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Persona 5

 

Persona 5 is the sixth game in the Persona series. It is a role-playing game developed by Atlus' P-Studio.

 

Persona 5 is a fantasy based upon realism which follows a work of terrified tall moot students: the protagonist and a accretion of compatriots he meets along the way. These disconcerted and scared teenagers gradually complete that they are buzzing in a toxic and dangerous world resembling a prison full of slavery, oppression and injustice, ruled by corrupted and twisted adults. They can't flesh and blood in imitation of the system and can't flesh and blood without it, and handily existing means they are at risk of instinctive doomed and condemned to a dynamism of slavery.

 

In order to objective freedom, liberation and justice, they flesh and blood dual lives as chaotic Phantom Thieves of Hearts. Using a rarefied smartphone app, they agree to fantastical adventures by using otherworldly powers to enter the hearts of people (specifically, corrupt adults in positions of power) in order to re-shape and transform them. The Phantom Thieves attain that charity forces people to wear masks to protect their inner vulnerabilities, and by confronting their inner selves and by literally ripping off their protective mask pull off the heroes awaken their inner power, using it to back those in need. Ultimately, the charity of Phantom Thieves seeks to regulate their day-to-day world to be consistent with their perception, end slavery and see through the masks modern outfit wears.

 

An enhanced version, titled Persona 5 Royal, was released on PlayStation 4 on October 31, 2019 in Japan and worldwide upon March 31, 2020. It includes many further features, including a extra character, fight mechanics, and a third semester added to the main story.

 

Contents[show]

PlotEdit

Persona 5 Intro

Intro (Wake Up, get Up, acquire Out There).

 

At the start of the game, the protagonist is seen infiltrating a casino taking into account his teammates. Police begin to swarm the casino and the protagonist attempts to make an break out by a lane at the ceiling taking into account his teammate's assistance. Eventually, he reaches the new side of the casino and one of the guards reveals themselves to be a Shadow which bursts into Moloch to onslaught him. He defeats the Shadow and escapes the casino, where he is outnumbered, subdued and arrested by the police.

 

He subsequently is bought to the interrogation room in the police station where the officers drug him, beat him and asked him to sign his say for a false confession. They subsequently bring him to the interrogation room, where the prosecutor Sae Niijima asks him nearly the activities of the year. For most of the game, he is testifying the actions for her in the interrogation room, and his testimonies might overturn the seemingly miserable thing or cause his demise.

 

The savings account focuses upon the 16-year-old protagonist after he is transferred to Shujin Academy in Tokyo, Japan, after he is put on probation after confronting a man harassing a woman, and considering innate detained by the police because of the injuries he's inflicted on that man. In Tokyo, he stays later than his parents' pal Sojiro Sakura who owns a coffee shop called Cafe Leblanc, where he lets the protagonist stay in an upstairs apartment. That night, in his dreams he appears in the Velvet Room, where he is as well as on probation set by Igor and his two wardens Caroline and Justine.

 

EnteringTheCastle

The protagonist and Ryuji enter the Palace, a world manifested by corrupt adults.

 

On his first hours of daylight headed to Shujin, the protagonist meets his classmate Ann Takamaki, who gets a ride to the school, and suffering student Ryuji Sakamoto who helps him find his exaggeration to the school. However, after Ryuji complains nearly the brute education assistant professor Suguru Kamoshida who is the man who gave Ann a ride, he and the protagonist accidentally set in motion a profound app on the protagonist's phone, sending them to a castle full of hideous monsters. Just as they are very nearly to be executed by someone identical to Mr. Kamoshida, the protagonist awakens to his Persona Arsene, saving them from death at the hands of Kamoshida's Shadow minions. In this castle, they then battle a talking, cat-like physical who calls himself Morgana, who they get along with a pact with, helping one complementary in the process. He teaches them not quite the birds of the Metaverse, ranging from Palaces, Personas (his own mammal Zorro) and Shadows; in addition, he joins the protagonist in the real world disguised as an nameless housecat.

 

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Over the adjacent few days, though infuriating to acclimatize to animatronics as a student and going into the Palace as soon as Ryuji who obtains his own Persona Captain Kidd as well, they're taught that the Palaces are the representation of the tainted desires of the people nearly them, and the on your own showing off to acquire rid of a Palace is to steal its owners hidden treasure, shifting their heart in the process. though the risk of causing a mental shutdown within the user, or erasing their desire to liven up causes them to hesitate, this reaches a level of urgency bearing in mind the protagonist and Ryuji's attempts to express that Kamoshida has been physically and sexually abusing students in his role as volleyball coach result in him threatening to expel them and fellow student Yuuki Mishima (who Kamoshida recruited to progress rumors very nearly the protagonist) from the school.

 

Persona 5 Boss fight 1 (1080p)

Shadow Kamoshida (Asmodeus) boss fight.

 

They are soon joined by Ann, who is accidentally drawn into the Metaverse in imitation of them and discovers the total nearly Kamoshida's valid personality after witnessing her friend Shiho Suzui attempt suicide due to Kamoshida's advances, achievement the Persona Carmen as well. The activity soon names themselves the "Phantom Thieves of Hearts" during their quest to steal the treasure from Kamoshida's Palace, leaving a calling card to prove their existence to cause the cherish to manifest, and ultimately preventing the protagonist and Ryuji's expulsion from speculative subsequent to Kamoshida admits guilt in his abuse of the students.

 

The three kids as well as treaty to put up to Morgana taking into consideration his own quest: to scrutinize the depths of Mementos, the amass unconscious of society, to recover his aimless memories and discover his origins. Meanwhile, Mishima promises the protagonist that he will make going on for his mistakes in helping Kamoshida by launch a Phantom Thieves fansite, as he has surmised that the protagonist is liable for the bend of heart, allowing the public to let breathe attainable grievances linked to people's Shadow selves becoming distorted.

 

Persona 5 Boss battle 2 (1080p)

Shadow Madarame (Azazel) boss.

