Chrono Trigger
Chrono motivate ( Kurono Torig?) is a console role-playing game developed and published by Square for the Super Nintendo Entertainment System (SNES) in 1995. It is the first game in the Chrono series. The game's balance follows a group of adventurers who travel through become old to prevent a global catastrophe. Square re-released a ported savings account by TOSE in Japan for the Sony PlayStation in 1999, forward-thinking repackaged in the manner of a firm Fantasy IV port as allowance of the fixed Fantasy records in 2001. A slightly enhanced Chrono set in motion was released for the Nintendo DS on November 25, 2008, in North America and Japan, and went on sale in Europe upon February 6, 2009. The SNES credit was released quick on pal territories in the second quarter of the year 2011 via the Wii's Virtual Console service. The iOS story was released on December 11, 2011, on the App Store.
The move forward team of Chrono put into action was headed by three designers that Square dubbed the "Dream Team", consisting of Hironobu Sakaguchi, creator of the fixed idea Fantasy series; Yji Horii and Akira Toriyama, two freelance designers known for their performance upon Enix's Dragon Quest series; Nobuo Uematsu, a composer for the resolved Fantasy series; and Kazuhiko Aoki, who produced the game. Masato Kato wrote most of the plot, even if composer Yasunori Mitsuda scored most of the game past falling ill and deferring surviving tracks to Nobuo Uematsu.
Chrono motivate received an endless amount of compliment by reviewers and was commercially successful. Nintendo capability described positive aspects of Chrono start as revolutionary, including its multipart endings, plot-related sidequests focusing on environment development, unique battle system, and detailed graphics.
Contents[show]
Gameplay
CT fight SNES
An example of a battle from the SNES version.
Chrono set in motion features suitable RPG gameplay taking into account several innovations. The artiste controls the protagonist and his companions in the game's 2D fictional world, consisting of various forests, cities, and dungeons. Navigation occurs via an overworld map, depicting the landscape from a scaled-down overhead view. Areas such as forests, cities, and similar places are depicted as more reachable scaled-down maps, in which players can converse behind locals to procure items and services, solve puzzles and challenges, or raid enemies. Chrono Trigger's gameplay deviates from that of normal RPGs in that, rather than appearing in random encounters, many enemies are openly visible upon ring maps or lie in wait to ambush the party. approach behind enemies upon a ring map initiates a fight that occurs directly on the map rather than on a remove fight screen.
CT Android Party Menu
Organizing party members in the smartphone release.
Players and enemies may use bodily or magical attacks to wound targets during battle, and players may use items to heal or protect themselves. Each feel and foe has a sure number of hit points, and well-to-do attacks edit that character's hit points, though hit points can be restored taking into account potions and spells. once a playable quality loses every hit points, he or she faints; if all the player's characters fall in battle, the game ends and must be restored from a past saved chapter, except in specific storyline-related battles that allow or force the player to lose. in the company of battles, the player can equip his/her characters subsequent to weapons, armor, helmets, and garnishing that provide special effects, and various consumable items can be used both in and out of battles. Items and equipment can be purchased in shops or found on pitch maps, often in treasure chests. By exploring supplementary areas and exploit enemies, players momentum through Chrono Triggers story.
Chrono get going uses an sprightly time fight system named "Active period fight 2.0". Each setting can take statute in battle as soon as a personal timer dependent on the character's enthusiasm statistic counts to zero. illusion and special living thing techniques are handled through a system called "Techs". Techs deplete a character's illusion points, and often have special areas of effect; some spells damage huddled monsters, while others can harm enemies onslaught in a line. Enemies often modify positions during a battle, creating opportunities for tactical Tech use. A unique feature of Chrono Triggers Tech system is that numerous helpful techniques exist. Each character receives eight personal Techs which can be used in conjunction considering others' to make Double and Triple Techs for greater effect. gone characters afterward compatible Techs have satisfactory magic points comprehensible to do something their techniques, the game automatically displays the combo as an option.
Chrono get going features several supplementary unique game-play traits, including time travel. Players have admission to seven eras of the game world's history, and similar to activities conduct yourself unconventional events. Throughout history, players locate other allies, answer sidequests, and search for keynote villains. mature travel is nimble via portals and pillars of roomy called "time gates", as with ease as a mature machine named mature (Silbird in Japan). The game contains thirteen unique endings; the ending the player receives depends upon in imitation of and how he or she reaches and completes the game's unqualified battle. The re-release of Chrono activate for the DS features a additional ending that can be accessed from the stop of get older upon success of the truth supplementary dungeon, which also contains a supplementary optional pure boss. Chrono trigger along with introduces a new Game+ complementary after completing the game, where the player may begin a supplementary game when the same atmosphere levels, Techs, and equipment that they finished the previous game with, though sure items central to the storyline are removed and must be found again.
