DLC Content (Personas)
[Expand] Videos (DLC Costumes)
DevelopmentEdit
The game was first mentioned to be under further in August 2011 in an interview gone Katsura Hashino, the producer of the Persona series. Hashino confirmed that the basic preparations for the early payment were ended and announced the recompense of Shigenori Soejima and Shoji Meguro as feel designer and music composer, respectively. Both Soejima and Meguro past worked together bearing in mind Hashino on Persona 3, Persona 4 and Catherine. Hashino's indigenous concept was very nearly "backpacking and in the air every over the world," but after the 2011 Thoku earthquake and tsunami occurred, he wanted a closer focus upon Japan.[7]
Unlike Catherine, which used the Gamebryo engine, Persona 5 uses an in-house custom-made engine.[8] before it was contracted that the game would be released exclusively for the PlayStation 3, it was afterward discussed internally to have emotional impact the series to mobile gaming devices subsequently the PlayStation Vita or smartphones. Eventually, Hashino and his team chose the PlayStation 3 as they felt that fans would love to look substitute game for house consoles.
Persona 5 was officially revealed on November 24, 2013 as soon as a 72-hour countdown that eventually resulted in a series of announcements that included Persona Q: Shadow of the Labyrinth and Persona 4: Dancing all Night. A Persona 5 website domain was past registered on June 25th, 2013 by Index Corporation, the former parent company of Atlus.[9] An American pardon was declared on February 25, 2014 in the manner of an originally estimated release in 2015.[10] A PlayStation 4 explanation of the game was announced upon September 1, 2014 during Sony's Tokyo Game proceed conference past a supplementary poster that gave a first look on the mood and the game's protagonist. [11] A other Blu-Ray containing a variety of Persona 5 connected content was released as a preorder further for the Japanese explanation of Persona 4: Dancing every Night on June 25, 2015, which also included the second want ad for the game.[12]
On September 17, 2015, a third advertisement for Persona 5 was shown as share of the company's Tokyo Game comport yourself 2015 announce which revealed that the release date would be postponed to Summer 2016.[13] According to Katsura Hashino, this decision was made as a result that game could become the biggest out of all the games he has directed suitably far.[14]
Initially, the oversea versions were scheduled for February 14, 2017. In the arrival of the approved alive stream of the English story demo upon November 16, 2016, Atlus announced that because they wanted to set a supplementary top of localization standard, the pardon date was pushed support to April 4, 2017. Atlus USA explained that additional period was required for revision of the script as capably as recording some voices again. The fact that Atlus Japan abandoned handed higher than the unadulterated script for Atlus USA to start localization as a consequence contributed to the delay. In compensation for the delay, the game had been reprogrammed to preserve dual audio complementary and the Japanese voice set is clear as forgive downloadable content permanently. This is the first-ever contact in the entire Megami Tensei series to retain dual audio.
Reception Edit
Persona 5 expected "universal acclaim" reviews and was tagged as a "Must-Play" game on Metacritic holding a metascore of 93/100 upon PS4 based on 98 critic reviews.[15] on whatoplay.com, it gives an aggregate score (playscore) of 9.46 upon PS4[16] based on 58 critic reviews and 21,700+ gamer ratings ranking 1st place upon its "Top 10 Best PS4 JRPGs of all Time" list. It with receives a playscore of 9.27 on PS3 upon 10 critics and 2,600+ gamer ratings.[17]
Tidak ada komentar:
Posting Komentar