 

While investigating Mementos, the team discovers one Shadow self who has his own problems considering his former art mentor Ichiryusai Madarame. They are soon tangled in this web considering Ann is approached by Madarame's current pupil Yusuke Kitagawa who wishes Ann to model for him. They discover that Madarame has been plagiarizing his students' function for his own personal gain, and pronounce to attempt to get this opinion out of Yusuke to no avail, but they reach discover Madarame's Palace, a huge art museum displaying all of his students as his previous "works of art." In their ploy to achieve the treasure, Ann agrees to model for Yusuke even if Morgana attempts to choose a lock on a way in in the real world, ultimately revealing the truth virtually Madarame to Yusuke. Ann and Morgana agitation subsequent to Madarame threatens to call the cops, traveling to the Palace and taking Yusuke along gone them, where he confronts the Shadow Madarame who reveals his own part in the death of Yusuke's mom and he awakens to his own Persona Goemon. After stealing the treasure and defeating Madarame's Shadow, the genuine Madarame publicly apologizes for his plagiarism, and Yusuke joins the Phantom Thieves, seeking to build his own art style in the wake of innate abused for for that reason many years. A few days later, young person celebrity Goro Akechi appears upon TV, denouncing the Phantom Thieves as criminals who tamper taking into consideration people's hearts.

 

Persona 5 Boss battle 3 Kaneshiro (1080p)

Shadow Kaneshiro (Bael) boss fight.

 

During this time, Shujin student council president Makoto Niijima has been pressured by the scholastic principal Kobayakawa to aspire out the identities of the Phantom Thieves to help the police, unaware that the principal has ulterior motives. She successfully deduces that the protagonist, Ryuji, Ann and Yusuke are the Phantom Thieves in question, and demands that they incite her uncover a criminal auditorium shaking next to students. The protagonist uses his links to discover the crime dome is lead by Junya Kaneshiro, but their inability to solve the burden leads to Makoto confronting Kaneshiro herself, putting all of them in bother subsequently he attempts to blackmail them for millions of yen. However, this allows them to discover the birds of Kaneshiro's Palace physical a bank covering Shibuya, and Makoto's hatred at the plants of Kaneshiro's endeavors and her own perceived ineptitude at solving the trouble awakens her Persona Johanna. next Makoto's urge on as a strategist for the Phantom Thieves, they successfully steal Kaneshiro's treasure, discharge them from his blackmail and leading to his arrest.

 

Persona 5 Boss battle 4 Wakaba Isshiki

Cognitive Wakaba Isshiki boss fight.

 

Over summer vacation, the Phantom Thieves are taunted by the hacker total Medjed in the manner of they are shortly approached by other complex hacker named "Alibaba" who wants them to steal a heart: their own. Alibaba's goings-on lead them to discover that Alibaba is none further than Futaba Sakura, Sojiro's adoptive daughter who has become a shut-in after the trauma of witnessing her own mother's death and swine liable for it by her mother's co-workers. In Futaba's Palace, which represents a "tomb" she feels trapped in, they discover that Futaba wants her adore stolen in order to forgive herself of her suicidal thoughts and her guilt towards her mother's death. taking into account Futaba discovers she too can enter her own Palace, she is confronted by her own Shadow while the Phantom Thieves direction off next to her cognitive view of her mom Wakaba Isshiki who has become a offensive beast in her mind. like Futaba finally accepts that she is not at fault for her mother's death, her Shadow transforms into the Persona Necronomicon, allowing her to put up to the Phantom Thieves outlook the tide in fight against the monster, and successfully changing her heart and freeing her of her guilt. The Phantom Thieves in addition to discover that Wakaba was researching cognitive psience, which has some relationship to their expertise to enter the Metaverse.

 

As summer trip winds by the side of and Futaba spends her first morning outside, the Phantom Thieves bask in the glory of their newfound fame, spanning from going to the beach and going on a school trip abroad to Hawaii. They make additional use of their status by implementing a poll on the PhanSite, asking users to vote upon the group's next target. However, due to the fake of their fame, they were made them less sore spot to extra people's issues. This includes a depressed Morgana, who began to trouble about his identity, role and worth in the bureau to a harming degree. However, upon their compensation from their trip from Hawaii, the group's brought support to their senses as soon as they discover Principal Kobayakawa mysteriously died en route to the police, which annoyed several third-year students to accomplishment as chaperones consequently further teachers can stay at the rear and answer to police inquiries. During their meeting upon the winner of the extra poll, Kunikazu Okumura, they hastily start to question if they should goal him solely based on the general public's say. However, their aforementioned thirst for popularity sparked a misunderstanding and an objection between Morgana and the rest of the group, when Morgana's identity crisis ultimately leading to him desertion the help in order to prove himself, asserting he'll catch the supposed culprit astern the mental shutdowns all by himself.

 

Worried very nearly him, the Phantom Thieves question Okumura's Palace, which resembles a spread station. on they way, they discover that he views his employees as replaceable robots. Although this spurs them to infiltrate his palace, they discover Morgana has taken a additional Phantom robber below his wing who is dexterous to acquire through the Palace's biometric scanners, and the adjacent hours of daylight they discover she is none further than Okumura's own daughter Haru Okumura, who claims to then want to bend her father's heart to end his maltreat of his employees. However, that's forlorn a superficial reason, as she's lonesome spurred by her father's greedy attempts to use her for his own means by arranging a marriage to Sugimura, the son of an influential politician. Eventually, the ill-feelings with Morgana and the others are mended through their shared desire to incite Haru after her anxiety from her abusive fiance. Additionally, Haru encourages Morgana to overcome his fears of who he is, allowing himself to rejoin the Phantom Thieves. Haru joins the team as well, superior awakening her Persona Milady in the same way as confronting the cognitive financial credit of Sugimura in her father's palace.

 

Persona 5 Boss fight 6 Okumura (1080p)

Shadow Kunikazu (Mammon) boss fight.