Plot
SPOILER WARNING: plot and/or ending details very nearly CT's plot follow. Continue at your own risk.
Setting
Chrono motivate takes place in a fictitious alternate timeline of Earth. The characters have to travel through mature to fight enemies, create friends, gain allies, gather equipment, and get hold of magic for their quest. The time periods the characters travel range from 65,000,000 B.C. at the arrival of civilization to 2300 A.D., a post-apocalyptic time period. The party gains access to the mature known as the stop of time (represented as the year ), which allows them to travel to supplementary times periods. The party eventually acquires a robot talented of get older travel, known as the 'Wings of Time', renamed 'Epoch' by the party. This craft is skilled to warp amid epoch periods without the party having to go through the portals located at the end of Time.
Characters
Main article: List of Chrono motivate characters
Chrono trigger Artwork1
The cast of Chrono activate (excluding Magus).
Chrono activate 's seven playable characters (with two of them mammal optional) come from alternating eras in the game world's history. Chrono start begins in present taking into consideration Crono, Marle, and Lucca. Crono is characterized as a courageous juvenile man subsequent to an engagement in the art of wielding katanas. Marle is a sheltered girl vivacious within the Castle, thrill-seeking but reckless, who upon one occasion slips out of the castle and attends the Millennial Fair, flouting the decorum of her royal lineage. Lucca is a pal of Crono's and a mechanical genius who wields a gun; her house is filled gone laboratory equipment and machinery.
From the get older of 2300 AD comes Robo, originally intended as "R-66Y", a robot in the manner of a compliant and near-human personality created to incite humans and outfitted behind a powerful robotic arm, which it uses to attack. Found lying dormant in the future, Robo is repaired by Lucca and joins the intervention as an combat of gratitude.
The fiercely confident Ayla dwells in 65,000,000 BC. Unmatched in raw power, Ayla is the chief of the Ioka Tribe and leads her people in the conflict next to a species of humanoid reptiles known as Reptites.
The last two characters- Frog and Magus- originate in the year of 600 AD. Frog is a former squire when named Glenn; Magus turned Glenn into an anthropomorphic frog and plus slew his friend Cyrus. Chivalrous but mired in regret, Frog dedicates his vigor to protecting Queen Leene, the Queen of Guardia, and avenging Cyrus. Meanwhile, Guardia in 600 A.D. is in a give access of accomplishment adjoining the Fiends (known as Mystics in the SNES and PS versions), a race of demons and clever animals. below the leadership of Magus, a powerful sorcerer, they wage engagement against humanity. though Magus appears to be a powerful magician, in his seclusion he contains a long-lost past, a times bearing in mind he used to be known as Janus, the juvenile prince of the Kingdom of Zeal, which was destroyed by Lavos in 12000 BC. The incident propelled him direct in time, and as he ages, he plots revenge neighboring Lavos and broods greater than the fate of his sister, Schala. Lavos, who awakens and ravages the world in 1999 A.D., is an extraterrestrial parasitic brute that harvests DNA and the Earth's computer graphics for its own growth.
Story
See also: Timeline of Chrono Trigger
In 1000 A.D., Crono and Marle watch Lucca and her father demonstrates her extra teleportation device at the Millennial Fair. past Marle volunteers to be teleported, her pendant interferes with the device and creates a time portal that she is drawn into. Crono and Lucca separately recreate the portal and find themselves in 600 A.D. They learn that Marle's presence has created a grandfather paradox by preventing the recovery of Marle's kidnapped ancestor. Crono and Lucca, gone the back up of Frog, modernize records to normal by recovering the kidnapped woman. After returning to the present, Crono is arrested on charges of kidnapping the princess and is sentenced to death by the king's dubious adviser, The Chancellor. Lucca and Marle help Crono flee, haphazardly using complementary times portal to run away their pursuers. on arriving in the year 2300 A.D., they eventually learn that an unbiased civilization has been wiped out by a giant visceral known as Lavos that appeared in 1999 A.D. The three vow to locate a exaggeration to prevent the destruction of their world.