 

Together, the Phantom Thieves control to steal Okumura's treasure and meet the expense of him a correct of heart, but after they depart his Shadow behind, substitute person appears in the Palace and kills Okumura's Shadow. even though the Phantom Thieves celebrate Haru's talent at Tokyo Destinyland, they watch in horror as Mr. Okumura dies upon sentient television after difficulty a mental shutdown. The general public gradually believes the Phantom Thieves to be responsible for his murder, rendering them infamous and detested. During the ensuing investigation, Haru overhears that principal Kobayakawa also expected a calling card, leading her to question if the Phantom Thieves were at the back the principal's death as well, which they all know is not the truth. The slope of goings-on has next boosted Akechi's popularity, leading the hypothetical to demand he visit them for the cultural festival. During a speech, Akechi reveals he has surmised the identities of the Phantom Thieves, but since he announces this he receives a call, and asks the gang to speak to him in private. He reveals to them all that he has identified them as the Phantom Thieves, and even has a photograph of them entering the Metaverse. But he says he has after that deduced that they cannot be held responsible for the murders and mental shutdowns, because he too has entered the Metaverse and encountered the legitimate culprit, deserted remaining because he obtained his Persona Robin Hood to defend himself. He convinces them to infiltrate the palace of public prosecutor Sae Niijima, Makoto's sister, because he has discovered that she has had her wisdom of justice twisted to the narrowing that she needs a regulate of heart, and will falsely convict someone of swine the Phantom Thieves without their intervention.

 

Persona 5 Boss fight 7 (1080p)

Shadow Sae manifested from her anger.

 

Inside Niijima's Palace, which has turned the district courthouse into a rigged casino, they discover the source of her twisted want to buy a guilty verdict no issue the cost, and successfully exterminate her Shadow self and convinced her to alter her ways, subsequently rudely the Palace is infiltrated by dozens of police officers from the real world. The protagonist agrees to go off upon his own to distract the cops, allowing his friends to go free, gone he is captured and told one of his teammates has sold him out.

 

In police custody, the protagonist is drugged, beaten and irritated to sign a false confession, when Sae comes into his cell to interrogate him, which has been seen in a series of flash-forwards back the protagonist began his probation in Tokyo. This brings the game back up to where it belonged at the begin and concludes it. Depending on how the protagonist responds to Sae's questioning, he either reveals the names of his links and accomplices, leading to a "bad ending" where he is assassinated by the traitor, or the drugs begin to wear off and he remembers the truth, convincing Sae to take his cellphone and proceed it to Akechi on the artifice out of the interrogation cell. After Sae leaves, and she passes Akechi in the hallway, Akechi speaks to the protagonist himself, taking the guard's gun and murdering the guard and the protagonist, progressive calling his progressive Masayoshi Shido that he has succeeded in his task. If the protagonist was booming in convincing Sae of the truth, she does produce a result Akechi the phone, and receives instructions from "Alibaba" on the additional end to attain as she says. The adjacent day, the news announces that the leader of the Phantom Thieves has apparently full of life suicide in custody, but the get out of of the gang seems to know the truth.

 

They every meet at Leblanc days later, where it is revealed that the protagonist is flesh and blood and well. They never stole Sae's treasure, allowing Makoto to persuade Shadow Sae to make a cognitive copy of the interrogation room, the protagonist and his protect in the Metaverse, as the Palace extended to the police station. They had every discovered Akechi had been conspiring next to them from the start, after Morgana recalled Akechi had heard him speak months earlier at the TV station, in the manner of unaccompanied people who have heard him speak in the Metaverse can hear him as a cat in reality. next Sojiro and Sae's help, the Phantom Thieves do that they have been manipulated by Masayoshi Shido from the start, as he has been conspiring to use the Phantom Thieves to assistance his popularity accompanied by people to become Prime Minister, and he has been using Wakaba Isshiki's research on cognitive psience to hurt the Metaverse to his own ends as well. Indeed, every of the extra Palaces they had infiltrated had some sort of tackle association to Shido's plans: Principal Kobayakawa knowingly let Kamoshida abuse students and tried to use Makoto to silence the controversy surrounding the school, Madarame's plagiarized art helped fund Shido as did Kaneshiro's blackmail schemes, the Medjed impersonator was one of Shido's associates who designed to admit defeat upon the morning of the cleanse in order to relief the Phantom Thieves' popularity (Futaba's hacking into them was an quick event, but was ignored as it worked in their favor), and Okumura was a party to the conspiracy, using it to extra himself until he became a liability, leading to the hacking of the Phantom Thieves fansite to push Okumura to the top of their rankings so that the Conspiracy could frame them for his murder.

 

Persona 5 - The Phantom Thieves Send Their utter Notice

The Phantom Thieves exposing Shido.

 

A confrontation taking into account Shido forward-looking leads the protagonist to recall that Shido is the one who led to his untrue arrest earlier in the year, every as allocation of his attempts to keep his stamp album spotless and win the election to Prime Minister of Japan taking into consideration no opposition. After realizing that he sees the National Diet as a boat he must steer, the Phantom Thieves infiltrate Shido's Palace to find a cruise ship sailing through a sinking Tokyo where they buttonhole Cognitive beings who Shido has managed to aim into powerful Shadows to protect him.

 

Once they eradicate these five men, they are confronted by Akechi who has realized that the protagonist never died. He fights the Phantom Thieves, revealing his bodily knack to drive people's hearts mad, and admitting that he is the one in back all of the mental shutdown incidents before. This is all allocation of his plan to acquire Shido into skill and next maintain skill beyond him later than he reveals to the new Prime Minister that he is his bastard son, every in revenge for driving his mother to suicide. later he is finally defeated by the Phantom Thieves, he drives his own heart mad and summons unusual Persona Loki to fight them as soon as more.

 

After they successfully eradicate him again, Shido's cognitive tab of Akechi appears to execute the genuine Akechi for failing him, as Shido has already surmised that Akechi is his son and he cannot have any at a loose end ends that might threaten his power. Akechi, however, has realized the mistake in his ways and makes amends when the Phantom Thieves, locking him going on in a room in imitation of the cognitive bill of himself that will flood and execute both of them while saving the others. The Phantom Thieves later create it to the site of the treasure, and compensation to the genuine world to film a video puff to all of Japan that their leader is nevertheless flesh and blood and they will create Shido pay for his misdeeds.

 

They successfully beat Shadow Shido, but this makes the genuine Shido get that something is amiss, appropriately he attempts to slay the Phantom Thieves by taking a poison that will temporarily kill himself, destroying his Palace and everyone inside. The Phantom Thieves barely create it out alive, and Shido's aides discover that they successfully misrepresented his heart, leading them to panic, particularly after he admits all his wrongdoings living upon television after his party's victory in the Diet. However, no one seems to think that the Phantom Thieves had all to get similar to it.

 

Persona 5 - December 24

Tokyo becomes Hell on Earth.

 

This leads the Phantom Thieves to consider Mementos upon Christmas Eve in order to execute a change of heart on everyone by stealing the public unconscious's treasure. They discover that the people of Tokyo have gruffly settled to allow themselves to be imprisoned by the impositions of charity at large, that it is easier to allow themselves to pay for into a greater force controlling them than make their own decisions on their lives. In the depths of Mementos they locate the public's treasure, a giant Holy Grail, which speaks to them and demands that they consent to its power. They are fruitless in defeating the Holy Grail and are ejected from Mementos, lonely to find that Shibuya and Mementos are dawn to mingle together, and that they are every disappearing now that the Phantom Thieves have left the public's cognition.

 

Lavenza

Lavenza staring at the imposter "Igor."

 

The protagonist awakens in the Velvet Room considering more where Igor berates him for failing, and orders Caroline and Justine to slay him. After a fight that leaves the protagonist nearly dead, the two girls reach that something is strange, and asks the protagonist to integrate them together just as they had combined Personas for him higher than the similar to year. This transforms the two of them into their original form: Lavenza. Lavenza then reveals that "Igor" is an impostor who has rigged every of the past year's goings-on against the protagonist in a game to regard as being the fate of humanity similar to both the protagonist and Akechi as the "players." The false "Igor" subsequently presents the protagonist behind a choice: either allow him to rule self-sacrifice and become his assistant, restoring the world to usual but becoming a force of dread that keeps Tokyo under control, or refuse to incite him. Should he accept, the bad ending will start playing but not back Lavenza freshen her disappointment to him for cooperative the untrue god's deal. Should he refuse, "Igor" leaves to become one later than the Holy Grail behind more, and Lavenza reveals the authentic Igor has been trapped here all this become old and that the protagonist's contacts are breathing elsewhere in the "jail" of the Velvet Room. After freeing his friends, Lavenza and the genuine Igor back him reward to forgive Tokyo, and Morgana finally remembers that the genuine Igor created him using the hopes of humanity's forgiveness to find the legitimate Trickster and aid him on his journey to end the evil in back the Holy Grail.

 

Yaldabaoth P5

The "God of Control," Yaldabaoth.

 

The Phantom Thieves go upon their real unchangeable mission to ruin the Holy Grail, as the friends and Confidants made along the exaggeration (Phan-site administrator Yuuki Mishima, homeroom moot Sadayo Kawakami, Doctor Tae Takemi, model gun shop owner Munehisa Iwai, fortune teller Chihaya Mifune, investigative journalist Ichiko Ohya, video game child prodigy Shinya Oda, shogi expert Hifumi Togo, former politician Toranosuke Yoshida and Sojiro Sakura and Sae Niijima) rally the public into believing the Phantom Thieves exist and revealing the horror that surrounds them. The Phantom Thieves beat the Shadows of the 4 archangels; Uriel, Raphael, Gabriel and Michael on the showing off and managed to create it to the Holy Grail gone more and battle it, but it soon transforms into its genuine form, the god Yaldabaoth, who punishes the Phantom Thieves considering the various Seven Deadly Sins until the public finally believes in the Phantom Thieves plenty to pardon them from Yaldabaoth's control. This allows the protagonist to awaken the Persona Satanael to finally destroy Yaldabaoth and save humanity. This causes the collapse of the Metaverse entirely, and Morgana bids his links a fond farewell.

 

With everyone saved, and Tokyo incite to normal, the gang decides to preserve a party to celebrate their execution upon Christmas Day. However, the protagonist is approached by Sae, who tells him that in order to prosecute Shido, he must point himself in to the police to have the funds for testimony in view of that that none of his connections incline arrest. The extra Phantom Thieves learn not quite this terrible news the bordering day, and spend the neighboring several months frustrating to clear him, as realize all of his new Confidants. By spring, Shido has successfully been tried and the endeavors of his contacts led to the girl he saved the previous year recanting her testimony neighboring him, overturning his original conviction and clearing his record.

 

Persona 5 - authentic Ending and Credits

Persona 5 ending (With the Stars and Us).

 

Now a clear man, the protagonist heads help to Tokyo one last time to spend one more daylight like his links in the past he goes back up to his hometown. Morgana returns as well, having survived the collapse of the Metaverse due to the flaming of the Phantom Thieves keeping him in their cognition. He decides to spend the get off of his spirit as soon as the protagonist to "keep him in line" and to look if there is essentially a artifice for him to become a human. After spending Valentine's hours of daylight at Leblanc, the protagonist heads house with his connections at his side, driving him back up to his hometown.

 

Bad Endings Edit

Persona 5 has a number of bad endings which may occur:

 

Miss a Deadline: The party misses the deadline to definite the Palace. every of these endings keep for Shido's deadline are similar. Police arrive to the cafe and arrest the protagonist, like Sojiro tell his disappointment (Kamoshida's, Madarame's) or disbelief (Kaneshiro's, Okumura's, Niijima's) to him, or frustrating to guard him (Futaba's). The game is fast-forwarded to a scene of Sae interrogating the protagonist and he is unable to continue his testimony. Sae wonders if his memory has been affected by the drugs, and leaves to permit him to regain his memory. Akechi, as a obscure figure, enters the interrogation room and assassinates the protagonist after Sae leaves, making the scene that resemble a suicide. The protagonist is innovative found confined in the Velvet Room for eternity, where a poem-like publication appears, and Igor interpretation it as a foolish stop and states that the game is over. If the protagonist misses a deadline, they are pure the choice to go back a week before or recompense to the main menu to load a keep file.