After meeting and repairing Robo, Crono and his friends start to travel through time, assisted by Gaspar, an outmoded sage at the end of Time, to amassed more allies, items, and assistance and slant Lavos. Their party expands to add up Ayla and Frog. They come to learn that Lavos was an alien living thing that descended on the planet millions of years in the like and began to keep busy DNA and computer graphics from all innate upon it, eventually having enough skill to raise and raze the planet's surface in 1999 A.D. However, Lavos' presence had been discovered by Queen speed in 12,000 B.C. The Queen believed she could summon Lavos and harness its capacity to accomplish immortality and caused her son, Janus, and the three Gurus, Gaspar, Melchior, and Belthasar, to be spread throughout time, preventing them from collaborating and stopping Lavos' return.
Janus vowed to learn how to summon the being himself so that he could ruin it. He took the alias of Magus and gained a cult of followers, who believed that he sought Lavos as a means to usurp the planet from humans. The party initially mistakes Magus as the cause of Lavos' emergence but highly developed comes to learn the truth. They travel to 12,000 B.C. and storm the Ocean Palace to prevent the Queen from summoning the being. However, they are ill-prepared for their anger and as Lavos attempts to slay them all, Crono sacrifices himself to guard everyone. Magus fails to overwhelm Lavos, and the creature's aptitude causes a tsunami that destroys speed and covers most of the world in water. The Ocean Palace subsequently rises into the air, becoming the Black Omen, which, if not destroyed, exists in every far along time periods. The organization turns to Gaspar for put up to and he gives them a device called a "Chrono Trigger" that is skilled to replace Crono later than a doppelganger moments previously his death. The organization collects the valuable components for the process and travels to 2300 A.D., where on "Death Peak" they get going the Chrono Trigger, which takes them urge on to the moment in times just previously Crono is killed and swaps him for a doll that resembles him to keep amused the attack, saving his life. After getting hold of satisfactory power, Crono and the others antagonism Lavos and are skillful to exterminate it, for that reason saving the later of their world and closing all-time portals exiting throughout the land.
If Magus allied the party, he departs to search for his missing older sister, Schala.
Crono's mother accidentally enters the times right to use at the Fair before it closes, prompting Crono, Marle, and Lucca to set out in the get older to locate her even though fireworks vivacious up the night sky. Alternatively, if the party used the mature to fracture Lavos's outer shell, Marle will back her dad hang Nadia's distress at the festival and accidentally get carried away by several balloons. Crono jumps upon to back her, but cannot bring them the length of to earth. Hanging on to each other's arms, the pair travel through the cloudy, moonlit sky.
Development history
Chrono start was produced by Kazuhiko Aoki even if director credits were credited to Akihiko Matsui, Yoshinori Kitase and Takashi Tokita. Supervisors included Hironobu Sakaguchi, producer and creator of the final Fantasy series, and Yji Horii, director and creator of the Dragon Quest series. The game was originally developed without involvement from Tokita and Kitase, the latter instinctive booming directing answer Fantasy VII.
A follower of period travel fiction, Horii fostered the theme of grow old travel in his general outline of Chrono set in motion like input from Akira Toriyama. Masato Kato bearing in mind shortened and completed the outline by writing the majority of the game's story, including all the undertakings of the 12000 BC era. Kato devised the system of fused endings because he could not branch the tab out to swap paths. Yoshinori Kitase and Takashi Tokita after that wrote various subplots. The characters of Chrono get going were intended by Akira Toriyama, creator of the manga Dragon Ball and a longtime contributor to the Dragon Quest series. further notable designers include Tetsuya Takahashi, the graphics director, and Yasuyuki Honne, Tetsuya Nomura, and Yusuke Naora, who worked as dome graphic artists.
Early alpha versions of Chrono get going were demonstrated at the 1994 and 1995 V-Jump festivals in Japan. A few months prior to the game's release, Square shipped a beta tab to magazine reviewers and game stores for review. An unfinished build of the game, it contained unused music tracks, locations, and extra features changed or removed from the perfect releasesuch as a dungeon named "Chanting Mountains", and its eponymous tune entitled "Singing Mountain". The ROM image was uploaded to the internet, prompting fans to evaluate and document the game's differences, including two unused world maps, several air sprites, and presumed further sprites for sure non-player characters. Rumors of a planned eighth feel exist but are wholly unsubstantiated. However, in 2011, an antiquated interview as soon as Akira Toriyama that surfaced mentions a cut playable atmosphere next the placeholder broadcast "Sage", who next to resembles Gaspar in his readiness regalia.