Miss the Kamoshida Deadline: Kamoshida files charges adjacent to the protagonist, causing him, Ryuji and Mishima to be expelled.

Miss the Madarame Deadline: Madarame files charges adjoining the protagonist and Yusuke's will.

Miss the Kaneshiro Deadline: Makoto was found heavily drugged and brutalized in an illegal facilities shop, deliriously muttering the protagonist's reveal and making the police think that the protagonist did this to her.

Miss the Futaba Deadline: The protagonist is charged of coercion and blackmail and is then suspected of mammal a Phantom Thief. Sojiro is moreover arrested for harboring and assisting the criminal.

Miss the Okumura Deadline: A perplexing tip claims the protagonist is a Phantom Thief.

Miss the Niijima Deadline: A technical tip claims the protagonist is a Phantom Thief.

Miss the Shido Deadline: Akechi arrives once the police (along with Sojiro who has been presumably goaded by them to allow in very nearly the protagonist's whereabouts) to arrest the protagonist for murdering a protect and deceiving Akechi taking into consideration an illusion. Akechi declares to the protagonist that "This game is over."

Okumura Escapes: If the party takes too much epoch to accomplish Okumura during the fixed infiltration of his Palace or takes too much era to thrash him, he will make off it via spaceship and the Phantom Thieves are presumably killed in an explosion.

Major Bad Endings: These endings are unrelated to deadlines and are based on wrong decisions that the player makes for the protagonist. In both of these endings, the music for Mementos Depths, "Freedom and Security" plays in the exaggerated credits, and a red "END." appears at the end of the credits then again of the white "FIN." in the true ending. Triggering these bad endings will unlock other Game lead back the game is considered cleared, but the protagonist will not acquire any bonuses they would during a usual other Game Plus, such as Satanael.

Sell out your friends: During the interrogation taking into consideration Sae, the protagonist makes the treaty following her to heavens his accomplices. Akechi arrives and convinces Sae to leave. Akechi kills a police guard, shoots the protagonist in the head and makes the scene resemble a suicide. The protagonist finds himself in the Velvet Room, where the residents berate him for his failure to solution his rehabilitation. Igor tells him that ruin will come momentarily and confines the protagonist to his cell for the perch of his life. Should the performer pick the wrong decisions that would guide to the protagonist selling out his accomplices, a prompt will appear asking if they are distinct that they are making the right choices in order to prevent them from triggering this ending by mistake, previously the player might instead trust Sae similar to the information.

Make a settlement afterward the untrue God: The world is untouched incite into its usual non-hellish form, although the people in it are "distorted masses." The Phantom Thieves are praised and get fame. However, the people are trapped by their nonappearance of release will, abandoning their achievement to think for themselves. The protagonist smiles maliciously at the end, indicating he too has became a puppet of the false god while his contacts are presumably jailed in the Velvet Room.

Themes Edit

YouAreASlave

"You are a slave."

 

The main theme of Persona 5 is freedom, enrage and breaking release from slavery to corrupted adults from the school, prestige class, gang, corporation, supervision and politics. Persona 5 discusses the hardships of modern-day 21st century organization and features characters that are restrained by the rules set by this society, especially in Japan where the game is set. This liberty is meant to liberate those who "are bored and discontent taking into account their lives."[3] Persona 5 was made to be an emotional experience that stirs occurring its audience and finally lets them go with a mighty prudence of catharsis.[4]

 

Persona 5 contains some Judeo-Christian symbolism. The bosses are loosely themed after the Seven Deadly Sins, many enemies are based on Abrahamic figures, the tune Rivers in the Desert is likely an Isaiah reference, etc. The party is next goaded to exterminate the four Christian archangels Uriel, Raphael, Gabriel and Michael back the firm boss.

 

In particular, the Gnostic credit of Judeo-Christianity is symbolized in Persona 5, as Sloth is considered the capital sin in there, the untrue ruler god of Gnosticism Demiurge, known as "Yaldabaoth" in this game acts as its pure boss, and the protagonist's ultimate persona, Satanael is held responsible for teaching self-sacrifice to rebel neighboring the Demiurge in Gnostic lore.

 

A major theme is that the protagonist and the Phantom Thieves are functional to eradicate the Seven Deadly Sins that self-sacrifice is attached to, such as lust, greed, pride, etc; the protagonist is called the savior of humanity, and defeating these vices is essential to overcoming the enslaved mindset and condition of humanity.

 

CharactersEdit

Main article: List of Persona 5 Characters

Playable Characters Edit

PERSONA5 package visual

The Phantom Thieves behind Arsene.

 

Protagonist: The player air is a falsely accused delinquent moonlighting as a gentleman thief. He wears a bird mask and uses knives and handguns in combat. His Persona is Arsene, after the theoretical gentleman robber of the similar name.

Morgana: An amnesiac, shapeshifting cat-like physical that meets the protagonist. Wanting to discover his origins and upgrade his authenticated form, he joins the protagonist in his heists, teaches him and his allies the mechanics of the Metaverse, and the ropes of beast a Phantom Thief. He has some sort of membership to the Metaverse and Mementos. He wears a fabric mask on his head, and wields curved swords and slingshots in battle. His Persona is Zorro, after the literary outlaw.

Ryuji Sakamoto: A boy who attends the protagonist's educational and joins him in his heists. Bold and hot-tempered; he is seen as a delinquent at his researcher due to an incident later his former track team. He wears a skull mask and wields bludgeons and shotguns as weapons. His Persona is Captain Kidd, after the notorious privateer-turned-pirate.

Ann Takamaki: A quarter-American girl in the protagonist's homeroom. An outcast for her foreign looks and upbringing, she joins past the protagonist in his heists to inspire hope in people in anxious situations. She wears a panther mask and uses whips and sub-machine guns. Her Persona is Carmen, after the heroine of the novella of the same name.

Yusuke Kitagawa: An eccentric art student from a adjoining educational and the disciple of a legendary Japanese artist. He wears a fox mask and uses katanas and invasion rifles. His Persona is Goemon, after the legendary Japanese bandit.

Makoto Niijima: The clever student council president, a girl taking into account a mighty wisdom of justice and a hidden violent side. She is initially tasked in seeking out the Phantom Thieves, but eventually joins them. She wears an iron mask and uses knuckles and revolvers. Her Persona is Johanna, after the legendary Medieval female pope.

Futaba Sakura: A shut-in bespectacled girl subsequently yellowish-brown hair who is a deeply bright hacker and the team's dungeon navigator. She wears VR goggles and participates in battle through her Persona Necronomicon, named after a mystical baby book from H. P. Lovecraft's Cthulhu mythos.

Haru Okumura: A third-year student and daughter of a major food manufacturer, she is refined but has seen little of life. She wears a domino mask and fights using axes and grenade launchers. Her Persona is Milady, after the foe Milady DeWinter from The Three Musketeers.

Goro Akechi: A third-year student and a well-known detective investigating the Phantom Thieves charge in collaboration later Makoto's elder sister. He wears a red long-beak mask and fights using laser sabers and ray guns. His Persona is Robin Hood, after the legendary outlaw of Medieval English folklore.

Supporting Characters Edit

Igor: The man who operates the Velvet Room.

Caroline and Justine: Two teenage assistants to Igor in the Velvet Room. They both wear an eyepatch over one of their eyes and a blue prison protect outfit. Caroline has hair buns and Justine has a long braid.

Sojiro Sakura: Owner of a coffee shop Cafe Leblanc and a friend of the protagonist's parents' who looks after him while he is in Tokyo.

Tae Takemi: The owner of Takemi Medical Clinic in Yongen-Jaya. She believes in her own theory of pharmaceutics and sells barely true prescriptions to her patients secretly.

Munehisa Iwai: The owner of the airsoft shop, "Untouchable" in Shibuya.

Yuuki Mishima: A second year high learned student at Shujin Academy. He creates and maintains the Phantom devotee Website, which hosts anonymous polls not quite the Phantom Thieves.

Sadayo Kawakami: A Japanese language and homeroom scholastic of class 2-D at Shujin Academy. Due to the protagonist's impure reputation from his criminal record, Kawakami does not keep him in tall regard initially.

Ichiko Ohya: A paparazza who writes upon gossip. She seemed to be more idealistic in the past, believing in truthful reporting.

Chihaya Mifune: A tarot fortune-teller who runs a fortune-telling stand in Shinjuku. She is rumored to be a real fortune-teller, but seems to suggest suspicious stones. Believes that the fate of others is absolute.

Hifumi Togo: A pubescent woman who holds the championship title in the Female Shogi League. She seems to be aflame for Shogi.

Shinya Oda: An elementary researcher boy who visits the Gigolo arcade in Akihabara. He is known as the gaming genius called "The King."

Toranosuke Yoshida: A former politician speaking on the streets of Shibuya. He drifting his job after a series of scandals, on top of which he's nicknamed as "No-Good Tora." Despite this, he is loud roughly changing the country and his speech skills are authentic.

Sae Niijima: Makoto's older sister and a public prosecutor answerable for the Phantom Thieves of Hearts' case.

Masayoshi Shido: A powerful politician who aims to become the adjacent Prime Minister of Japan. The protagonist has a feeling that he has met him somewhere since the actions of the game.

GameplayEdit

Daily moving picture Edit

Tokyo walk

Shibuya, Tokyo, Japan.

 

The bill takes area on top of the course of a year and the protagonist must savings account tall teacher computer graphics and reforming society.

 

The protagonist lives in the attic of Cafe Leblanc and can scrutinize various locations in the Greater Tokyo area and travel using the subway system. They can bow to part-time jobs, appear in video games, go out following friends, go to restaurants, study, go to the movies, produce a result baseball, go to the bathhouse, fish, exercise in their own home or go to the gym, make equipment for use in battle, messages, watch TV or go to the clinic. A determined amount of these comings and goings can accumulation the protagonist's stat conduct yourself such as their Max HP and SP. There are next a variety of minigames.

 

PAD SNS Feature P5

The Thieves texting upon their phones.

 

Using the P. A. D., the SNS system allows the protagonist to talk behind other characters using phone text messages, helping the protagonist to learn more approximately the personalities and background of other characters.

 

The Confidant system is similar to the Social associates of Persona 3 and Persona 4 and involves building dealings later than helpers with reference to the city for various further in the Palace as without difficulty as battle.

 

Difficulty Edit

During the prologue, the player can pick the mysteriousness from "Safety," "Easy," "Normal" and "Hard." Except for Safety difficulty, the settle can be tainted at any time. An other "Merciless" mysteriousness above hard is user-friendly as free DLC. Even if someone has never played Persona 5 before, choosing usual should be fine. The difficulty statistics/features are:

 

Safety: broken received: x0.5 - damage dealt: x2.0 - Experience: x3.0 - Money: x5.0

If the protagonist is killed, you will be supreme the substitute to revive the entire party taking into consideration full HP and SP

You will be unable to fine-tune the obscurity until the arrival of a extra playthrough.

Easy: broken received: x0.5 - broken dealt: x1.0 - Experience: x1.0 - Money: x1.0

Normal: damage received: x1.0 - broken dealt: x1.0 - Experience: x1.0 - Money: x1.0

Hard: damage received: x1.6 - damage dealt: x0.8 - Experience: x1.0 - Money: x1.0

Merciless: broken received: x1.6 - broken dealt: x0.8 - Experience: x0.4 - Money: x0.4

Critical and obscure damage from any source is tripled

Dungeons Edit

The Palace of every arc of the main storyline has a distinct deadline to complete. Failure to complete the Palace back the deadline will outcome in a "false ending" Game on top of scene where the protagonist misremembers why he was arrested and is assassinated by a highbrow figure as soon as Sae leaves him to recall the truth. It is impossible to question in the same way as dungeons gone they're cleared, suitably it is recommended to explore dungeons as much as possible.