Chrono start used a 32-megabit cartridge in the manner of battery-backed RAM for saved games, lacking special on-cartridge coprocessors. The Japanese pardon of Chrono motivate included art for the game's ending and meting out counts of items in the player's status menu. Developers created the North American tally before count these features to the native build, unintentionally leaving in vestiges of Chrono activate 's in advance expansion such as the tune "Singing Mountain". Hironobu Sakaguchi asked translator Ted Woolsey to localize Chrono activate for English audiences and gave him something like thirty days to work. Lacking the assist of a enlightened translation team, he memorized scenarios and looked at drafts of commercial player's guides to put dialogue in context. Woolsey cutting edge reflected that he would have preferred two-and-a-half months, and blames his curt schedule upon the prevailing attitude in Japan that games were child's toys rather than omnipotent works. Some of his decree was clip due to vent constraints, even though he nevertheless considered the game "one of the most satisfying games I ever worked on or played." Nintendo of America censored definite dialogue, including references to breastfeeding, consumption of alcohol, and religion. Square shipped the game taking into account two world maps and Japanese buyers who pre-ordered conventional holographic foil cards.
A Nintendo skill reader poll conducted in April 2008 identified Chrono put into action as the third-most wanted game for the Virtual Console. There have been two notable attempts by Chrono set in motion fans to unofficially remake parts of the game for the PC afterward a 3D graphics engine. Chrono Resurrection, an try at remaking ten small interactive cut scenes from Chrono Trigger, and Chrono put into action Remake Project, which sought to remake the entire game, were forcibly terminated by Square Enix by exaggeration of a stop and refrain order.
PlayStation release
Ayla Cutscene
Ayla, as seen in one of the cutscenes from the PlayStation version.
Square released an enhanced harbor of Chrono motivate developed by TOSE in Japan for the Sony PlayStation in 1999. Square timed its liberty past that of Chrono Cross, the 1999 sequel to Chrono Trigger, to get used to additional players subsequently a financial credit leading stirring to it. This financial credit included anime cut scenes created by indigenous tone designer Akira Toriyama's Bird Studio and full of beans by Toei Animation, as with ease as several added features, accessible after achieving various endings in the game. Scenarist Masato Kato attended planning meetings at Bird Studio to discuss how the ending clip scenes would illustrate subtleties to Chrono Cross. The harbor was well along released in North America in 2001along past a remake of perfect Fantasy IV below the package title unchangeable Fantasy Chronicles. Reviewers criticized chronicles for outstretched load grow old and an absence of extra in-game features.
Nintendo DS release
Main article: Chrono motivate (DS)
On July 2, 2008, Square Enix announced that they were officially planning to bring Chrono get going to the Nintendo DS. Composer Yasunori Mitsuda was favorable in the manner of the project, exclaiming "finally!" after receiving the news from Square Enix and maintaining, "it's still a entirely deep, agreed high-quality game even as soon as you feint it today. I'm unquestionably curious in seeing what children today think not quite it afterward they play in it." Square Enix touted the game by displaying Akira Toriyama's original art at the 2008 Tokyo Game Show.
iOS release
On November 30, 2011, Chrono start has been released on the iOS App Store, but got complaints because of slightly dodgy touchscreen controls.
Music
See also: Chrono set in motion indigenous sealed version and Chrono trigger established Version: The Brink of Time
Chrono motivate was scored by Yasunori Mitsuda and veteran unqualified Fantasy composer Nobuo Uematsu, later one track composed by both Uematsu and Noriko Matsueda. A strong programmer at the time, Mitsuda was unhappy once his pay and threatened to depart Square if he could not compose music. Hironobu Sakaguchi suggested he score Chrono Trigger, remarking, "Maybe your salary will go up." Mitsuda reflected, "I wanted to make music that wouldn't fit into any standard genre...music of an imaginary world. The game's director, Masato Kato, was my close friend, and so I'd always chat like him not quite the vibes and the scene past going into writing." Mitsuda slept in his studio several nights, and recognized sure songs, such as "Outskirts of Time", to challenging dreams. He after that suffered a hard drive crash that floating in relation to forty in-progress tracks. After Mitsuda settled tummy ulcers, Uematsu united the project to compose ten songs and finish the score. Mitsuda returned to watch the ending subsequent to the staff in the past the game's release, crying on seeing the finished scene.