 

One of the major complaints more or less previous Persona dungeons is that they were boring and felt later than a series of unending similar barren hallways in imitation of the occasional adore chest or Shadow. Persona 5 was expected like this criticism in mind; all Palaces except Mementos are not randomly generated, they feature unique elements of platforming (jumping up and beside ledges), puzzles, stealth, and traps.

 

A dungeon called Mementos is where the party can traverse by driving a vehicle transformed from Morgana where they can collective treasures, get your hands on Personas that are present in the since collapsed Palaces and steal the hearts of youth targets submitted to the Phantom enthusiast Website (Phan-site). Mementos is affected by the weather, and it is a fine idea to consider Mementos during days when bad weather for advantages in battle.

 

Battle can be initiated in the manner of the protagonist is in stealth mode and ambushes the enemy, which gives preemptive turn. If the protagonist fails in stealth, the security level will increase. A spotlight will follow the protagonist which causes the enemies to pursue the protagonist persistently. After the victory in a battle, the spotlight will stop chasing the protagonist. If the protagonist successfully performs complementary ambush attack, the security level will fall slightly. subsequently the security level reaches 100%, the party is provoked to leave the dungeon. The next-door period the party enters the similar dungeon again, the security level will fall by a portion. Mementos does not have a security level, aside from the complete area.

 

After the party successfully makes it to the end of a Palace, they can go incite to the real world and send a calling card to their target. play a role in view of that takes the entire daytime era away and during that night they cannot go outdoor Cafe Leblanc, although they can still craft tools if that endowment is unlocked. During the neighboring day, they will be automatically thrown into the Palace and cannot acquire out until the boss at the end is defeated. feint thus will collapse the Palace and help the financial credit further.

 

Combat Edit

Persona 5 Boss battle 1 Kamoshida

Asmodeus boss fight.

 

The party engages in strategic turn-based court case behind Shadows using both melee and ranged weapons, otherwise of abandoned one type of weapon. The party will use their Personas in fight to court case the bosses and Shadows. The general determination is to locate the enemy's weakness and injure it in order to knock them down.

 

If the protagonist dies in battle, the game will end. However, if it was a boss battle, one is competent to restart the fight past the boss. Death in a random battle will start the game back at the most recent secure Room. Protecting the protagonist is an important priority.

 

Baton Touch

Ann using Baton Pass to offer her direction to Ryuji.

 

When a party aficionada has knocked down the enemy, a supplementary feature called "Baton Pass" appears where the party enthusiast can pass the "1 More" outlook to choice combatant to boost occurring their stats during that turn. However, the limit is three passes, as the "baton" cannot be passed to the same party zealot twice.

 

When every long-lasting enemies are knocked down, this will result in a "Hold Up." The protagonist can choose to initiate a arbitration or All-Out Attack:

 

Negotiation: The game brings back up the old-fashioned quirk of interacting subsequent to the enemy: negotiation for obtaining Persona, child maintenance and item, a feature returning from malingering in the past Persona 2, in vein taking into account the Shin Megami Tensei games. Tips upon negotiation are here.

All-Out Attack: The party members every belligerence at as soon as for terrific damage. If every enemies are defeated in that All-Out Attack, the game will take steps a triumph lie alongside sequence featuring the party advocate who has knocked beside the last enemy.

Persona 5 menu

Choices are now a button press away.

 

Unlike usual RPG where the artist has to go through layers of menus in order to meet the expense of a command in battle, Persona 5 features an better UI which offers shortcuts to major commands taking into consideration melee attack, gun attack, Persona skills, items, guard and tactical order. instead of navigating a wheel in Persona 3 or a vertical list in Persona 4, choices are now a button press away, allowing for fast-paced action. The player can now switch party members during battle, although the artiste must get your hands on Confidant abilities from Hifumi Togo and/or Futaba Sakura in order to reach so.

 

Online features Edit

The Thieves Guild allows online players to portion and receive recommendation nearly what kind of events they take. A graph shows the percentage of all online players venturing the Palace, improving social piece of legislation or participating in Confidant events. It is moreover particularly useful to rely upon this during exam answers and Confidant questions, as clear choices have the funds for more benefits.

 

Special editions Edit

In Japan Edit

Persona 5 was released for PlayStation 3 and PlayStation 4 in Japan for 8,800 yen upon September 15, 2016.

 

A 13,800 yen 20th Anniversary Edition includes the in the manner of additional content:

 

Persona 5 art book

Persona 20th Anniversary all time Best Album (five CDs)

Disc 1: Shin Megami Tensei: Persona

Disc 2: Persona 2: beatific Sin / Persona 2: unchanging Punishment

Disc 3: Persona 3 (FES)

Disc 4: Persona 4 (The Golden)

Disc 5: Persona 5

Special Collaboration DLC Set #1: Orpheus Picaro and Izanagi Picaro

Special Collaboration DLC Set #2: Persona 3 Gekkoukan high college Uniform costumes and Persona 3 battle BGM set

Special Collaboration DLC Set #3: Persona 4 Yasogami high researcher Uniform costumes and Persona 4 battle BGM set

Special Custom Theme

Special Persona 5 Art cherish box

Persona 5 (standard version) is bundled next PlayStation 4 slender (1 TB) in a limited package as Sony announces the slim models of PS4 in September 2016. The package was sold for 39,980 yen on the morning of the game's initial release, which is 5,000 yen more than buying the console alone but saves 3,800 yen than buying the okay bill of the game and the console separately.[5][6]

 

 

Persona5DLC1

Orpheus Picaro and Izanagi Picaro.

 

Persona5DLC2

Persona 3.

 

Persona5DLC3

Persona 4.

In North America and Europe Edit

Persona 5 launched for PlayStation 3 and PlayStation 4 in both North America and Europe on April 4th, 2017. Apart from the base game, there are two special editions for both North America and Europe.

 

Take Your Heart Premium Edition Edit

Exclusive to the PlayStation 4 financial credit of the game, the "Take Your Heart" edition, with known as the premium financial credit when the most content, will include:

 

"Sounds of Rebellion" soundtrack CD: A selection of music from Persona 5 by Shoji Meguro and Toshiki Konishi. The music is exactly the thesame as the Persona 5 disc that came next the Japanese release, except the 20th track seems to be absent.

4 Morgana plush: Morgana the Phantom Thieves cat is not just the mascot of the Phantom Thieves, but next a member  and afterward not just a cat! The premium edition includes an exclusive 4 plush of Morgana.

"Persona 5 Art record The Aesthetics": This 64-page hardcover art cd is full of concept sketches, environment art and more by feel designer Shigenori Soejima.

SteelBook: As mighty as a vault, the game disc for the PS4 will come specially packaged in a SteelBook collectible combat featuring this art.

School bag: expected after the standard instructor bags in Japan, the exclusive replica sack comes unconditional when the Shujin Academy crest.

SteelBook instigation Edition Edit

Exclusive to the PlayStation 4 savings account of the game, Atlus released Persona 5 in a special SteelBook creation Edition. all pre-orders and a definitely limited number of commencement copies came in an official, collectible SteelBook case, adorned gone Persona 5 art identical to the one in the Take Your Heart Premium Edition.

 

The SteelBook edition (both "Take Your Heart Premium Edition" and standalone) comes subsequently a unique feature that reflects a central theme in the game's plot, although it is run of the mill if this is intentional or not. It is needed to consent a portray of the conflict as soon as the flash on. Shadows are the manifestation of mostly negative human emotions and support as the primary enemies in some of the installments. Strong-willed shadows usually attract their lesser kind, which create them into more powerful creatures. Similarly, most of the cast have their own inner shadows, which represent their "true selves" which they often hide from society.

 

 

P5TakeYourHeart

Take Your Heart Premium Edition.

 

P5SteelBook

SteelBook initiation Edition.

 

IMG 2570

SteelBook subsequently and without flash on.

Downloadable ContentEdit

There is a variety of DLC such as Personas, costumes, fight music, etc. The English-language releases include some release DLC, such as Japanese voice acting, merciless difficulty, costumes, etc.

 

 [Expand] DLC Content (Costumes/Others)

 [Expand] DLC Content (Personas)

 [Expand] Videos (DLC Costumes)

DevelopmentEdit

The game was first mentioned to be under press forward in August 2011 in an interview taking into account Katsura Hashino, the producer of the Persona series. Hashino avowed that the basic preparations for the onslaught were the end and announced the return of Shigenori Soejima and Shoji Meguro as vibes designer and music composer, respectively. Both Soejima and Meguro in the past worked together considering Hashino upon Persona 3, Persona 4 and Catherine. Hashino's indigenous concept was roughly "backpacking and flying every higher than the world," but after the 2011 Thoku earthquake and tsunami occurred, he wanted a closer focus upon Japan.[7]

 

Unlike Catherine, which used the Gamebryo engine, Persona 5 uses an in-house custom-made engine.[8] previously it was established that the game would be released exclusively for the PlayStation 3, it was also discussed internally to involve the series to mobile gaming devices in the manner of the PlayStation Vita or smartphones. Eventually, Hashino and his team chose the PlayStation 3 as they felt that fans would love to look out of the ordinary game for house consoles.

 

Persona 5 was officially revealed on November 24, 2013 considering a 72-hour countdown that eventually resulted in a series of announcements that included Persona Q: Shadow of the Labyrinth and Persona 4: Dancing every Night. A Persona 5 website domain was previously registered on June 25th, 2013 by Index Corporation, the former parent company of Atlus.[9] An American liberty was acknowledged upon February 25, 2014 with an originally estimated release in 2015.[10] A PlayStation 4 description of the game was announced on September 1, 2014 during Sony's Tokyo Game conduct yourself conference as soon as a supplementary public notice that gave a first look upon the quality and the game's protagonist. [11] A added Blu-Ray containing a variety of Persona 5 connected content was released as a preorder supplementary for the Japanese story of Persona 4: Dancing all Night on June 25, 2015, which moreover included the second announcement for the game.[12]

 

On September 17, 2015, a third personal ad for Persona 5 was shown as allocation of the company's Tokyo Game sham 2015 spread around which revealed that the release date would be postponed to Summer 2016.[13] According to Katsura Hashino, this decision was made therefore that game could become the biggest out of every the games he has directed consequently far.[14]

 

Initially, the oversea versions were scheduled for February 14, 2017. In the coming on of the certified bring to life stream of the English story demo upon November 16, 2016, Atlus announced that because they wanted to set a extra zenith of localization standard, the freedom date was pushed support to April 4, 2017. Atlus USA explained that further grow old was required for revision of the script as competently as recording some voices again. The fact that Atlus Japan only handed higher than the complete script for Atlus USA to start localization along with contributed to the delay. In compensation for the delay, the game had been reprogrammed to withhold dual audio substitute and the Japanese voice set is approachable as forgive downloadable content permanently. This is the first-ever approach in the entire Megami Tensei series to keep dual audio.

 

Reception Edit

Persona 5 expected "universal acclaim" reviews and was tagged as a "Must-Play" game on Metacritic holding a metascore of 93/100 on PS4 based upon 98 critic reviews.[15] upon whatoplay.com, it gives an aggregate score (playscore) of 9.46 upon PS4[16] based upon 58 critic reviews and 21,700+ gamer ratings ranking 1st area upon its "Top 10 Best PS4 JRPGs of every Time" list. It next receives a playscore of 9.27 on PS3 on 10 critics and 2,600+ gamer ratings.[17]

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