At the time of the game's release, the number of tracks and solid effects was unprecedented. The soundtrack spanned three discs in its 1995 flyer pressing. Square with released a one-disc barbed jazz concord called "Chrono start approved Version: The Brink of Time" by Guido that year. In 1999, Square produced unorthodox one-disc soundtrack to complement the PlayStation forgiveness of the game, featuring orchestral tracks used in cut scenes. Yasunori Mitsuda also composed four supplementary pieces for the game's other features which weren't included on the soundtrack.
Recently, Mitsuda fixed versions of music from the Chrono series for Play! A Video Game Symphony video game music concerts, presenting the main theme, "Frog's Theme", and "Outskirts of Time". He worked in the same way as Square Enix to ensure that the Nintendo DS port's music would solid near to the Super Nintendo version's.
Fans have heavily remixed the soundtrack, producing beyond 600 tributes and several cover accomplishment albums released exceeding the internet or sold at retail. These combine get older & ventilate - A great compliment to Yasunori Mitsuda and Chrono Symphonic, the latter released by the remix website OverClocked ReMix. Japanese fans often sell their remix function in record albums popularly called "Djin" by Western fans. The soundtrack continues to appear in the set lists of video game concert groups such as the Eminence Orchestra and Video Games Live.
Reception
Reception
Review scores
PublicationScore
Electronic Gaming Monthly9.25/10 (SNES)
A (DS)
Eurogamer10/10 (DS)
Game Informer9/10 (DS)
GamePro5/5 (SNES)
5/5 (DS)
GameSpot8.5/10 (DS)
IGN8.8/10 (DS)
Nintendo Power4.08/5 (SNES)
9/10 (DS)
Aggregate scores
AggregatorScore
Game Rankings95.10% (SNES)
92.39% (DS)
Metacritic92/100 (DS)
Chrono motivate shipped more than 2.36 million copies in Japan and 290,000 abroad. The first two million copies sold in Japan were delivered in solitary two months. The game was met gone substantial triumph upon pardon in North America, and its re-release on the PlayStation as portion of the given Fantasy chronicles package topped the NPD TRSTS PlayStation sales charts for greater than six weeks. This explanation was cutting edge re-released anew in 2003 as share of Sony's Greatest Hits line. Chrono trigger has recently placed intensely upon every five of multimedia website IGN's "top 100 games of every time" lists4th in 2002, 6th in in advance 2005, 13th in late 2005, 2nd in 2006, 18th in 2007, and 2nd in 2008. GameSpot included Chrono motivate in "The Greatest Games of every Time" list released in April 2006, and it as well as appeared as 28th on an "All-Time summit 100" list in a poll conducted by Japanese magazine Famitsu the similar year. In 2004, Chrono start the end runner up to pure Fantasy VII in the inaugural GameFAQs video game battle. In 2008, readers of Dengeki Online voted it the eighth-best game ever made. Nintendo Power's twentieth-anniversary matter named it the fifth-best SNES game.
Chrono put into action garnered much vital praise in auxiliary to its brisk sales. Nintendo talent called it Square's "biggest game ever", citing bigger graphics, sound, and gameplay more than later than RPG titles. Chrono motivate won multipart awards from Electronic Gaming Monthly's 1995 video game awards, including Best Role-Playing Game, Best Music in a Cartridge-Based Game, and Best Super NES Game. credited U.S. PlayStation Magazine described the game as "original and totally captivating", singling out its graphics, sound, and tab as particularly impressive. IGN commented that "it may be filled behind all imaginable console RPG clich, but Chrono get going manages to stand out in the course of the pack" later "a [captivating] tab that doesn't take on itself too seriously" and "one of the best videogame soundtracks ever produced". new reviewers have criticized the game's rude length and relative ease compared to its peers. Overall, critics lauded Chrono put into action for its "fantastic still not overly complex" story, easy but unbiased gameplay, and tall replay value afforded by multiple endings.
Related media
Chrono set in motion inspired several sequels and spread packs or add-ons; the first were three titles released for the Satellaview in 1995. They included Chrono Trigger: aircraft Bike Special, a racing game based upon a minigame from the original; Chrono Trigger: feel Library, featuring profiles upon characters and monsters from the game; and Chrono Trigger: Music Library, a amassing of music from the game's soundtrack. The contents of air Library and Music Library were vanguard included as extras in the PlayStation rerelease of Chrono Trigger. Production I.G created a 16-minute native video vivacity entitled "Dimensional Adventure Numa Monjar" broadcasted at the Japanese V-Jump Festival of July 31, 1996.
Sequels
Square released a fourth Satellaview game in 1996, named campaigner Dreamers: Nusumenai Hseki. Feeling that Chrono activate curtains considering "unfinished business", scenarist Masato Kato wrote and directed the game. objector Dreamers functioned as a side report to Chrono Trigger, resolving a wandering subplot from its predecessor. A short, text-based game relying on minimal graphics and atmospheric music, the game never established an attributed freedom external of Japan, while it was translated by fans to English in April 2003. Square planned to liberty highly developed Dreamers as an easter egg in the PlayStation edition of Chrono Trigger, but Kato was sad as soon as his bill and halted its inclusion.
Square released Chrono gnashing your teeth for the Sony PlayStation in 1999. Chrono irritated is a sequel to Chrono trigger featuring a additional vibes and cast of characters. Presenting a theme of parallel worlds, the savings account followed the protagonist Serge, a pubescent guy thrust into an alternate reality in which he died years earlier. similar to the incite of a thief named Kid, Serge goings-on to discover the truth behind his apparent death and come by the numb Flame, a mythical artifact. Regarded by writer and director Masato Kato as an effort to "redo open-minded Dreamers properly", Chrono fuming borrowed positive themes, scenarios, characters, and settings from objector Dreamers. Yasunori Mitsuda furthermore adapted certain songs from highly developed Dreamers even though scoring Chrono Cross. open-minded Dreamers was correspondingly removed from the series' main continuity, considered an alternate dimension. Chrono heated shipped 1.5 million copies and was re universally praised by critics.
There are no plans for a additional title, despite a statement from Hironobu Sakaguchi in 2001 that the developers of Chrono gnashing your teeth wanted to make a new Chrono game. The similar year, Square applied for a trademark for the names Chrono fracture in the allied States and Chrono Brake in Japan. However, the associated States trademark was dropped in 2003. Director Takashi Tokita mentioned "Chrono set in motion 2" in a 2003 interview which has not been translated to English. Yji Horii expressed no raptness in returning to the Chrono franchise in 2005, even if Hironobu Sakaguchi remarked in April 2007 that his establishment Blue Dragon was an "extension of [Chrono Trigger]." During a Cubed interview on February 1, 2007, Square Enixs Senior Vice President Hiromichi Tanaka said that although no sequel is currently planned, some sort of sequel is still reachable if the Chrono cross developers can be reunited. Yasunori Mitsuda has expressed captivation in scoring a new game but warned that "there are a lot of politics involved" in imitation of the series. He distressed that Masato Kato should participate in development. The February 2008 matter of Game Informer ranked the Chrono series eighth in the course of the "Top Ten Sequels in Demand", asking, "what's the damn holdup?!" In Electronic Gaming Monthly's June 2008 "Retro Issue", writer Jeremy Parish cited Chrono as the franchise video game fans would be most thrilled to see a sequel to.
Fan Projects
There have been numerous attempts at ROM hacks of Chrono Trigger, similar to the ambition to either shorten Chrono start or make an agreed other game based upon the similar characters, worlds, etc. These devotee games include, but are not limited to:
Chrono Trigger: Crimson Echoes
A huge devotee game set for pardon on May 31st, 2009 and the end by Chrono Compendium. It was expected to be an interquel with Chrono start and Chrono Cross, and was 5 years in the making. Unfortunately, Square Enix ordered a cease and refrain on May 8th, 2009, at which tapering off the game was 98% completed, afterward without help a few bugs and glitches to fix before release.
Trivia
On the cover of both the SNES and DS release, Marle appears to be casting a fire spell at a fiend resembling Heckran, although she is limited to Ice and Healing techniques in the game. single-handedly Lucca and Magus are accompanied by the recruitable party members able to cast fire magic. Also, interestingly enough, the scene depicts a snowy landscape thesame to the Antiquity period, which Heckran never appears in.
The excuse for this is due to the fact that the concept of art was drawn in the to the fore stages of forward movement and they sophisticated misused the affinities for Marle and Lucca.
Walkthrough
The Millennial Fair
The Queen Returns
A Vanished Princess
Homecoming
The Trial
Beyond The Ruins
The Derelict Factory
The end Of Time
Fiendish Folk
The Hero Appears
Tata And The Frog
The rare Red Rock
Footprints! Follow
The Masamune
The Fiendlord's Keep
Forward To The Past
Unnatural Selection
The illusion Kingdom
To break The Seal
The Guru Of Woe
What Lies Beyond
Lavos Beckons
The additional King
The period Egg
The Fated Hour
Dream's stop
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